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stockfish/src/tt.h

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "move.h"
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#include "value.h"
////
//// Types
////
/// The TTEntry class is the class of transposition table entries
///
/// A TTEntry needs 128 bits to be stored
///
/// bit 0-31: key
/// bit 32-63: data
/// bit 64-79: value
/// bit 80-95: depth
/// bit 96-111: static value
/// bit 112-127: margin of static value
///
/// the 32 bits of the data field are so defined
///
/// bit 0-16: move
/// bit 17-20: not used
/// bit 21-22: value type
/// bit 23-31: generation
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class TTEntry {
public:
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
key32 = k;
data = (m & 0x1FFFF) | (t << 21) | (g << 23);
value16 = (int16_t)v;
depth16 = (int16_t)d;
staticValue = (int16_t)statV;
staticValueMargin = (int16_t)kd;
}
void set_generation(int g) { data = move() | (type() << 21) | (g << 23); }
uint32_t key() const { return key32; }
Depth depth() const { return Depth(depth16); }
Move move() const { return Move(data & 0x1FFFF); }
Value value() const { return Value(value16); }
ValueType type() const { return ValueType((data >> 21) & 3); }
int generation() const { return data >> 23; }
Value static_value() const { return Value(staticValue); }
Value static_value_margin() const { return Value(staticValueMargin); }
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private:
uint32_t key32;
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uint32_t data;
int16_t value16;
int16_t depth16;
int16_t staticValue;
int16_t staticValueMargin;
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};
/// This is the number of TTEntry slots for each cluster
const int ClusterSize = 4;
/// TTCluster consists of ClusterSize number of TTEntries.
/// Size of TTCluster must not be bigger than a cache line size.
/// In case it is less, it should be padded to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
};
/// The transposition table class. This is basically just a huge array
/// containing TTCluster objects, and a few methods for writing new entries
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/// and reading new ones.
class TranspositionTable {
TranspositionTable(const TranspositionTable&);
TranspositionTable& operator=(const TranspositionTable&);
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public:
TranspositionTable();
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~TranspositionTable();
void set_size(size_t mbSize);
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void clear();
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
TTEntry* retrieve(const Key posKey) const;
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void new_search();
TTEntry* first_entry(const Key posKey) const;
void refresh(const TTEntry* tte) const;
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private:
size_t size;
TTCluster* entries;
uint8_t generation; // To properly compare, size must be smaller then TT stored value
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};
extern TranspositionTable TT;
/// TranspositionTable::first_entry returns a pointer to the first
/// entry of a cluster given a position. The lowest order bits of the key
/// are used to get the index of the cluster.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
return entries[((uint32_t)posKey) & (size - 1)].data;
}
/// TranspositionTable::refresh updates the 'generation' value of the TTEntry
/// to avoid aging. Normally called after a TT hit, before to return.
inline void TranspositionTable::refresh(const TTEntry* tte) const {
const_cast<TTEntry*>(tte)->set_generation(generation);
}
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#endif // !defined(TT_H_INCLUDED)