// Quickstop.pde // -*- mode: C++ -*- // // Check stop handling. // Calls stop() while the stepper is travelling at full speed, causing // the stepper to stop as quickly as possible, within the constraints of the // current acceleration. // // Copyright (C) 2012 Mike McCauley // $Id: $ #include // Define a stepper and the pins it will use AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5 void setup() { stepper.setMaxSpeed(150); stepper.setAcceleration(100); } void loop() { stepper.moveTo(500); while (stepper.currentPosition() != 300) // Full speed up to 300 stepper.run(); stepper.stop(); // Stop as fast as possible: sets new target stepper.runToPosition(); // Now stopped after quickstop // Now go backwards stepper.moveTo(-500); while (stepper.currentPosition() != 0) // Full speed basck to 0 stepper.run(); stepper.stop(); // Stop as fast as possible: sets new target stepper.runToPosition(); // Now stopped after quickstop }