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Celestia: A real-time visual space simulation
***************************************************************************
* Celestia *
* *
* A real-time space simulation that lets you experience our universe in *
* three dimensions. *
* *
* Copyright (c)2001-2004, Chris Laurel *
* <claurel@shatters.net> *
* *
* Celestia web site: http://www.shatters.net/celestia/ *
* Celestia forums: http://www.shatters.net/forum/ *
***************************************************************************
Copyright (C) 2001-2004, Chris Laurel <claurel@shatters.net>
CONTENTS
--------
License
Installing in Unix
Getting Started
Mouse, Keyboard & Joystick Controls
Solar System Browser
Star Browser
Selecting Objects by Name
Known Issues
User Modifiable Elements
Celestia Resources
Credits
--
LICENSE
-------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
USA.
--
Installing in UNIX:
Type ./configure --help for a list of options.
The most basic commands are
./configure
make
make install
This will build the GTK version.
The KDE3 version is built with
./configure --with-kde
make
make install
The Gnome version is built with
./configure --with-gnome
make
make install
Running Celestia:
Celestia will start up in a window, and if everything is working
correctly, you'll see Jupiter's moon Io in front of a field of
stars. In the left corner is a welcome message and some information
about your target (Io), your speed, and the current time (Universal
Time, so it'll probably be a few hours off from your computer's clock.)
Right drag the mouse to orbit Io and you should see Jupiter and
some familiar constellations. Left dragging the mouse changes your
orientation too, but the camera rotates about its center instead of
rotating around Io. Rolling the mouse wheel will change your distance
to the space station--you can move light years away, then roll the wheel
in the opposite direction to get back to your starting location. If your
mouse lacks a wheel, you can use the Home and End keys instead.
In Celestia, you'll usually have some object selected; currently,
it's Io, but it could also be a star, planet, spacecraft, or galaxy.
The simplest way to select an object is to click on it. Try clicking
on a star to select it. The information about Io is replaced with
some details about the star. Press G (or use the navigation menu),
and you'll zoom through space toward the selected star. If you
press G again, you'll approach the star even closer.
Press H to select our Sun, and then G to go back to our solar system.
You'll find yourself half a light year away from the sun, which looks
merely like a bright star at this range. Press G three more times to
get within about 30 AU of the sun and you will be to see a few become
visible near the sun. Right click on the sun to bring up a menu of
planets and other objects in the solar system. After selecting a planet
from the menu, hit G again to travel toward it. Once there, hold down
the right mouse button and drag to orbit the planet.
Tour Guide
The tour guide is a list of some of the more interesting objects you can visit
Celestia. Select the Tour guide option in the navigation menu to bring up the
guide window, choose a destination from the list, click the Goto button, and
you're off.
That covers the very basics . . .
Mouse and Keyboard Controls for Celestia
----------------------------------------
Mouse Functions:
Left drag: orient camera
Right drag: orbit the selected object
Wheel: adjust distance to selection
Right + Left drag: adjust distance to selection
Ctrl + Left drag: adjust distance to selection
Shift + Left drag: change field of view (e.g. => telescopic view)
Wheel (middle button) click: toggle field of view between 45 degrees
and the previous field (e.g. telescopic view)
Left - click: select object
Left double click: center selection
Right - click: bring up context menu
Keyboard Commands:
Navigation:
H : Select the sun (Home)
c : Center on selected object
G : Goto selected object
F : Follow selected object
Y : Orbit the selected object at a rate synced to its rotation
: : Lock on selected object
" : Chase selected object (orientation is based on selection's velocity)
T : Track selected object (keep selected object centered in view)
HOME : Move closer to object
* : Look back
END : Move farther from object
ESC : Cancel motion or script
Shift+C : Center/orbit--center the selected object without changing the
position of the reference object.
Left/Right Arrows : Roll Camera
Up / Down Arrows : Change Camera Pitch
Shift+Arrows : Orbit object
1-9 : Select planets around nearby sun
Time:
Space : stop time
L : Time 10x faster
K : Time 10x slower
J : Reverse time
! : Set time to now
? : Display light-travel delay between observer and selected object
- : Subtract light-travel delay from current simulation time
Labels:
= : Toggle constellation labels
B : Toggle star labels
E : Toggle galaxy labels
M : Toggle moon labels
W : Toggle asteroid & comet labels
N : Toggle spacecraft labels
P : Toggle planet labels
& : Toggle location labels
V : Toggle verbosity of info text
Options:
I : Toggle cloud textures
U : Toggle galaxy rendering
O : Toggle planet orbits
/ : Toggle constellation diagrams
; : Show an earth-based equatorial coordinate sphere
[ : If autoMag OFF: Decrease limiting magnitude (fewer stars visible)
If autoMag ON : Decrease limiting magnitude at 45 deg field of view
] : If autoMag OFF: Increase limiting magnitude (more stars visible)
If autoMag ON : Increase limiting magnitude at 45 deg field of view
{ : Decrease ambient illumination
} : Increase ambient illumination
, : Narrow field of view
. : Widen field of view
Backspace: Cancel current selection
Ctrl+A : Toggle atmospheres
Ctrl+B : Toggle constellation boundaries
Ctrl+E : Toggle eclipse shadow rendering
Ctrl+K : Toggle display of markers
Ctrl+L : Toggle night side planet maps (light pollution)
Ctrl+P : Mark selected object
Ctrl+S : Cycle the star style between fuzzy discs, points, and scaled discs
Ctrl+T : Toggle rendering of comet tails
Ctrl+V : Cycle between supported OpenGL render paths
Ctrl+W : Toggle wireframe mode
Ctrl+X : Toggle antialias lines
Ctrl+Y : Toggle autoMag = auto adaptation of star visibility to field
of view
r R: lower or raise texture resolution
+ : Switch between artistic and limit of knowledge planet textures
Multiview:
Ctrl+R : Split view vertically
Ctrl+U : Split view horizontally
TAB : Cycle active view
DEL : Delete active view
Ctrl+D : Delete all views except active one
Spaceflight:
F1 : Stop
F2 : Set velocity to 1 km/s
F3 : Set velocity to 1,000 km/s
F4 : Set velocity to speed of light
F5 : Set velocity to 10x the speed of light.
F6 : Set velocity to 1 AU/s
F7 : Set velocity to 1 ly/s
A : Increase velocity
Z : Decrease velocity
Q : Reverse direction
X : Set movement direction toward center of screen
Number pad:
4 : Yaw left
6 : Yaw right
8 : Pitch down
2 : Pitch up
7 : Roll left
9 : Roll right
5 : Stop rotation
Joystick:
X axis : yaw
Y axis : pitch
L trigger : roll left
R trigger : roll right
Button 1 : slower
Button 2 : faster
Other:
D : Run demo
F8 : Enable joystick
F10 : Capture image to file
` : Show frames rendered per second
ENTER : Select a star or planet by typing its name
Ctrl+C, Ctrl+INS : Copy location URL to clipboard
Star and Planet Browsers:
[For the moment This only applies to the Windows version of Celestia.]
In the navigation menu are 'Solar System Browser' and 'Star Browser'
options. The Solar System Browser pops up a window with a tree view
of all the objects in the nearest solar system (if there is one at all
within a light year of your current position.) Clicking on the name
of any planet in the window will select it; you can then use the center
or goto buttons to see it in the main Celestia window. The star
browser is a window showing a table of the hundred nearest stars,
along with their distances and apparent and absolute magnitudes.
Clicking on the column headers will sort the stars. The table is
not continuously updated--if you travel to another star, you should
press the Refresh button to update the table for your current position.
The radio buttons beneath the table let you switch between viewing
a list of nearest or brightest stars. As with the solar system browser,
clicking on any star name in the table will select it--use this feature
along with the center button to tour the stars visible from any night
sky in the galaxy.
Selecting Objects by Name:
It's possible to choose a star or planet by name. There are two ways to
enter a star name: choose 'Select Object' from the Navigation menu to
bring up a dialog box, or by hitting Enter, typing in the name, and
pressing Enter again. You can use common names, or Bayer designations
and HD catalog numbers for stars. Bayer and Flamsteed designations need
to be entered like this:
Upsilon And
51 Peg
The constellation must be given as a three letter abbreviation and the
full Greek letter name spelled out. Irritating, but it'll be fixed.
HD catalog numbers must be entered with a space between HD and the number.
Celestia handles star catalog numbers in a slightly kludgy way. To keep the
star database size to minimum, only one catalog number is stored. Normally,
this will a number from the HD catalog, but if a star isn't in the HD catalog
the number from another catalog will be used instead. Currently, the secondary
catalog is always the HIPPARCOS data set, for which the prefix "HIP" should be
used.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details, which you should have received along with this program (filename:
COPYING). If not, request a copy from:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307
USA
Known Issues:
INSTALLING IN UNIX
------------------
Type "./configure --help" for a list of options. The basic commands are shown
below. For more detailed information, refer to the INSTALL file.
Many people have reported problems running Celestia with Matrox G400/G450
3D accelerator cards. As I don't have a Matrox card, I haven't made much
This GTK version is built with...
./configure
make
make install
The KDE3 version is built with...
./configure --with-kde
make
make install
The Gnome version is built with...
./configure --with-gnome
make
make install
GETTING STARTED
---------------
Celestia will start up in a window, and if everything is working correctly,
you'll see Earth in front of a field of stars. Displayed on-screen, is some
information about your target (Earth), your speed, and the current time
(Universal Time, so it'll probably be a few hours off from your computer's
clock).
Right drag the mouse to orbit Earth and you might see the Moon and some
familiar constellations. Left dragging the mouse changes your orientation
also, but the camera rotates about its center instead of rotating around
Earth. Rolling the mouse wheel will change your distance to Earth--you can
move light years away, then roll the wheel in the opposite direction to get
back to your starting location. If your mouse lacks a wheel, you can use the
Home and End keys instead.
When running Celestia, you will usually have some object selected. Currently,
it's Earth, but it could also be a star, moon, spacecraft, galaxy, or some
other object. The simplest way to select an object is to click on it. Try
clicking on a star to select it. The information about Earth is replaced with
some details about the star. Press G (or use the Navigation menu), and you'll
zoom through space toward the selected star. If you press G again, you'll
approach the star even closer.
Press H to select our Sun, and then G to go back to our Sun. Right click on
the sun to bring up a menu of planets and other objects in the solar system.
After selecting a planet from the menu, hit G again to travel toward it. Once
there, hold down the right mouse button and drag to orbit the planet.
The Tour Guide is a list of some of the more interesting objects you can visit
in Celestia. Select the Tour Guide option in the Navigation menu to display
the Tour Guide window. Choose a destination from the list, click the Goto
button, and you're off.
That covers the very basics. For a more in-depth look at Celestia and the
controls available to you, download the "Celestia User's Guide" (written by
Frank Gregorio), available in several languages, from:
http://www.shatters.net/celestia/documentation.html
This web page also includes links to the Celestia README file translated into
Japanese.
MOUSE, KEYBOARD & JOYSTICK CONTROLS
-----------------------------------
See the included file: KbdMouseJoyControls.txt. In Windows, you can also use
the Help menu to display the Controls list.
SOLAR SYSTEM BROWSER (Windows version only)
-------------------------------------------
The Navigation menu contains 'Solar System Browser' and 'Star Browser'
options. The Solar System Browser displays a window with a tree view of all
the objects in the nearest solar system (if there is one within a light year
of your current position.) Clicking on the name of any object in the window
will select it. You can then use the Center or Go To buttons to display that
object in the main Celestia window.
STAR BROWSER (Windows version only)
-----------------------------------
By default, the Star Browser window displays a table of the 100 nearest stars,
along with their Distance, Apparent and Absolute Magnitude, and Type. Clicking
on the column headers will sort the stars. The table is not continuously
updated, so if you travel to another star, you should press the Refresh button
to update the table for your current position. The radio buttons beneath the
table let you switch between viewing a list of Nearest, Brightest, or 'With
planets' stars. As with the solar system browser, clicking on any star name
in the table will select it. Use this feature along with the Center and Go
To buttons to tour the stars visible from any night sky in the galaxy.
SELECTING OBJECTS BY NAME
-------------------------
Celestia provides several ways to select an object by name...
1. Choose 'Select Object' from the Navigation menu, type in the object
name, and click OK.
2. Press Enter, type in the entire object name, and press Enter again.
3. Press Enter, type in the first few characters of the object name,
press the Tab key to move through the displayed listing until the
object is highlighted, then press Enter again.
You can use common names, Bayer designations, or HD catalog numbers for
stars. HD catalog numbers must be entered with a space between HD and the
number. Celestia handles star catalog numbers in a slightly kludgy way, to
keep the star database size to minimum -- only one catalog number is stored.
Normally, this will be a number from the HD catalog, but if a star isn't in
the HD catalog the number from another catalog will be used instead.
Currently, the secondary catalog is always the HIPPARCOS data set, for which
the prefix "HIP" should be used.
KNOWN ISSUES
------------
Many people have reported problems running Celestia with Matrox G400/G450 3D
accelerator cards. As I don't have a Matrox card, I haven't made much
progress on this bug. If you do have a G400, have Visual C++ installed, and
would be interested in testing a debug version of Celestia, please contact me.
The maximum texture size supported by the Voodoo 1/2/3 is 256x256, so many
of the planet textures will look blurry when running Celestia on one of these
The maximum texture size supported by the Voodoo 1/2/3 is 256x256, so many of
the planet textures will look blurry when running Celestia on one of these
cards.
On 3D accelerator cards with a limited amount of memory, resizing the main
Celestia window can cause textures to disappear. This occurs because so
much memory is required the frame buffer that there's not enough left for
Celestia window can cause textures to disappear. This occurs because so much
memory is required for the frame buffer that there's not enough left for
textures. There are a several workarounds:
- Use a smaller window
- Make sure your display is set to 16-bit (high color) mode
- Try running Celestia in full screen mode
- Use a smaller window
- Make sure your display is set to 16-bit (high color) mode
- Try running Celestia in full screen mode
Celestia only barely works in 256 color mode; if your display is set to
256 colors, change to 16-bit or 32-bit if at all possible.
Celestia only barely works in 256 color mode. If your display is set to 256
colors, change it to 16-bit or 32-bit if at all possible.
If look good at a distance but get to dark when you approach them closely,
your OpenGL driver does not support a required extension. Try upgrading to
the most current version of drivers available for your card. For some older
cards, this still won't fix the problem. The next version of Celestia will
feature a workaround.
If objects look good at a distance but get too dark when you approach them
closely, your OpenGL driver does not support a required extension. Try
upgrading to the most current version of drivers available for your card. For
some older cards, this still won't fix the problem. The next version of
Celestia will feature a workaround.
For up-to-the-minute answers to some common problems encountered when running
Celestia, please view the "preliminary Celestia User's FAQ" located on the
Celestia User's Forum:
http://www.shatters.net/forum/viewtopic.php?t=2291
Basic Hacking Tips:
USER MODIFIABLE ELEMENTS
------------------------
You can modify how Celestia starts up each time you run it, by defining your
own start-up settings. Simply open the file "start.cel" in a plain text
editor and follow the in-file instructions. Also, view the celestia.cfg file
in a plain text editor to see additional settings.
It's possible to modify the solarsys.ssc, stars.dat, and hdnames.dat
files to create an entirely fictional universe.
Celestia allows you to create an entirely fictional universe, by modifying its
solarsys.ssc, stars.dat, and hdnames.dat files. The easiest file to modify is
the solar system catalog (solarsys.ssc), since it's a plain text file and the
format is very text-editor friendly. It's also quite verbose, but that's not
a problem yet.
The easiest file to modify is the solar system catalog, as it's a text
file and the format is very text-editor friendly since that's how I
had to enter all the data. It's also quite verbose, but that's not a
problem yet.
The units used for the solar system data may not be obvious. All angle fields
in the catalog are in degrees. For planets, the period is specified in earth
years, and the semi-major axis in AU; for satellites, days and kilometers are
used instead.
The units used for the solar system data may not be obvious. All
angle fields in the catalog are in degrees. For planets, the period
is specified in earth years, and the semi-major axis in AU; for
satellites, days and kilometers are used instead.
When adding objects, they should be included in their own sub-directory under
Celestia's "extras" directory. For example:
celestia <dir>
extras <dir>
yourNewObject <dir>
about.txt
install.txt
object.dsc
object.ssc
object.stc
models <dir>
object.3ds
object.cmod
object.cms
textures <dir>
medres <dir>
objectTexture.??? (jpg, png, dds, or bmp)
All solar system textures should be placed in the textures
subdirectory. Currently, JPEG, PNG, BMP, and DDS are the only formats
supported. Models belong in the models directory. Celestia can read 3DS
models, as well as a custom format (.cms files, used right now just for
rough fractal displacement map likenesses of asteroids and small moons.)
3DS meshes are normalized to fit within a unit cube--the Radius field
determines how big they appear within Celestia.
YOU create each of the directories under the extras directory. By using this
structure, activating and de-activating your new objects will be easy. Simply
move the sub-directory "yourNewObject" outside of the extras directory. Some
users have found that adding category-name sub-directories under extras to be
useful, such as:
celestia
extras
Deep Sky Objects
yourNewObject
Galaxies
yourNewObject
Spacecraft
yourNewObject
The stars.dat file is a binary database of stars, processed from
the 50+ meg HIPPARCOS data set. The first four bytes are an int
containing the number of stars in the database. Following that
are a bunch of records of this form:
Texture files should be placed in textures/medres, as shown above. Currently,
JPEG, PNG, BMP, and DDS are the only formats supported.
4 byte int : catalog number
4 byte float : right ascension
4 byte float : declination
4 byte float : parallax
2 byte int : apparent magnitude
2 byte int : stellar class
1 byte : parallax error
Models belong in the models directory. Celestia can read 3DS models, and two
custom formats (.cms and .cmod). The .cms files are currently used for rough
fractal displacement map likenesses of asteroids and small moons. 3DS meshes
are normalized to fit within a unit cube -- the Radius field determines how
big they appear within Celestia.
RA, declination, and parallax are converted to x, y, z coordinates
and apparent magnitude is converted to absolute magnitude when the
database is read.
The stars.dat file is a binary database of stars, processed from the 50+ meg
HIPPARCOS data set. The first four bytes are an integer (int) value
containing the number of stars in the database. Following that are a bunch of
records of this form:
4 byte int : catalog number
4 byte float : right ascension
4 byte float : declination
4 byte float : parallax
2 byte int : apparent magnitude
2 byte int : stellar class
1 byte : parallax error
RA, declination, and parallax are converted to x, y, z coordinates, and
apparent magnitude is converted to absolute magnitude when the database is
read.
For more detailed information about creating add-ons for Celestia, please
visit Selden's "Introduction to Celestia Add-ons" web page at:
http://www.lns.cornell.edu/~seb/celestia/addon-intro.html
Authors:
CELESTIA RESOURCES
------------------
Celestia Web Site:
http://www.shatters.net/celestia/
Chris Laurel
Clint Weisbrod
Fridger Schrempp
Christophe Teyssier
Bob Ippolito (Mac OS X version)
Hank Ramsey (Mac OS X version)
Grant Hutchison
Celestia User Forums:
http://www.shatters.net/forum/
Contributors:
Selden's List of Resources for Celestia :
http://www.lepp.cornell.edu/~seb/celestia/
Deon Ramsey (UNIX installer, Gtk interface)
Christopher ANDRE (Eclipse finder)
Colin Walters (endianness fixes)
Peter Chapman (orbit path rendering changes)
James Holmes
Harald Schmidt (Lua scripting enhancements, bug fixes)
Celestia Source Code (SourceForge.net):
http://sourceforge.net/projects/celestia/
Documentation:
CREDITS
-------
Frank Gregorio (Celestia User's Guide)
Hitoshi Suzuki (Japanese README translation)
Christophe Teyssier (DocBook and HTML conversion of User's Guide)
Diego Rodriguez (Acrobat conversion of User's Guide)
Code Authors
------------
Chris Laurel .......... Creator, Lead Developer
Clint Weisbrod ........
Fridger Schrempp ......
Christophe Teyssier ... Linux KDE UI
Bob Ippolito .......... MacOS X UI
Hank Ramsey ........... MacOS X UI
Grant Hutchison .......
Harald Schmidt ........ Celx/Lua scripting enhancements, bug fixes
Pat Suwalski .......... GTK Overhaul
Code Contributors
-----------------
Deon Ramsey ........... UNIX installer, GTK interface
Christopher ANDRE ..... Eclipse Finder
Colin Walters ......... Endianness fixes
Peter Chapman ......... Orbit path rendering changes
James Holmes ..........
Documentation
-------------
Frank Gregorio ........ Celestia User's Guide
Hitoshi Suzuki ........ Japanese README translation
Christophe Teyssier ... DocBook and HTML conversion of User's Guide
Diego Rodriguez ....... Acrobat conversion of User's Guide
Don Goyette ........... CEL Scripting Guide
Harald Schmidt ........ Celx/Lua Scripting Guide
Other Contributors:
Other Contributors
------------------
Models of Mars Global Surveyor and Mars Odyssey were created by Shrox:
http://www.shrox.com/
Models of Mars Global Surveyor and Mars Odyssey were created by
Shrox: http://www.shrox.com/
Most of the planet maps are from David Seal's site:
http://maps.jpl.nasa.gov/.
A few of these maps were modified by me, with fictional terrain added to fill
in gaps. The model of the Galileo spacecraft is also from David Seal's site
(though it was converted from Inventor to 3DS format.)
Most of the planet maps are from David Seal's
site: http://maps.jpl.nasa.gov/. A few of these maps were modified by me,
with fictional terrain added to fill in gaps. The model of the Galileo
spacecraft is also from David Seal's site (though it was converter from
Inventor to 3DS format.)
The Mars, Neptune, and Uranus textures and Mars and Moon bump maps are all
from James Hastings-Trew's collection. Some of the prettiest planet maps
around are at: http://gw.marketingden.com/planets/planets.html
The Mars, Neptune, and Uranus textures and Mars and Moon bump maps are
all from James Hastings-Trew's collection. Some of the prettiest planet
maps around are at http://gw.marketingden.com/planets/planets.html
Fridger Schrempp produced the 'available data' Pluto and Charon textures using
maps created by Marc Buie at Lowell Observatory. Buie's maps were generated
from photometric data gathered during six years of mutual occultations of
Pluto and Charon.
Fridger Schrempp produced the 'available data' Pluto and Charon texture
using maps created by Marc Buie at Lowell Observatory. Buie's maps were
generated from photometric data gathered during six years of mutual
occultations of Pluto and Charon.
Venus's clouds and the textures for Io, Europa, Ganymede, Callisto and Saturn
are from Björn Jónsson. His site at http://www.mmedia.is/~bjj/ is an excellent
resource for solar system rendering.
Saturn's rings were built by Grant Hutchison from early Cassini imaging, and
stellar transit data obtained from:
http://pds-rings.arc.nasa.gov/ringocc/ringocc.html
Venus's clouds and the textures for Io, Europa, Ganymede, Callisto and
Saturn are from Björn Jónsson. His site at http://www.mmedia.is/~bjj/
is an excellent resource for solar system rendering. Saturn's rings were
built by Grant Hutchison from early Cassini imaging, and stellar transit
data obtained from http://pds-rings.arc.nasa.gov/ringocc/ringocc.html
Venus's surface is a copyright-free NASA image.
The Earth texture was created by NASA using data from the MODIS instrument
aboard the Terra satellite. Further information is available from
http://earthobservatory.nasa.gov/Newsroom/BlueMarble/
aboard the Terra satellite. Further information is available from:
http://earthobservatory.nasa.gov/Newsroom/BlueMarble/
The textures for the Uranian satellites were created by Ivan Rivera from
JPL data. His Celestia page is http://bruckner.homelinux.net/celestia.html
The textures for the Uranian satellites were created by Ivan Rivera from JPL
data. His Celestia page is: http://bruckner.homelinux.net/celestia.html
The Hyperion and Enceladus maps are photomosaics assembled by Phil Stooke and
colored by Jens Meyer. Amalthea is a shaded relief map by Phil Stooke, colored
by Wm. Robert Johnston (http://www.johnstonsarchive.net/spaceart/cylmaps.html),
and further modified by Jens Meyer and Grant Hutchison. Proteus, Janus, Prometheus
and Epimetheus maps are by Phil Stooke. Dione and Rhea are USGS maps colored
and modified by Jens Meyer, and Tethys is a USGS map colored and modified by
Grant Hutchison. The Moon map by Jens Meyer is based on data from PDS
Map-A-Planet at http://pdsmaps.wr.usgs.gov/maps.html with colors from Mark
Robinson at:
The Hyperion and Enceladus maps are photomosaics assembled by Phil Stooke and
colored by Jens Meyer.
Amalthea is a shaded relief map by Phil Stooke, colored by Wm. Robert Johnston
(http://www.johnstonsarchive.net/spaceart/cylmaps.html), and further modified
by Jens Meyer and Grant Hutchison.
Proteus, Janus, Prometheus and Epimetheus maps are by Phil Stooke.
Dione and Rhea are USGS maps colored and modified by Jens Meyer.
Tethys is a USGS map colored and modified by Grant Hutchison.
The Moon map by Jens Meyer is based on data from PDS Map-A-Planet at
http://pdsmaps.wr.usgs.gov/maps.html with colors from Mark Robinson at
http://www.earth.northwestern.edu/research/robinson/MOON/clem_color.html.
The Ida and Gaspra photomosaic maps are by Phil Stooke. The Eros map is a shaded
relief generated by Grant Hutchison from the NEAR laser rangefinder shape model at
http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape
The Ida and Gaspra photomosaic maps are by Phil Stooke.
The Eros map is a shaded relief generated by Grant Hutchison from the NEAR
laser rangefinder shape model at:
http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape
The asteroid.jpg texture was created by Paul Roberts.
@ -414,42 +386,42 @@ The lower resolution textures were all converted from their higher resolution
versions using Gimp.
3D asteroid models of Toutatis, Kleopatra, Geographos, 1998 KY26, Bacchus,
Castalia and Golevka are courtesy of Scott Hudson, Washington State University.
His site is:
http://www.eecs.wsu.edu/~hudson/Research/Asteroids/models.html
Castalia and Golevka are courtesy of Scott Hudson, Washington State
University. His site is:
http://www.eecs.wsu.edu/~hudson/Research/Asteroids/models.html
3D models of Phobos, Deimos, Amalthea, Janus, Epimetheus, Prometheus,
Pandora, Hyperion, Larissa, Proteus, Vesta, Ida, Gaspra and Halley are derived
from Phil Stooke's Cartography of Non-Spherical Worlds at:
http://publish.uwo.ca/~pjstooke/plancart.htm
3D models of Phobos, Deimos, Amalthea, Janus, Epimetheus, Prometheus, Pandora,
Hyperion, Larissa, Proteus, Vesta, Ida, Gaspra and Halley are derived from
Phil Stooke's Cartography of Non-Spherical Worlds at:
http://publish.uwo.ca/~pjstooke/plancart.htm
and optical shape model dataset at:
http://pdssbn.astro.umd.edu/SBNast/holdings/EAR-A-5-DDR-STOOKE-SHAPE-MODELS-V1.0.html
http://pdssbn.astro.umd.edu/SBNast/holdings/EAR-A-5-DDR-STOOKE-SHAPE-MODELS-
V1.0.html
The 3D model of Eros was prepared from the NEAR laser rangefinder shape model at
http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape
The 3D model of Eros was prepared from the NEAR laser rangefinder shape model
at: http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape
Grant Hutchison supplied the correct orientations for the major planets,
their moons, and a number of asteroids.
Grant Hutchison supplied the correct orientations for the major planets, their
moons, and a number of asteroids.
Selden Ball deserves a special mention for suffering more prerelease versions
finding more bugs, and giving more feedback than anyone else.
The Mac OS X icon was designed by Chris Alford (http://www.chrisalford.com/)
The MacOS X icon was designed by Chris Alford: http://www.chrisalford.com/
The txf font format used by Celestia was devised by Mark Kilgard.
The star database (stars.dat) was derived from the ESA's HIPPARCOS data set.
This software is based in part on the work of the Independent JPEG
Group.
This software is based in part on the work of the Independent JPEG Group.
Thank you to all the Celestia users who've submitted bug reports,
suggestions, and fixes over the past year. Celestia wouldn't be the
program it is without your help.
A special thank you goes to all Celestia users who submit bug reports,
suggestions, and fixes. Celestia wouldn't be the program it is today, without
your help.
Chris Laurel
claurel@shatters.net
http://www.shatters.net/~claurel
and
http://www.shatters.net/celestia/
<claurel@shatters.net>
http://www.shatters.net/~claurel/
http://www.shatters.net/celestia/