Reduce more CUT nodes
We got a good result from this tweak, in line with what was already found by Don Dailey. At short TC: LLR: 2.95 (-2.94,2.94) Total: 13097 W: 2742 L: 2598 D: 7757 At long TC: LLR: 2.97 (-2.94,2.94) Total: 7281 W: 1408 L: 1265 D: 4608 bench: 5108393sf_4_base
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@ -948,6 +948,10 @@ split_point_start: // At split points actual search starts from here
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&& move != ss->killers[1])
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{
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ss->reduction = reduction<PvNode>(depth, moveCount);
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if (!PvNode && cutNode)
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ss->reduction += ONE_PLY;
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if (move == countermoves[0] || move == countermoves[1])
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ss->reduction = std::max(DEPTH_ZERO, ss->reduction-ONE_PLY);
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