lila/modules/playban/src/main/PlaybanApi.scala

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package lila.playban
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import chess.{ Centis, Color, Status }
import org.joda.time.DateTime
import play.api.Mode
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import reactivemongo.api.bson._
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import reactivemongo.api.ReadPreference
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import scala.concurrent.duration._
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import lila.common.{ Bus, Iso, Uptime }
import lila.db.dsl._
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import lila.game.{ Game, Player, Pov, Source }
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import lila.msg.{ MsgApi, MsgPreset }
import lila.user.NoteApi
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import lila.user.{ User, UserRepo }
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final class PlaybanApi(
coll: Coll,
feedback: PlaybanFeedback,
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userRepo: UserRepo,
noteApi: NoteApi,
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cacheApi: lila.memo.CacheApi,
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messenger: MsgApi
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)(implicit ec: scala.concurrent.ExecutionContext, mode: Mode) {
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import lila.db.BSON.BSONJodaDateTimeHandler
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import reactivemongo.api.bson.Macros
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implicit private val OutcomeBSONHandler = tryHandler[Outcome](
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{ case BSONInteger(v) => Outcome(v) toTry s"No such playban outcome: $v" },
x => BSONInteger(x.id)
)
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implicit private val RageSitBSONHandler = intIsoHandler(Iso.int[RageSit](RageSit.apply, _.counter))
implicit private val BanBSONHandler = Macros.handler[TempBan]
implicit private val UserRecordBSONHandler = Macros.handler[UserRecord]
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private case class Blame(player: Player, outcome: Outcome)
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private val blameableSources: Set[Source] = Set(Source.Lobby, Source.Pool, Source.Tournament)
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private def blameable(game: Game): Fu[Boolean] =
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(game.source.exists(blameableSources.contains) && game.hasClock) ?? {
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if (game.rated) fuTrue
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else !userRepo.containsEngine(game.userIds)
}
private def IfBlameable[A: ornicar.scalalib.Zero](game: Game)(f: => Fu[A]): Fu[A] =
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(mode != Mode.Prod || Uptime.startedSinceMinutes(10)) ?? {
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blameable(game) flatMap { _ ?? f }
}
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def abort(pov: Pov, isOnGame: Set[Color]): Funit =
IfBlameable(pov.game) {
pov.player.userId.ifTrue(isOnGame(pov.opponent.color)) ?? { userId =>
save(Outcome.Abort, userId, RageSit.Reset, pov.game.source) >>- feedback.abort(pov)
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}
}
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def noStart(pov: Pov): Funit =
IfBlameable(pov.game) {
pov.player.userId ?? { userId =>
save(Outcome.NoPlay, userId, RageSit.Reset, pov.game.source) >>- feedback.noStart(pov)
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}
}
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def rageQuit(game: Game, quitterColor: Color): Funit =
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IfBlameable(game) {
game.player(quitterColor).userId ?? { userId =>
save(Outcome.RageQuit, userId, RageSit.imbalanceInc(game, quitterColor), game.source) >>-
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feedback.rageQuit(Pov(game, quitterColor))
}
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}
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def flag(game: Game, flaggerColor: Color): Funit = {
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def unreasonableTime =
game.clock map { c =>
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(c.estimateTotalSeconds / 10) atLeast 30 atMost (3 * 60)
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}
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// flagged after waiting a long time
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def sitting: Option[Funit] =
for {
userId <- game.player(flaggerColor).userId
seconds = nowSeconds - game.movedAt.getSeconds
if unreasonableTime.exists(seconds >= _)
} yield save(Outcome.Sitting, userId, RageSit.imbalanceInc(game, flaggerColor), game.source) >>-
feedback.sitting(Pov(game, flaggerColor)) >>
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propagateSitting(game, userId)
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// flagged after waiting a short time;
// but the previous move used a long time.
// assumes game was already checked for sitting
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def sitMoving: Option[Funit] =
game.player(flaggerColor).userId.ifTrue {
~(for {
movetimes <- game moveTimes flaggerColor
lastMovetime <- movetimes.lastOption
limit <- unreasonableTime
} yield lastMovetime.toSeconds >= limit)
} map { userId =>
save(Outcome.SitMoving, userId, RageSit.imbalanceInc(game, flaggerColor), game.source) >>-
feedback.sitting(Pov(game, flaggerColor)) >>
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propagateSitting(game, userId)
}
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IfBlameable(game) {
sitting orElse
sitMoving getOrElse
good(game, flaggerColor)
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}
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}
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private def propagateSitting(game: Game, userId: User.ID): Funit =
rageSitCache get userId map { rageSit =>
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if (rageSit.isBad) Bus.publish(SittingDetected(game, userId), "playban")
}
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def other(game: Game, status: Status.type => Status, winner: Option[Color]): Funit =
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IfBlameable(game) {
~(for {
w <- winner
loser = game.player(!w)
loserId <- loser.userId
} yield {
if (Status.NoStart is status)
save(Outcome.NoPlay, loserId, RageSit.Reset, game.source) >>- feedback.noStart(Pov(game, !w))
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else
game.clock
.filter {
_.remainingTime(loser.color) < Centis(1000) &&
game.turnOf(loser) &&
Status.Resign.is(status)
}
.map { c =>
(c.estimateTotalSeconds / 10) atLeast 30 atMost (3 * 60)
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}
.exists(_ < nowSeconds - game.movedAt.getSeconds)
.option {
save(Outcome.SitResign, loserId, RageSit.imbalanceInc(game, loser.color), game.source) >>-
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feedback.sitting(Pov(game, loser.color)) >>
propagateSitting(game, loserId)
}
.getOrElse {
good(game, !w)
}
})
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}
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private def good(game: Game, loserColor: Color): Funit =
game.player(loserColor).userId ?? {
save(Outcome.Good, _, RageSit.redeem(game), game.source)
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}
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// memorize users without any ban to save DB reads
private val cleanUserIds = new lila.memo.ExpireSetMemo(30 minutes)
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def currentBan(userId: User.ID): Fu[Option[TempBan]] =
!cleanUserIds.get(userId) ?? {
coll
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.find(
$doc("_id" -> userId, "b.0" $exists true),
$doc("_id" -> false, "b" -> $doc("$slice" -> -1)).some
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)
.one[Bdoc]
.dmap {
_.flatMap(_.getAsOpt[List[TempBan]]("b")).??(_.find(_.inEffect))
} addEffect { ban =>
if (ban.isEmpty) cleanUserIds put userId
}
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}
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def hasCurrentBan(userId: User.ID): Fu[Boolean] = currentBan(userId).map(_.isDefined)
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def completionRate(userId: User.ID): Fu[Option[Double]] =
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coll.primitiveOne[Vector[Outcome]]($id(userId), "o").map(~_) map { outcomes =>
outcomes.collect {
case Outcome.RageQuit | Outcome.Sitting | Outcome.NoPlay | Outcome.Abort => false
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case Outcome.Good => true
} match {
case c if c.sizeIs >= 5 => Some(c.count(identity).toDouble / c.size)
case _ => none
}
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}
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def bans(userIds: List[User.ID]): Fu[Map[User.ID, Int]] =
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coll.aggregateList(Int.MaxValue, ReadPreference.secondaryPreferred) { framework =>
import framework._
Match($inIds(userIds) ++ $doc("b" $exists true)) -> List(
Project($doc("bans" -> $doc("$size" -> "$b")))
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)
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} map {
_.flatMap { obj =>
obj.getAsOpt[User.ID]("_id") flatMap { id =>
obj.getAsOpt[Int]("bans") map { id -> _ }
}
}.toMap
}
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def getRageSit(userId: User.ID) = rageSitCache get userId
private val rageSitCache = cacheApi[User.ID, RageSit](32768, "playban.ragesit") {
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_.expireAfterAccess(20 minutes)
.buildAsyncFuture { userId =>
coll.primitiveOne[RageSit]($doc("_id" -> userId, "c" $exists true), "c").map(_ | RageSit.empty)
}
}
private def save(
outcome: Outcome,
userId: User.ID,
rsUpdate: RageSit.Update,
source: Option[Source]
): Funit = {
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lila.mon.playban.outcome(outcome.key).increment()
for {
withOutcome <- coll.ext
.findAndUpdate[UserRecord](
selector = $id(userId),
update = $doc(
$push("o" -> $doc("$each" -> List(outcome), "$slice" -> -30)) ++ {
rsUpdate match {
case RageSit.Reset => $min("c" -> 0)
case RageSit.Inc(v) if v != 0 => $inc("c" -> v)
case _ => $empty
}
}
),
fetchNewObject = true,
upsert = true
) orFail s"can't find newly created record for user $userId"
withBan <- {
if (outcome == Outcome.Good) fuccess(withOutcome)
else
for {
createdAt <- userRepo.createdAtById(userId) orFail s"Missing user creation date $userId"
withBan <- legiferate(withOutcome, createdAt, source)
} yield withBan
}
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_ <- registerRageSit(withBan, rsUpdate)
} yield ()
}.void logFailure lila.log("playban")
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private def legiferate(record: UserRecord, accCreatedAt: DateTime, source: Option[Source]): Fu[UserRecord] =
record
.bannable(accCreatedAt)
.ifFalse(record.banInEffect)
.?? { ban =>
lila.mon.playban.ban.count.increment()
lila.mon.playban.ban.mins.record(ban.mins)
Bus.publish(
lila.hub.actorApi.playban
.Playban(record.userId, ban.mins, inTournament = source has Source.Tournament),
"playban"
)
coll.ext
.findAndUpdate[UserRecord](
selector = $id(record.userId),
update = $unset("o") ++ $push(
"b" -> $doc(
"$each" -> List(ban),
"$slice" -> -30
)
),
fetchNewObject = true
)
}
.map(_ | record) >>- cleanUserIds.remove(record.userId)
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private def registerRageSit(record: UserRecord, update: RageSit.Update): Funit =
update match {
case RageSit.Inc(delta) =>
rageSitCache.put(record.userId, fuccess(record.rageSit))
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(delta < 0 && record.rageSit.isVeryBad) ?? {
messenger.postPreset(record.userId, MsgPreset.sittingAuto).void >>- {
Bus.publish(
lila.hub.actorApi.mod.AutoWarning(record.userId, MsgPreset.sittingAuto.name),
"autoWarning"
)
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if (record.rageSit.isLethal && record.banMinutes.exists(_ > 12 * 60))
userRepo
.byId(record.userId)
.flatMap {
_ ?? { user =>
noteApi.lichessWrite(user, "Closed for ragesit recidive") >>-
Bus.publish(lila.hub.actorApi.playban.RageSitClose(user.id), "rageSitClose")
}
}
.unit
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}
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}
case _ => funit
}
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}