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2989 Commits (c5bb9b9da943c49fbead1507ba7213bd7fb5e415)

Author SHA1 Message Date
Marco Costalba c5bb9b9da9 Stockfish DD
Stockfish bench signature is: 8596156
2013-11-29 10:23:14 +01:00
Kelly Wilson 67e5581e37 Add support for PPC 64bit on Linux
In particular Debian Linux-3.9.8-1- PPC64

No functional change.
2013-11-29 10:06:54 +01:00
Joona Kiiski 3ede7daab3 Generate Qsearch checks only at depth 0
An old idea retested at SPRT(0, 3) with 60+0.05 TC:
LLR: 2.95 (-2.94,2.94) [0.00,3.00]
Total: 98872 W: 15549 L: 15123 D: 68200

This is a very small elo increase patch so it really
stresses the limits of fishtest.

bench: 8596156
2013-11-24 10:26:49 +01:00
Marco Costalba dbd6156fce Revert previous fix
It seems to intorduce a regression when tested
with 3 threads at 15+0.05:

ELO: -2.26 +-2.2 (95%) LOS: 2.4%
Total: 30000 W: 4813 L: 5008 D: 20179

bench: 8331357
2013-11-19 07:20:50 +01:00
Hongzhi Cheng 691ed425ba Get correct excluded moves for split nodes
Tested setting FakeSplit to true and running

./stockfish bench 128 2

There is a different signature with and without
the patch so it affects functionality but
only in SMP case.

bench: 8331357
2013-11-18 16:41:49 +01:00
Marco Costalba c376ffce0f Revert previous patch
It seems a regression at 15+0.05:
ELO: -4.82 +-2.1 (95%) LOS: 0.0%
Total: 40000 W: 7181 L: 7736 D: 25083

bench: 8331357
2013-11-17 23:47:18 +01:00
Marco Costalba 917944e9c5 Fix an assert in SMP case
SMP case is very tricky and raises an assert in stage_moves():

assert(stage == KILLERS_S1 || stage == QUIETS_1_S1 || stage == QUIETS_2_S1)

So rewrite the code to just return moves[] when we are sure
we are in quiet moves stages.

Also rename stage_moves to quiet_moves to reflect that.

No functional change (but needs testing in SMP case)
2013-11-17 10:24:25 +01:00
Marco Costalba d9c7cad630 Retire quietsSearched[]
Use MovePicker moves[] to access already tried
quiet moves. A bit of care shall be taken
to avoid calling stage_moves() when we are still
at ttMove stage, because moves are yet to be
generated. Actually our staging move generation
makes this code a bit more tricky than what I'd
like, but removing an ausiliary redundant
array like quietsSearched[] is a good thing.

Idea by DiscoCheck

bench: 9355734
2013-11-17 09:51:04 +01:00
Marco Costalba 9763c69fa5 Simplify generate<EVASIONS>
Use the newly introduced LineBB[] to simplify this
super hot-path function.

Verified with perft we don't have any speed regression, although
the number of squares removed is less than before in case of
contact check.

Insipred by DiscoCheck implementation.

Perft numbers are the same, but we have an harmless functional
change due to reorder of moves, because now some illegal moves
are no more detected at generation time, but in the search.

bench: 8331357
2013-11-11 19:53:19 +01:00
Gregor Cramer 555d9a8711 Faster castling in Chess960 case
Only rook attackers has to be considered, all other attackers are
already handled in the lines above.

No functional change.
2013-11-11 15:55:08 +01:00
Joona Kiiski b9768b8bc5 Reintroduce gains
This seems a die hard idea :-)

Passed both short TC
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 17485 W: 3307 L: 3156 D: 11022

And long TC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 38181 W: 6002 L: 5729 D: 26450

bench: 8659830
2013-11-11 08:46:11 +01:00
Jörg Oster 4ef6b2c32a Remove opposed flag for doubled pawns
Actually, it is not used, as both arrays have the
same values. Some local tests in either direction
showed no improvement.

Also some minor corrections in the comments.

No functional change.
2013-11-10 17:21:59 +01:00
Marco Costalba 1d18647e73 Rename squares_aligned()
Rename to the shorter but still
clear aligned()

No functional change.
2013-11-10 17:14:46 +01:00
Marco Costalba a518d5d3ad Simplify squares_aligned()
Use newly introduced LineBB[]

No functional change.
2013-11-10 12:05:19 +01:00
Chris Caino 091aff0445 Evaluate mobility of pinned pieces exactly
Previously some squares could be "incorrectly" awarded
to a pinned piece.

e.g. in 3k4/1q6/3b4/3Q4/8/5K2/B7/8 b - - 0 1 the black
bishop get 4 squares too many and the white queen gets 6.

Passed both short TC.
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 4871 W: 934 L: 817 D: 3120

And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 38968 W: 6113 L: 5837 D: 27018

bench: 9282549
2013-11-10 11:52:38 +01:00
Chris Caino 3ed86ed3f9 Remove RedundantMajor
But compensate by reducing rook and queen
value by 53 = (160 / 3)

Material imbalances are affected as follows:

       Red. Major   Rook  Queen  Total
QRR      +160      -2*53    -53     +1
QR       +160        -53    -53    +54
RR       +160      -2*53      0    +54
R           0        -53      0    -53
Q           0          0    -53    -53

so that the imbalance changes by at most 54 + 53 = 107 units.
This corresponds to appromximately 3.5cp in the final evaluation.

Verified with fixed number 40000 games at both short
and long TC it does not regress.

Short TC 15+0.05
ELO: 1.93 +-2.1 (95%) LOS: 96.6%
Total: 40000 W: 7520 L: 7298 D: 25182

Long TC 60+0.05
ELO: -0.33 +-1.9 (95%) LOS: 36.5%
Total: 39663 W: 6067 L: 6105 D: 27491

bench: 6703846
2013-11-10 09:48:49 +01:00
Marco Costalba e4d34e1815 Fix printing of incorrect PV in some cases
As, Gary (that analyzed the bug) says:

SF does not print a PV when the original best move fails low,
we hit our time allowance, and stop the search.  The output from
the SF search is below.  It was failing low on Ne1 at depth 34.
Then, we get bestmove Qd3, but no PV change.

info depth 34 seldepth 45 score cp 38 upperbound nodes 483484489 nps 15464575 time 31264 multipv 1 pv f3e1 h5h4 e1d3 h4g3 f2g3 a6f6 f1f6 e7f6 d1a4 f6e7 a1f1 d8f8 a4b3 b7b6 b3c2 f7f6 c2a4 h3g5 b2b3 g5f7 a4c6 f7d6 h1g2 f6f5 e4f5 d6f5
info depth 34 seldepth 45 score cp 38 upperbound nodes 483484489 nps 15464575 time 31264 multipv 1 pv f3e1 h5h4 e1d3 h4g3 f2g3 a6f6 f1f6 e7f6 d1a4 f6e7 a1f1 d8f8 a4b3 b7b6 b3c2 f7f6 c2a4 h3g5 b2b3 g5f7 a4c6 f7d6 h1g2 f6f5 e4f5 d6f5
info depth 34 seldepth 47 score cp 30 upperbound nodes 2112334132 nps 17255517 time 122415 multipv 1 pv f3e1 h5h4 d1a4 a6f6 e1d3 d8f8 a4c2 h4g3 f2g3 f6f1 a1f1 h7g8 b2b3 f7f6 a3a4 b7b6
info depth 34 seldepth 47 score cp 30 upperbound nodes 2112334132 nps 17255517 time 122415 multipv 1 pv f3e1 h5h4 d1a4 a6f6 e1d3 d8f8 a4c2 h4g3 f2g3 f6f1 a1f1 h7g8 b2b3 f7f6 a3a4 b7b6
info nodes 18235667001 time 969824
bestmove e2d3 ponder c8d7

Looking at the code, if we hit Signals.stop, we return from id_loop
before printing any PV.  It is possible for us to have resorted the
RootMove list though, which will change the move that is actually
played.

No functional change.
2013-11-09 19:05:43 +01:00
Marco Costalba 42caebfaa5 Fix compile in debug mode
No functional change.
2013-11-09 18:41:51 +01:00
Lucas Braesch eed508b444 Futility pruning simplification
1/ eval margin and gains removed:
16bit are now free on TT entries, due to the removal of eval margin. may be useful
in the future :) gains removed: use instead by Value(128). search() and qsearch()
are now consistent in this regard.

2/ futility_margin()
linear formula instead of complex (log(depth), movecount) formula.

3/ unify pre & post futility pruning
pre futility pruning used depth < 7 plies, while post futility pruning used
depth < 4 plies. Now it's always depth < 7.

Tested with fixed number of games both at short TC:
ELO: 0.82 +-2.1 (95%) LOS: 77.3%
Total: 40000 W: 7939 L: 7845 D: 24216

And long TC
ELO: 0.59 +-2.0 (95%) LOS: 71.9%
Total: 40000 W: 6876 L: 6808 D: 26316

bench 7243575
2013-11-09 10:17:27 +01:00
Marco Costalba 343544f3f7 Revert "Retire eval margin and gains"
This reverts commit ecd07e51d0.

Patch was incorrect and partial. It will be reapplied in
the correct form.

bench: 9189063
2013-11-07 22:32:13 +01:00
Gary Linscott 13d1f0ae43 Restrict mobility of pinned pieces
Passed both short TC:
LLR: 3.00 (-2.94,2.94) [-1.50,4.50]
Total: 54342 W: 10950 L: 10692 D: 32700

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 61976 W: 10654 L: 10251 D: 41071

This patch introduces a slowdown of 3.5 % !!!!!

bench: 7911558
2013-11-07 22:26:03 +01:00
Lucas Braesch ecd07e51d0 Retire eval margin and gains
1/ eval margin and gains removed:
 - gains removed by Value(128): search() and qsearch() now behave consistently!

2/ futility_margin()
 - testing showed that there is no added value in this weird (log(depth), movecount)
   formula, and a much simpler linear formula is just as good. In fact, it is most
   likely better, as it is not yet optimally tuned.
 - the new simplified formula also means we get rid of FutilityMargins[], its
   initialization code, and more importantly ss->futilityMoveCount, and the hacky
   code that updates it throughout the search().
 - the current formula gives negative futility margins, and there is a hidden interaction
   between the move coutn pruning formula and the futility margin one: what happens is
   that MCP is supposed to be triggered before we use the non-sensical negative futility
   margins.

3/ unify pre & post futility pruning
 - pre futility pruning (what SF calls value based pruning) used depth < 7 plies,
   while post futility pruning (what SF calls static null move pruning) used depth < 4 plies.
 - also the condition depth < 7 in pre futility pruning was not obvious, and it seemd
   to be depth < 16 (futility_margin() returns an infinite value when depth >= 7).

Tested with fixed number of games both at short TC:
ELO: 0.82 +-2.1 (95%) LOS: 77.3%
Total: 40000 W: 7939 L: 7845 D: 24216

And long TC
ELO: 0.59 +-2.0 (95%) LOS: 71.9%
Total: 40000 W: 6876 L: 6808 D: 26316

bench: 10206576
2013-11-07 19:46:51 +01:00
Chris Caino 52ae0efccf Two more parameters eliminated
RedundantRook and RedundantQueen replaced by simple
variable RedundantMajor. Also the SameColor coefficient
for Queen<->Queen has been set by definition to 0.

The remaining 5 parameters:

LinearCoefficients[ROOK]
LinearCoefficients[QUEEN]
QuadraticCoefficientsSameColor[ROOK][ROOK]
QuadraticCoefficientsSameColor[QUEEN][ROOK]
RedundantMajor

are sufficient to equate the material imbalances for the
5 common material configurations of R, RR, Q, QR and QRR
to any desired values simultaneously.

With the chosen parameters there should be no functional
change unless one side has more than 2 rooks or more
than 1 queen. For example bench from the start position
using the commands:

./stockfish
go depth 16

produces identical output except for one extra node
in the last iteration.

bench: 8198094
2013-11-07 19:20:24 +01:00
Chris Caino 53c04c0429 Zero more redundant coefficients
Coefficients for Bishop<->BishopPair and Bishop<->Bishop
are also pretty much redundant. By altering the values
in LinearCoefficients[] these coefficients can be zeroed
without changing the imbalance calculations in any position
with less than 3 bishops for one side.

bench: 7995098
2013-11-05 20:08:39 +01:00
Chris Caino 1064288b38 Zero redundant material imbalance terms
First coefficient in the SameColor array does an
equivalent job when folded into the LinearCoefficients
array.

All of the diagonal terms in the OppositeColor array
are redundant due to cancellation.

No functional change.
2013-11-05 20:08:39 +01:00
Joona Kiiski d34bb889b1 Test Easy Move if no BestMoveChanges
In case we find a very good move after a
troubled start, we don't return immediately
anymore.

Tested directly at long TC where it passed:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 13910 W: 2397 L: 2228 D: 9285

bench: 7995098
2013-11-02 11:34:42 +01:00
Marco Costalba a3a0df92a3 Set timer to a fixed interval
And remove a complex (and broken) formula.

Indeed previous code was broken in case of TC with big
time increments where available_time() was too similar
to total time yielding to many time losses, so for instance:

go wtime 2600 winc 2600
info nodes 4432770 time 2601 <-- time forfeit!

maximum search time = 2530 ms
available_time = 2300 ms

For a reference and further details see:

https://groups.google.com/forum/?fromgroups=#!topic/fishcooking/dCPAvQDcm2E

Speed tested with bench disabling timer alltogheter vs timer set at
max resolution, showed we have no speed regressions both in single
core and when using all physical cores.

No functional change.
2013-11-01 08:56:15 +01:00
Ralph Stößer e8f9447b11 Use a formula for chain membership bonus
Passed both short TC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 5087 W: 1072 L: 951 D: 3064

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 28620 W: 5042 L: 4798 D: 18780

bench: 7995098
2013-10-31 06:13:30 +01:00
Marco Costalba 3cc47edf62 Tweak bishop pair and knight weight
A combo of two patches that failed SPRT with score
higher than 50% but togheter they succeed:

SPRT at 60+0.05
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 7312 W: 1276 L: 1139 D: 4897

bench: 8029334
2013-10-28 19:31:25 +01:00
Matthew Sullivan d454cd4216 Fix divide by zero bug in late game
If the game got late enough that move_importance(currentPly) * slowMover / 100
rounds to 0, then we ended up dividing 0 by 0 when only looking 1 move ahead.

This apparently caused the search to almost immediately abort and Stockfish
would blunder in long games. So convert thisMoveImportance to a double.

No functional change.
2013-10-27 08:03:58 +01:00
Marco Costalba 48f38f3092 Retire mirror()
Inline the only caller site.

No functional change.
2013-10-24 20:40:26 +02:00
Marco Costalba 281472e50e Prefer file_bb() to FileBB[]
No functional change.
2013-10-24 20:34:23 +02:00
Jörg Oster f011a5af11 Penalty for Knight when enemy pawns are few
This seems more a material imbalance topic,
anyhow test is good and so patch is applied
as is.

Passed both short TC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 17391 W: 3548 L: 3393 D: 10450

And long TC:
LLR: 3.00 (-2.94,2.94) [0.00,6.00]
Total: 34660 W: 5972 L: 5700 D: 22988

bench: 8291883
2013-10-24 20:11:33 +02:00
Marco Costalba 67b0da83da Further smplify pawn endgames
Dumb down a bit the code and trade some possible
speed (but this is far from hot path anyhow) for
some added readability for the layman.

No functional change.
2013-10-23 19:56:35 +02:00
Chris Caino 3674f18b97 Use flip_sq idea in endgame.cpp
The normalising transformation is computed all at
once by the helper function get_flip_sq and then
applied immediately to the relevant squares as soon
as they are loaded from the position class.

bench: 8350690
2013-10-23 16:00:49 +02:00
Chris Caino 72f7282ad4 Simplify futility move count formula
Simpler formula but introduces some slight changes if d >= 10

Original code grows like  0.225 * d^1.8
New code grows like       0.222 * d^1.8

Full list of values:

d old new diff
--------------
0 2 2 0
1 2 2 0
2 3 3 0
3 4 4 0
4 5 5 0
5 6 6 0
6 7 7 0
7 9 9 0
8 11 11 0
9 13 13 0
10 15 16 1
11 18 19 1
12 21 21 0
13 24 24 0
14 27 28 1
15 31 31 0
16 35 35 0
17 39 38 -1
18 42 42 0
19 47 46 -1
20 51 51 0
21 55 55 0
22 60 60 0
23 65 65 0
24 70 70 0
25 75 75 0
26 81 80 -1
27 87 86 -1
28 92 91 -1
29 98 97 -1
30 104 103 -1
31 111 109 -2

Test code:

int main() {

  for(int d=0; d<32; d++)
  {
     int a = int(3 + 0.3 * pow(double(d), 1.8)) * 3/4 + (2 < d && d < 5);
     int b = int(2.4 + 0.222 * pow(d + 0.0, 1.8));

     std::cout << d << " " << a << " " << b << " " << b-a << std::endl;
  }

  return 0;
}

bench: 8350690
2013-10-22 23:09:40 +02:00
Chris Caino fbfce2132a Simplify futility margins formula
New formula mathces the old formula until d = 45

Test code:

int main() {

  for(int d=1; d<=45; d++)
  {
     int a = int(log(double(d * d) / 2) / log(2.0) + 1.001);
     int b = int(2.9 * log(double(d)));

     if (a != b) std::cout << d << std::endl;
  }

  return 0;
}

bench: 8455956
2013-10-22 23:06:06 +02:00
Marco Costalba 2c825294ec Tweak again chain pawn bonus
This is the first chain bonus version
from Ralph that also passed both

Short TC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 23460 W: 4727 L: 4556 D: 14177

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 31858 W: 5497 L: 5240 D: 21121

And performed better against current
committed version, always at 60secs:

LLR: -2.94 (-2.94,2.94) [-3.00,3.00]
Total: 26301 W: 4477 L: 4580 D: 17244

This test was done by Leonid.

bench: 8455956
2013-10-22 17:47:16 +02:00
Marco Costalba f86d2aee29 Re-add "Further increase safe checks bonus"
After 40K games at 60 secs, result is still
not clear, but not a regression against SF 4

After
ELO: 50.11 +-2.1 (95%) LOS: 100.0%
Total: 40000 W: 10547 L: 4817 D: 24636

Before
ELO: 49.51 +-2.1 (95%) LOS: 100.0%
Total: 40000 W: 10483 L: 4821 D: 24696

So re-apply the patch to avoid to
special-case this one.

bench: 7403882
2013-10-22 17:33:11 +02:00
Marco Costalba 35ea39bed2 Restore behaviour after count<ALL_PIECES> fix
Because pos.count<ALL_PIECES>(Us) was always zero,
rewrite the formula as if this would still be
the case.

bench: 8510004
2013-10-22 17:27:58 +02:00
Ralph Stößer 97015afce8 Further improve chain pawn evaluation
Passed both short TC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 28299 W: 5854 L: 5667 D: 16778

And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 9738 W: 1797 L: 1644 D: 6297

bench: 9294116
2013-10-20 23:41:40 +02:00
Marco Costalba f22a63ce67 Fix pos.count<ALL_PIECES>()
It was never updated !

Currently it only affects evaluate_passed_pawns()
and in particularly the rule to increase the bonus
if we have more non-pawn pieces. We could simply use
popcount() instead and avoid the little slowdown
in put_piece() and remove_piece(), but this would
leave a very subtle and tricky hole where people
are forced to remember that pos.count<ALL_PIECES>()
does not work. This is not obvious and so dangerous.

Thanks to Ronald de Man for spotting this.

bench: 7931424
2013-10-20 23:36:46 +02:00
Marco Costalba c08e7419a0 Fix build on Intel compiler
Due to a strange issue (bug?) the ternary
operator does not return a BitCountType for
icc, so revert to the expression.

The same patch was already applied in
9749f1f14c

Thanks to NssY Wanyonyi for pointing out
this.

No functional change.
2013-10-20 23:19:08 +02:00
Marco Costalba 67f91bc5ea Revert "Further increase safe checks bonus"
This reverts commit 4bc2374450 for
two reasons.

First regression testing shows almost equal
score:

Before the patch:
ELO: 49.75 +-2.5 (95%) LOS: 100.0%
Total: 27205 W: 7113 L: 3244 D: 16848

After the patch:
ELO: 48.87 +-2.9 (95%) LOS: 100.0%
Total: 20860 W: 5478 L: 2563 D: 12819

Second, and more sensible to me, this patch
increases safe check bonuses to 4 times their
original value (!) and considering:

- Values were already well tuned

- Values are highly critical

- King safety is highly critical, very TC
  dependent and very difficult to test

- Our testing coverage is partial (self-testing,
  blitz times)

I think is better to be safe than sorry and so
I revert the patch.

bench: 8440524
2013-10-20 10:04:43 +02:00
Ralph Stößer 4bc2374450 Further increase safe checks bonus
Passed both short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 10466 W: 2087 L: 1953 D: 6426

And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 26334 W: 4540 L: 4310 D: 17484

And also proved stronger than a slightly
different patch, also succesful against master:

https://github.com/mcostalba/Stockfish/commit/dc6830a3b4ed12

But losing against current one in a match
at 60secs with SPRT [-3, 3]:

LLR: -2.96 (-2.94,2.94) [-3.00,3.00]
Total: 44484 W: 7360 L: 7463 D: 29661

bench: 9160831
2013-10-19 12:19:36 +02:00
Marco Costalba f5e872a0e3 Some evaluation code reshuffle
No functional change.
2013-10-18 09:49:38 -07:00
Jörg Oster 25cb851f8a Score chain pawn also by rank
Use the (rescaled) CandidatePassed[] table
that is already rank based.

Passed both short TC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 11048 W: 2272 L: 2135 D: 6641

And long TC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 4116 W: 769 L: 645 D: 2702

bench: 8440524
2013-10-18 10:27:55 +02:00
Chris Caino 3cddb0c076 Simplification of KPsK function
Also the drawing criteria has been slightly loosened.
It now detects a draw if the king is ahead of all the
pawns and on the same file or the adjacent file.

bench: 7700683
2013-10-15 07:36:01 +02:00
Chris Caino 2bf18bfc63 Bug fix for KQKRPs endgame
This lost position 8/8/3q4/8/5k2/2P1R3/2K2P2/8 w - - 0 1
was previously evaluated as a draw.

The king and rook need to be correctly placed with
respect to the _same_ pawn.

(Note also that the check for the pawn being on RANK_2
in the old version is redundant: it must be on RANK_2 if
it hopes to protect a rook on RANK_3)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2013-10-15 07:34:29 +02:00
Ralph Stößer 5aeb907fa1 Double king safety weights
Good both at short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 5448 W: 1133 L: 1012 D: 3303

And at long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 40509 W: 6836 L: 6541 D: 27132

bench: 7700683
2013-10-14 23:24:29 +02:00