1
0
Fork 0
stockfish/src/search.h

91 lines
2.0 KiB
C

/*
Glaurung, a UCI chess playing engine.
Copyright (C) 2004-2008 Tord Romstad
Glaurung is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Glaurung is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SEARCH_H_INCLUDED)
#define SEARCH_H_INCLUDED
////
//// Includes
////
#include "types.h"
#include "depth.h"
#include "history.h"
#include "lock.h"
#include "movegen.h"
#include "position.h"
#include "tt.h"
#include "value.h"
////
//// Constants
////
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = 102;
////
//// Types
////
/// The SearchStack struct keeps track of the information we need to remember
/// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the
/// current ply.
struct SearchStack {
Move pv[PLY_MAX];
Move currentMove;
Value currentMoveCaptureValue;
Move mateKiller, killer1, killer2;
Move threatMove;
Depth reduction;
};
////
//// Global variables
////
extern TranspositionTable TT;
extern int ActiveThreads;
extern Lock SMPLock;
// Perhaps better to make H local, and pass as parameter to MovePicker?
extern History H;
////
//// Prototypes
////
extern void init_threads();
extern void stop_threads();
extern void think(const Position &pos, bool infinite, bool ponder, int time,
int increment, int movesToGo, int maxDepth, int maxNodes,
int maxTime, Move searchMoves[]);
extern int64_t nodes_searched();
#endif // !defined(SEARCH_H_INCLUDED)