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stockfish/src/tt.cpp

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include <iostream>
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#include "tt.h"
// The main transposition table
TranspositionTable TT;
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////
//// Functions
////
TranspositionTable::TranspositionTable() {
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size = 0;
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entries = 0;
generation = 0;
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}
TranspositionTable::~TranspositionTable() {
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delete [] entries;
}
/// TranspositionTable::set_size sets the size of the transposition table,
/// measured in megabytes.
void TranspositionTable::set_size(size_t mbSize) {
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size_t newSize = 1024;
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// Transposition table consists of clusters and each cluster consists
// of ClusterSize number of TTEntries. Each non-empty entry contains
// information of exactly one position and newSize is the number of
// clusters we are going to allocate.
while (2ULL * newSize * sizeof(TTCluster) <= (mbSize << 20))
newSize *= 2;
if (newSize == size)
return;
size = newSize;
delete [] entries;
entries = new (std::nothrow) TTCluster[size];
if (!entries)
{
std::cerr << "Failed to allocate " << mbSize
<< " MB for transposition table." << std::endl;
exit(EXIT_FAILURE);
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}
clear();
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}
/// TranspositionTable::clear overwrites the entire transposition table
/// with zeroes. It is called whenever the table is resized, or when the
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/// user asks the program to clear the table (from the UCI interface).
/// Perhaps we should also clear it when the "ucinewgame" command is received?
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void TranspositionTable::clear() {
memset(entries, 0, size * sizeof(TTCluster));
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}
/// TranspositionTable::store writes a new entry containing position key and
/// valuable information of current position.
/// The Lowest order bits of position key are used to decide on which cluster
/// the position will be placed.
/// When a new entry is written and there are no empty entries available in cluster,
/// it replaces the least valuable of entries.
/// A TTEntry t1 is considered to be more valuable than a TTEntry t2 if t1 is from the
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/// current search and t2 is from a previous search, or if the depth of t1
/// is bigger than the depth of t2.
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void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
int c1, c2, c3;
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TTEntry *tte, *replace;
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
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tte = replace = first_entry(posKey);
for (int i = 0; i < ClusterSize; i++, tte++)
{
if (!tte->key() || tte->key() == posKey32) // Empty or overwrite old
{
// Preserve any existing ttMove
if (m == MOVE_NONE)
m = tte->move();
tte->save(posKey32, v, t, d, m, generation, statV, kingD);
return;
}
// Replacing first entry is default and already set before entering for-loop
if (i == 0)
continue;
c1 = (replace->generation() == generation ? 2 : 0);
c2 = (tte->generation() == generation ? -2 : 0);
c3 = (tte->depth() < replace->depth() ? 1 : 0);
if (c1 + c2 + c3 > 0)
replace = tte;
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}
replace->save(posKey32, v, t, d, m, generation, statV, kingD);
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}
/// TranspositionTable::retrieve looks up the current position in the
/// transposition table. Returns a pointer to the TTEntry or NULL
/// if position is not found.
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
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uint32_t posKey32 = posKey >> 32;
TTEntry* tte = first_entry(posKey);
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for (int i = 0; i < ClusterSize; i++, tte++)
if (tte->key() == posKey32)
return tte;
return NULL;
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}
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/// TranspositionTable::new_search() is called at the beginning of every new
/// search. It increments the "generation" variable, which is used to
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/// distinguish transposition table entries from previous searches from
/// entries from the current search.
void TranspositionTable::new_search() {
generation++;
}