CelestiaContent/TODO

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2001-06-01 00:21:03 -06:00
Celestia To Do List
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USER INTERFACE
* More star label modes--nearest stars, brightest stars
* Add preferences for text color to config file
* Dialog box for displaying detailed information about a star or planet
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* Star browser: flag stars with planetary systems
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* Solar system browser: add icons
* Popup H-R diagram window
* Use a slider widget for controlling ambient light level
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* Allow precise control of FOV
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VISUALS
* Non-Lambertian illumination functions for planets
* Comets with dust and ion tails
* Bump mapped cloud layers
* Render dark dust bands in galaxies
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* Add textures to Mir model
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* Cloud shadows
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POLISH
* Tutorial mode
* Preload some textures to avoid loading delay
* Make the demo loop
* Add a demo mode that visits random targets
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* Compute accurate altitude above oblate planets/stars using point-to-ellipsoid
distance function.
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* Load add-ons from subdirectories of extras
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SIMULATION ACCURACY
* Fix apparent magnitude calculation for planets
* Figure out a way to estimate gas giant's radius given its mass
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* Model the chaotic rotation of Hyperion
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* Account for the finite speed of light
* Use more intuitive/standard fields in galaxies file--instead of axis/angle
orientations, use 'angle from face on' etc.
* Fix moon orbit bug: http://shatters.net/forum/posting.php?mode=reply&t=4966
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BUGS
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* Investigate possible visual anomalies with ring shadows on ATI Rage cards
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* Fix slowdowns with ring shadows and night textures on ATI Rage cards
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OPTIMIZATION
* Add option to force 16-bit textures
CODE
* Make parser more robust (and fix that EOF problem)
* Change random printfs to DPRINTFs and Logs
* Finish assert-ing the code
MISC
* Make solar system creation applet, for adding hypothetical systems to
a Celestia universe
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* Switch to UNICODE
* Internationalization