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stockfish/src/thread_win32_osx.h

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREAD_WIN32_OSX_H_INCLUDED
#define THREAD_WIN32_OSX_H_INCLUDED
#include <thread>
/// On OSX threads other than the main thread are created with a reduced stack
/// size of 512KB by default, this is too low for deep searches, which require
/// somewhat more than 1MB stack, so adjust it to TH_STACK_SIZE.
/// The implementation calls pthread_create() with the stack size parameter
/// equal to the linux 8MB default, on platforms that support it.
#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__) || defined(USE_PTHREADS)
#include <pthread.h>
namespace Stockfish {
static const size_t TH_STACK_SIZE = 8 * 1024 * 1024;
template <class T, class P = std::pair<T*, void(T::*)()>>
void* start_routine(void* ptr)
{
P* p = reinterpret_cast<P*>(ptr);
(p->first->*(p->second))(); // Call member function pointer
delete p;
return NULL;
}
class NativeThread {
pthread_t thread;
public:
template<class T, class P = std::pair<T*, void(T::*)()>>
explicit NativeThread(void(T::*fun)(), T* obj) {
pthread_attr_t attr_storage, *attr = &attr_storage;
pthread_attr_init(attr);
pthread_attr_setstacksize(attr, TH_STACK_SIZE);
pthread_create(&thread, attr, start_routine<T>, new P(obj, fun));
}
void join() { pthread_join(thread, NULL); }
};
} // namespace Stockfish
#else // Default case: use STL classes
namespace Stockfish {
typedef std::thread NativeThread;
} // namespace Stockfish
#endif
#endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED