// Blocking.pde // -*- mode: C++ -*- // // Shows how to use the blocking call runToNewPosition // Which sets a new target position and then waits until the stepper has // achieved it. // // Copyright (C) 2009 Mike McCauley // $Id: Blocking.pde,v 1.1 2011/01/05 01:51:01 mikem Exp mikem $ #include // Define a stepper and the pins it will use AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5 void setup() { stepper.setMaxSpeed(200.0); stepper.setAcceleration(100.0); } void loop() { stepper.runToNewPosition(0); stepper.runToNewPosition(500); stepper.runToNewPosition(100); stepper.runToNewPosition(120); }