lila/modules/relay/src/main/RelaySync.scala

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package lila.relay
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import org.joda.time.DateTime
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import chess.format.pgn.{ Tag, Tags }
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import lila.socket.Socket.Sri
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import lila.study._
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private final class RelaySync(
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studyApi: StudyApi,
chapterRepo: ChapterRepo
) {
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private type NbMoves = Int
def apply(relay: Relay, games: RelayGames): Fu[SyncResult.Ok] =
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studyApi byId relay.studyId orFail "Missing relay study!" flatMap { study =>
chapterRepo orderedByStudy study.id flatMap { chapters =>
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RelayInputSanity(chapters, games) match {
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case Some(fail) => fufail(fail.msg)
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case None => lila.common.Future.traverseSequentially(games) { game =>
findCorrespondingChapter(game, chapters, games.size) match {
case Some(chapter) => updateChapter(study, chapter, game)
case None => createChapter(study, game) flatMap { chapter =>
chapters.find(_.isEmptyInitial).ifTrue(chapter.order == 2).?? { initial =>
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studyApi.deleteChapter(study.id, initial.id) {
actorApi.Who(study.ownerId, sri)
}
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} inject chapter.root.mainline.size
}
}
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} map { _.foldLeft(0)(_ + _) } map { SyncResult.Ok(_, games) }
}
}
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}
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/*
* If the source contains several games, use their index to match them with the study chapter.
* If the source contains only one game, use the player tags to match with the study chapter.
* So the TCEC style - one game per file, reusing the file for all games - is supported.
* lichess will create a new chapter when the game player tags differ.
*/
private def findCorrespondingChapter(game: RelayGame, chapters: List[Chapter], nbGames: Int): Option[Chapter] =
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if (nbGames == 1) chapters find game.staticTagsMatch
else chapters.find(_.relay.exists(_.index == game.index))
private def updateChapter(study: Study, chapter: Chapter, game: RelayGame): Fu[NbMoves] =
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updateChapterTags(study, chapter, game) >>
updateChapterTree(study, chapter, game)
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private def updateChapterTree(study: Study, chapter: Chapter, game: RelayGame): Fu[NbMoves] = {
val who = actorApi.Who(chapter.ownerId, sri)
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game.root.mainline.foldLeft(Path.root -> none[Node]) {
case ((parentPath, None), gameNode) =>
val path = parentPath + gameNode
chapter.root.nodeAt(path) match {
case None => parentPath -> gameNode.some
case Some(existing) =>
gameNode.clock.filter(c => !existing.clock.has(c)) ?? { c =>
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studyApi.setClock(
studyId = study.id,
position = Position(chapter, path).ref,
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clock = c.some
)(who)
}
path -> none
}
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case (found, _) => found
} match {
case (path, newNode) =>
!Path.isMainline(chapter.root, path) ?? {
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logger.info(s"Change mainline ${showSC(study, chapter)} $path")
studyApi.promote(
studyId = study.id,
position = Position(chapter, path).ref,
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toMainline = true
)(who) >> chapterRepo.setRelayPath(chapter.id, path)
} >> newNode.?? { node =>
lila.common.Future.fold(node.mainline)(Position(chapter, path).ref) {
case (position, n) => studyApi.addNode(
studyId = study.id,
position = position,
node = n,
opts = moveOpts.copy(clock = n.clock),
relay = Chapter.Relay(
index = game.index,
path = position.path + n,
lastMoveAt = DateTime.now
).some
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)(who) inject position + n
} inject node.mainline.size
}
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}
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}
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private def updateChapterTags(study: Study, chapter: Chapter, game: RelayGame): Funit = {
val gameTags = game.tags.value.foldLeft(Tags(Nil)) {
case (newTags, tag) =>
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if (!chapter.tags.value.exists(tag ==)) newTags + tag
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else newTags
}
val tags = game.end
.ifFalse(gameTags(_.Result).isDefined)
.filterNot(end => chapter.tags(_.Result).??(end.resultText ==))
.fold(gameTags) { end =>
gameTags + Tag(_.Result, end.resultText)
}
val chapterNewTags = tags.value.foldLeft(chapter.tags) {
case (chapterTags, tag) => PgnTags(chapterTags + tag)
}
(chapterNewTags != chapter.tags) ?? {
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if (vs(chapterNewTags) != vs(chapter.tags))
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logger.info(s"Update ${showSC(study, chapter)} tags '${vs(chapter.tags)}' -> '${vs(chapterNewTags)}'")
studyApi.setTags(
studyId = study.id,
chapterId = chapter.id,
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tags = chapterNewTags
)(actorApi.Who(chapter.ownerId, sri)) >> {
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chapterNewTags.resultColor.isDefined ?? onChapterEnd(study.id, chapter.id)
}
}
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}
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private def onChapterEnd(studyId: Study.Id, chapterId: Chapter.Id): Funit =
chapterRepo.setRelayPath(chapterId, Path.root) >>
studyApi.analysisRequest(
studyId = studyId,
chapterId = chapterId,
userId = "lichess"
)
private def createChapter(study: Study, game: RelayGame): Fu[Chapter] =
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chapterRepo.nextOrderByStudy(study.id) flatMap { order =>
val name = {
for {
w <- game.tags(_.White)
b <- game.tags(_.Black)
} yield s"$w - $b"
} orElse game.tags("board") getOrElse "?"
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val chapter = Chapter.make(
studyId = study.id,
name = Chapter.Name(name),
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setup = Chapter.Setup(
none,
game.variant,
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chess.Color.White
),
root = game.root,
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tags = game.tags,
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order = order,
ownerId = study.ownerId,
practice = false,
gamebook = false,
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conceal = none,
relay = Chapter.Relay(
index = game.index,
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path = game.root.mainlinePath,
lastMoveAt = DateTime.now
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).some
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)
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studyApi.doAddChapter(study, chapter, sticky = false, actorApi.Who(study.ownerId, sri)) inject chapter
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}
private val moveOpts = MoveOpts(
write = true,
sticky = false,
promoteToMainline = true,
clock = none
)
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private val sri = Sri("")
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private def vs(tags: Tags) = s"${tags(_.White) | "?"} - ${tags(_.Black) | "?"}"
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private def showSC(study: Study, chapter: Chapter) =
s"#${study.id} chapter[${chapter.relay.fold("?")(_.index.toString)}]"
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}
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sealed trait SyncResult {
val reportKey: String
}
object SyncResult {
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case class Ok(moves: Int, games: RelayGames) extends SyncResult {
val reportKey = "ok"
}
case object Timeout extends Exception with SyncResult {
val reportKey = "timeout"
override def getMessage = "In progress..."
}
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case class Error(msg: String) extends SyncResult {
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val reportKey = "error"
}
}