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stockfish/src/pawns.h

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PAWNS_H_INCLUDED
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#define PAWNS_H_INCLUDED
#include "misc.h"
#include "position.h"
#include "types.h"
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namespace Pawns {
/// Pawns::Entry contains various information about a pawn structure. A lookup
/// to the pawn hash table (performed by calling the probe function) returns a
/// pointer to an Entry object.
struct Entry {
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Score pawn_score(Color c) const { return scores[c]; }
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int weak_unopposed(Color c) const { return weakUnopposed[c]; }
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); };
template<Color Us>
Score king_safety(const Position& pos) {
return kingSquares[Us] == pos.square<KING>(Us) && castlingRights[Us] == pos.castling_rights(Us)
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos));
}
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template<Color Us>
Score do_king_safety(const Position& pos);
template<Color Us>
Value evaluate_shelter(const Position& pos, Square ksq);
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Key key;
Score scores[COLOR_NB];
Bitboard passedPawns[COLOR_NB];
Bitboard pawnAttacks[COLOR_NB];
Bitboard pawnAttacksSpan[COLOR_NB];
Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
int weakUnopposed[COLOR_NB];
int castlingRights[COLOR_NB];
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
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};
typedef HashTable<Entry, 16384> Table;
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Entry* probe(const Position& pos);
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} // namespace Pawns
#endif // #ifndef PAWNS_H_INCLUDED