UNIX portability fixes; disabled Quaternion friend templates
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e49c6743fa
commit
06f699e31f
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@ -17,6 +17,9 @@
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#include "vecmath.h"
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#if 0
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// Forward declarations needed to make friend templates work . . .
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// Disabled until I can get this to work on every compiler.
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template<class T> class Quaternion;
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template<class T> Quaternion<T> operator+(Quaternion<T>, Quaternion<T>);
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@ -28,6 +31,7 @@ template<class T> bool operator==(Quaternion<T>, Quaternion<T>);
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template<class T> bool operator!=(Quaternion<T>, Quaternion<T>);
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template<class T> T real(Quaternion<T>);
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template<class T> Vector3<T> imag(Quaternion<T>);
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#endif
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template<class T> class Quaternion
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{
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@ -67,6 +71,8 @@ public:
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bool isReal() const;
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T normalize();
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#if 0
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// This code is disabled until I can
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#ifndef BROKEN_FRIEND_TEMPLATES
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// This just rocks . . . MSVC 6.0 doesn't parse this correctly,
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// so template friend functions need to be declared in the standard
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@ -94,8 +100,11 @@ public:
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friend T real(Quaternion<T>);
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friend Vector3<T> imag(Quaternion<T>);
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#endif // BROKEN_FRIEND_TEMPLATES
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#endif
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// Until friend templates are working . . .
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// private:
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T w, x, y, z;
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};
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@ -10,6 +10,7 @@
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#define GL_GLEXT_PROTOTYPES
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#include "gl.h"
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#include "glext.h"
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#include "regcombine.h"
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@ -229,8 +229,9 @@ void SphereMesh::generateNormals()
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for (i = 0; i <= nSlices; i++)
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{
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int vertex = i;
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int j;
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faceCounts[vertex] = nSlices;
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for (int j = 0; j < nSlices; j++)
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for (j = 0; j < nSlices; j++)
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{
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int face = j;
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normals[vertex * 3] += faceNormals[face].x;
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