Update README and INSTALL (Closes: #219)
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INSTALL
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INSTALL
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Basic installation instructions
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-------------------------------
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Install from you OS repository or from the official bintray repository
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https://bintray.com/celestia.
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https://bintray.com/celestia/celestia-builds/celestia-dev contains
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official development snapshots.
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To build from sources please follow instructions below.
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Celestia Install instructions for UNIX
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Celestia Install instructions for UNIX
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--------------------------------------
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--------------------------------------
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!!!!! Don't use this file. It's outdated. Use README. !!!!!
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First you need a C++ compiler able to compile C++11 code (GCC 4.8.1 or later,
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!!!!! This file will be updated after switch to CMAKE !!!!!
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Clang 3.3 or later), CMake, GNU Make or Ninja.
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You need to have the following components installed before Celestia
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Then you need to have the following devel components installed before Celestia
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will build: OpenGL (tested with Mesa 3.4), glu, libjpeg, and libpng.
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will build: OpenGL, glu, glew, theora, libjpeg, and libpng. Optional packages
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Should you have a package based installation (most Linux distributions these
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are fmtlib, Eigen3, Qt5, Gtk2 and glut.
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days are), you will also need to install the devel packages for your OpenGL,
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glu and glibc packages.
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For example on modern Debian-derived system you need to install the following
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packages: libglew-dev, libjpeg-dev, libpng-dev, libtheora-dev, libgl1-mesa-dev,
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libglu1-mesa-dev. Them you may want to install libeigen3-dev, libfmt-dev;
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qtbase5-dev, qtbase5-dev-tools and libqt5opengl5-dev if you want to build with
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Qt5 interface; libgtk2.0-dev and libgtkglext1-dev to build with legacy Gtk2
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interface; or freeglut3-dev to build with glut interface.
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OK, assuming you've collected all the necessary libraries, here's
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OK, assuming you've collected all the necessary libraries, here's
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what you need to do to build and run Celestia:
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what you need to do to build and run Celestia:
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./configure --with-INTERFACE [*]
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mkdir build
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cd build
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cmake .. -DENABLE_INTERFACE=ON [*]
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make
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make
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make install
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sudo make install
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[*] INTERFACE must be replaced with one of "kde", "gtk", "gnome", or "glut".
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[*] INTERFACE must be replaced with one of "QT", "GTK", or "GLUT".
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Four interfaces are available for Celestia:
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Three interfaces are available for Celestia on Unix-like systems:
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- glut: minimal interface, barebone Celestia core with no toolbar or menu...
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- GLUT: minimal interface, barebone Celestia core with no toolbar or menu...
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Disabled by default.
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- GTK: A full interface with minimal dependencies, adds a menu, a configuration
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- GTK: A full interface with minimal dependencies, adds a menu, a configuration
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dialog some other utilities.
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dialog some other utilities. Legacy interface, may lack some new
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- Gnome: The full GTK interface plus a few Gnome integration goodies, such as
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features. Disabled by default.
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preference saving in GConf. This looks and works very much like the
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- QT: A full interface with minimal dependencies, adds a menu, a configuration
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Windows interface.
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dialog some other utilities, bookmarks... A preferred option. Enabled by
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- KDE3: brings contextual menus, toolbars, KDE integration,
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default, No need to pass -DENABLE_QT=ON.
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internationalization, bookmarks...
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To build the KDE interface (requires various kde-devel packages):
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Starting with version 1.3.1, Lua is the new scripting engine for Celestia,
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configure --with-kde
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To build the Gnome interface (requires gnome-devel and all GTK requirements):
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configure --with-gnome
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To build the GTK interface (requires gtkglext and gtkglext-devel):
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configure --with-gtk
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To build the GLUT interface (requires glut and glut-devel):
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configure --with-glut
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At the end of the configure output shows which interface has been selected, you
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should check it is correct before running make.
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Starting with version 1.3.1, Lua is the new scripting engine for Celestia,
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the old homegrown scripting engine is still available. By default Lua support
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the old homegrown scripting engine is still available. By default Lua support
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will NOT be compiled in, to enable it you need to download the Lua library
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is enabled, it can be disabled passing -DENABLE_CELX=OFF to cmake.
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from:
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Versions 5.1, 5.2 or 5.3 of Lua library is required. On Debian-based systems
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http://www.lua.org/
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either one of liblua5.3-dev, liblua5.2-dev or liblua5.1-dev should be installed
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Version 5.0 or newer is required.
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to have Lua support.
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Once Lua has been installed on your system, you need to run:
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configure --with-lua=/path/to/lua
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To check wether your Celestia has been compiled with Lua support, go to File
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To check wether your Celestia has been compiled with Lua support, go to File
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-> Open. If you have '*.cel *.celx' in the filter box, then Lua is available
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-> Open. If you have '*.cel *.celx' in the filter box, then Lua is available
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@ -65,27 +65,94 @@ by the build process. For instance, to build under SUSE Linux, you will also
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need to have the gtk-devel package installed.
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need to have the gtk-devel package installed.
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Celestia will be installed into /usr/local by default, with data files landing
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Celestia will be installed into /usr/local by default, with data files landing
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in /usr/local/share/celestia , but you may specify a new location with the
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in /usr/local/share/celestia, but you may specify a new location with the
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--prefix option to configure:
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following option to cmake: -DCMAKE_INSTALL_PREFIX=/another/path.
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configure --prefix=/home/my_directory
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All the other usual configure parameters apply; you may see which options
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are available using 'configure --help'
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If while running configure you see an error reporting that gl.h,
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is missing, you either don't have OpenGL installed on your system,
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or you don't have the corresponding devel package installed. If for
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instance you have Mesa installed, you will also have to install the
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mesa-devel package (or something named similarly). Missing glu.h or glut.h
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means that you don't have GLU, GLUT, or their devel pacakges installed.
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Chris Laurel & Deon Ramsey
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claurel@.shatters.net dramsey@users.sourceforge.net
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Updated 2003-06-10 by
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Celestia Install instructions for Windows
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Christophe Teyssier
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-----------------------------------------
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chris@teyssier.org
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Updated 2004-04-28 by pat@suwalski.net
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Currently to build on Windows you need a Visual Studio 2015 or later, CMake
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and vcpkg (*).
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Install required packages:
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vcpkg install libpng libjpeg-turbo gettext lua fmt glew eigen3
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Install optional packages:
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vcpkg install qt5
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Configure and build 32-bit version:
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md build32
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cd build32
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cmake -DCMAKE_TOOLCHAIN_FILE=c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake ..
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cmake --build . -- /maxcpucount:N /nologo
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Configure and build 64-bit version:
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md build64
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cd build64
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cmake -DCMAKE_GENERATOR_PLATFORM=x64 -DCMAKE_TOOLCHAIN_FILE=c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake ..
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cmake --build . -- /maxcpucount:N /nologo
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Instead of N in /maxcpucount pass a number of CPU cores you want to use during
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a build.
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If you have Qt5 installed using official Qt installer, then pass parameter
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CMAKE_PREFIX_PATH to cmake call used to configure Celestia, e.g.
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cmake -DCMAKE_PREFIX_PATH=C:\Qt\5.10.1\msvc2015 ..
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Not supported yet:
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- automatic installation using cmake
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- building using GNU toolchain (Mingw32), currently Work-In-Progress
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- using Ninja instead of MSBuild
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Notes:
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* vcpkg installation instructions are located on
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https://github.com/Microsoft/vcpkg
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Celestia Install instructions for OS X
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--------------------------------------
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Currently not supported as nobody in the Team has access to an OS X system.
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Supported CMake parameters
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--------------------------
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List of supported parameters (passed as -DPARAMETER=VALUE):
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| Parameter | TYPE | Default | Description
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+----------------------+------+---------+--------------------------------------
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| CMAKE_INSTALL_PREFIX | path | * | Prefix where to install Celestia
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| CMAKE_PREFIX_PATH | path | | Additional path to look for libraries
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| LEGACY_OPENGL_LIBS | bool | **OFF | Use OpenGL libraries not GLvnd
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| ENABLE_CELX | bool | ON | Enable Lua scripting support
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| ENABLE_SPICE | bool | OFF | Enable NAIF kernels support
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| ENABLE_NLS | bool | ON | Enable interface translation
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| ENABLE_GLUT | bool | OFF | Build simple Glut frontend
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| ENABLE_GTK | bool | **OFF | Build legacy GTK2 frontend
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| ENABLE_QT | bool | ON | Build Qt frontend
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| ENABLE_WIN | bool | ***ON | Build Windows native frontend
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| ENABLE_THEORA | bool | **ON | Support video capture to OGG Theora
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Notes:
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* /usr/local on Unix-like systems, c:\Program Files or c:\Program Files (x86)
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on Windows depending on OS type (32 or 64 bit) and build configuration.
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** Ignored on Windows systems.
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*** Ignored on Unix-like systems.
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Parameters of type "bool" accept ON or OFF value. Parameters of type "path"
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accept any directory.
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On Windows systems two additonal options are supported:
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- CMAKE_GENERATOR_PLATFORM - can be set to x64 on 64-bit Windows to build
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64-bit Celestia. To build 32-bit Celestia it should be omitted.
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- CMAKE_TOOLCHAIN_FILE - location of vcpkg.cmake if vcpkg is used.
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935
README
935
README
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@ -1,491 +1,444 @@
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***************************************************************************
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***************************************************************************
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* Celestia Fork *
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* Celestia *
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* *
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* *
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* A real-time space simulation that lets you experience our universe in *
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* A real-time space simulation that lets you experience our universe in *
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* three dimensions. *
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* three dimensions. *
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* *
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* *
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* Copyright (c) 2001-2018, Celestia Development Team *
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* Copyright (c) 2001-2019, Celestia Development Team *
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* *
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* *
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*-------------------------------------------------------------------------*
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*-------------------------------------------------------------------------*
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* Celestia web site: http://www.shatters.net/celestia/ *
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* Celestia web site: https://celestia.space *
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* *
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* *
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* Celestia documentation: *
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* Celestia documentation: *
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* http://celestiamotherlode.net/catalog/documentation.html *
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* http://celestiamotherlode.net/catalog/documentation.html *
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* Celestia WikiBook: http://en.wikibooks.org/wiki/Celestia *
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* Celestia WikiBook: http://en.wikibooks.org/wiki/Celestia *
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* *
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* *
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* Celestia forums: https://celestia.space/forum/ *
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* Celestia forums: https://celestia.space/forum/ *
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* *
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* *
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***************************************************************************
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***************************************************************************
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CONTENTS
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CONTENTS
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--------
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--------
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License
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License
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Installing in Unix and Linux
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Getting Started
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Getting Started
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Mouse, Keyboard & Joystick Controls
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Mouse, Keyboard & Joystick Controls
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Star & Solar System Browser
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Star & Solar System Browser
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Selecting Objects by Name
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Selecting Objects by Name
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Known Issues
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Known Issues
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User Modifiable Elements
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User Modifiable Elements
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Celestia Resources
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Celestia Resources
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Contributions
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Contributions
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Acknowledgements
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Acknowledgements
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LICENSE
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LICENSE
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-------
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-------
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This program is free software; you can redistribute it and/or modify it under
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details, which you should have received along with this program (filename:
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details, which you should have received along with this program (filename:
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COPYING). If not, request a copy from:
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COPYING). If not, request a copy from:
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Free Software Foundation, Inc.
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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59 Temple Place - Suite 330
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Boston, MA 02111-1307
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Boston, MA 02111-1307
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USA
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USA
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GETTING STARTED
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INSTALLING IN UNIX AND LINUX
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---------------
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----------------------------
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Celestia will start up in a window, and if everything is working correctly,
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Currently only QT5 based backend is available. To build it you need QT5
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you'll see Earth in front of a field of stars. Displayed on-screen, is some
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developer libraries.
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information about your target (Earth), your speed, and the current time
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(Universal Time, so it'll probably be a few hours off from your computer's
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On Debian based systems the following packages should be installed:
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clock).
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* qtbase5-dev-tools
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* qtbase5-dev
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Right drag the mouse to orbit Earth and you might see the Moon and some
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* libqt5opengl5-dev
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familiar constellations. Left dragging the mouse changes your orientation
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* qtchooser
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also, but the camera rotates about its center instead of rotating around
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* libglu1-mesa-dev
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Earth. Rolling the mouse wheel will change your distance to Earth--you can
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* libpng-dev
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move light years away, then roll the wheel in the opposite direction to get
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* libjpeg-dev
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back to your starting location. If your mouse lacks a wheel, you can use the
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* libtheora-dev
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Home and End keys instead.
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* Either one of liblua5.3-dev, liblua5.2-dev or liblua5.1-dev
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When running Celestia, you will usually have some object selected. Currently,
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Optional packages are libeigen3-dev and libglew-dev.
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it's Earth, but it could also be a star, moon, spacecraft, galaxy, or some
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other object. The simplest way to select an object is to click on it. Try
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Then do the following actions in Celestia's source directory:
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clicking on a star to select it. The information about Earth is replaced with
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mkdir build && cd build
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some details about the star. Press G (or use the Navigation menu), and you'll
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qmake -qt=5 PREFIX=/opt/celestia -o Makefile ../celestia.pro
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zoom through space toward the selected star. If you press G again, you'll
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make
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approach the star even closer.
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sudo make install
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Press H to select our Sun, and then G to go back to our Sun. Right click on
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You can speedup build passing option -jN to make where N is a number of
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the sun to bring up a menu of planets and other objects in the solar system.
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your CPU cores.
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After selecting a planet from the menu, hit G again to travel toward it. Once
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there, hold down the right mouse button and drag to orbit the planet.
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An executable binary will be installed to /opt/celestia/bin/Celestia_QT.
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The Tour Guide is a list of some of the more interesting objects you can visit
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GETTING STARTED
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in Celestia. Select the Tour Guide option in the Navigation menu to display
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---------------
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the Tour Guide window. Choose a destination from the list, click the Goto
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Celestia will start up in a window, and if everything is working correctly,
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button, and you're off.
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you'll see Earth in front of a field of stars. Displayed on-screen, is some
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information about your target (Earth), your speed, and the current time
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That covers the very basics. For a more in-depth look at Celestia and the
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(Universal Time, so it'll probably be a few hours off from your computer's
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controls available to you, download the "Celestia User's Guide" (written by
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clock).
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Frank Gregorio), available in several languages, from:
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http://celestiamotherlode.net/catalog/documentation.html
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Right drag the mouse to orbit Earth and you might see the Moon and some
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This web page also includes links to the Celestia README file translated into
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familiar constellations. Left dragging the mouse changes your orientation
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Japanese.
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also, but the camera rotates about its center instead of rotating around
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Earth. Rolling the mouse wheel will change your distance to Earth--you can
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move light years away, then roll the wheel in the opposite direction to get
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MOUSE, KEYBOARD & JOYSTICK CONTROLS
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back to your starting location. If your mouse lacks a wheel, you can use the
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-----------------------------------
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Home and End keys instead.
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See the included file: controls.txt OR use the Help menu to display the Controls
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list.
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When running Celestia, you will usually have some object selected. Currently,
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it's Earth, but it could also be a star, moon, spacecraft, galaxy, or some
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other object. The simplest way to select an object is to click on it. Try
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STAR & SOLAR SYSTEM BROWSER
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clicking on a star to select it. The information about Earth is replaced with
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-------------------------------------------
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some details about the star. Press G (or use the Navigation menu), and you'll
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The Navigation menu contains 'Solar System Browser' and 'Star Browser'
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zoom through space toward the selected star. If you press G again, you'll
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options.
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approach the star even closer.
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STAR BROWSER
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Press H to select our Sun, and then G to go back to our Sun. Right click on
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the sun to bring up a menu of planets and other objects in the solar system.
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By default, the Star Browser window displays a table of the 100 nearest stars,
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After selecting a planet from the menu, hit G again to travel toward it. Once
|
along with their Distance, Apparent and Absolute Magnitude, and Type. Clicking
|
||||||
there, hold down the right mouse button and drag to orbit the planet.
|
on the column headers will sort the stars. The table is not continuously
|
||||||
|
updated, so if you travel to another star, you should press the Refresh button
|
||||||
The Tour Guide is a list of some of the more interesting objects you can visit
|
to update the table for your current position. The radio buttons beneath the
|
||||||
in Celestia. Select the Tour Guide option in the Navigation menu to display
|
table let you switch between viewing a list of Nearest, Brightest, or 'With
|
||||||
the Tour Guide window. Choose a destination from the list, click the Goto
|
planets' stars. As with the solar system browser, clicking on any star name
|
||||||
button, and you're off.
|
in the table will select it. Use this feature along with the Center and Go
|
||||||
|
To buttons to tour the stars visible from any night sky in the galaxy.
|
||||||
That covers the very basics. For a more in-depth look at Celestia and the
|
|
||||||
controls available to you, download the "Celestia User's Guide" (written by
|
SOLAR SYSTEM BROWSER
|
||||||
Frank Gregorio), available in several languages, from:
|
|
||||||
http://celestiamotherlode.net/catalog/documentation.html
|
The Solar System Browser displays a window with a tree view of all the objects
|
||||||
This web page also includes links to the Celestia README file translated into
|
in the nearest solar system (if there is one within a light year of your current
|
||||||
Japanese.
|
position.) Clicking on the name of any object in the window will select it.
|
||||||
|
You can then use the Center or Go To buttons to display that object in the main
|
||||||
|
Celestia window.
|
||||||
MOUSE, KEYBOARD & JOYSTICK CONTROLS
|
|
||||||
-----------------------------------
|
|
||||||
See the included file: controls.txt OR use the Help menu to display the Controls
|
SELECTING OBJECTS BY NAME
|
||||||
list.
|
-------------------------
|
||||||
|
Celestia provides several ways to select an object by name...
|
||||||
|
1. Choose 'Select Object' from the Navigation menu, type in the object
|
||||||
STAR & SOLAR SYSTEM BROWSER
|
name, and click OK.
|
||||||
-------------------------------------------
|
|
||||||
The Navigation menu contains 'Solar System Browser' and 'Star Browser'
|
2. Press Enter, type in the entire object name, and press Enter again.
|
||||||
options.
|
|
||||||
|
3. Press Enter, type in the first few characters of the object name,
|
||||||
STAR BROWSER
|
press the Tab key to move through the displayed listing until the
|
||||||
|
object is highlighted, then press Enter again.
|
||||||
By default, the Star Browser window displays a table of the 100 nearest stars,
|
|
||||||
along with their Distance, Apparent and Absolute Magnitude, and Type. Clicking
|
You can use common names, Bayer designations or catalog numbers for stars.
|
||||||
on the column headers will sort the stars. The table is not continuously
|
Celestia currently supports the HIP, HD and SAO catalogs. Catalog numbers must
|
||||||
updated, so if you travel to another star, you should press the Refresh button
|
be entered with a space between the prefix and the catalog number.
|
||||||
to update the table for your current position. The radio buttons beneath the
|
|
||||||
table let you switch between viewing a list of Nearest, Brightest, or 'With
|
|
||||||
planets' stars. As with the solar system browser, clicking on any star name
|
KNOWN ISSUES
|
||||||
in the table will select it. Use this feature along with the Center and Go
|
------------
|
||||||
To buttons to tour the stars visible from any night sky in the galaxy.
|
For up-to-the-minute answers to some common problems encountered when running
|
||||||
|
Celestia, please view either the FAQ in the Help menu or take a look at the
|
||||||
SOLAR SYSTEM BROWSER
|
"Celestia User's FAQ" located on the Celestia User's Forum:
|
||||||
|
https://celestia.space/forum/
|
||||||
The Solar System Browser displays a window with a tree view of all the objects
|
|
||||||
in the nearest solar system (if there is one within a light year of your current
|
|
||||||
position.) Clicking on the name of any object in the window will select it.
|
USER MODIFIABLE ELEMENTS
|
||||||
You can then use the Center or Go To buttons to display that object in the main
|
------------------------
|
||||||
Celestia window.
|
You can modify how Celestia starts up each time you run it, by defining your
|
||||||
|
own start-up settings. Simply open the file "start.cel" in a plain text
|
||||||
|
editor and follow the in-file instructions. Also, view the celestia.cfg file
|
||||||
SELECTING OBJECTS BY NAME
|
in a plain text editor to see additional settings.
|
||||||
-------------------------
|
|
||||||
Celestia provides several ways to select an object by name...
|
Celestia allows you to easily add real, hypothetical, or fictional objects
|
||||||
1. Choose 'Select Object' from the Navigation menu, type in the object
|
by creating new catalog files. It is *not* recommended that you alter the
|
||||||
name, and click OK.
|
built-in data files; nearly all desired modifications and additions can be
|
||||||
|
made by placing new catalog files in Celestia's extras folders. There are three
|
||||||
2. Press Enter, type in the entire object name, and press Enter again.
|
types of catalog files:
|
||||||
|
- ssc (solar system catalog: planets, moons, spacecraft, etc.)
|
||||||
3. Press Enter, type in the first few characters of the object name,
|
- stc (star catalog)
|
||||||
press the Tab key to move through the displayed listing until the
|
- dsc (deep sky catalog: galaxies, star clusters, and nebulae)
|
||||||
object is highlighted, then press Enter again.
|
All three types of catalog file are text files that can be updated with your
|
||||||
|
favorite text editing program.
|
||||||
You can use common names, Bayer designations or catalog numbers for stars.
|
|
||||||
Celestia currently supports the HIP, HD and SAO catalogs. Catalog numbers must
|
|
||||||
be entered with a space between the prefix and the catalog number.
|
CELESTIA RESOURCES
|
||||||
|
------------------
|
||||||
|
Celestia Web Site:
|
||||||
KNOWN ISSUES
|
https://celestia.space
|
||||||
------------
|
|
||||||
For up-to-the-minute answers to some common problems encountered when running
|
Celestia User Forums:
|
||||||
Celestia, please view either the FAQ in the Help menu or take a look at the
|
https://celestia.space/forum/
|
||||||
"Celestia User's FAQ" located on the Celestia User's Forum:
|
|
||||||
http://www.shatters.net/forum/
|
Selden's List of Resources for Celestia :
|
||||||
|
http://www.lepp.cornell.edu/~seb/celestia/
|
||||||
|
|
||||||
USER MODIFIABLE ELEMENTS
|
Celestia WikiBook:
|
||||||
------------------------
|
http://en.wikibooks.org/wiki/Celestia
|
||||||
You can modify how Celestia starts up each time you run it, by defining your
|
|
||||||
own start-up settings. Simply open the file "start.cel" in a plain text
|
Celestial Matters Website and Forums:
|
||||||
editor and follow the in-file instructions. Also, view the celestia.cfg file
|
http://www.celestialmatters.org/
|
||||||
in a plain text editor to see additional settings.
|
http://forum.celestialmatters.org/
|
||||||
|
|
||||||
Celestia allows you to easily add real, hypothetical, or fictional objects
|
Celestia Motherlode:
|
||||||
by creating new catalog files. It is *not* recommended that you alter the
|
http://www.celestiamotherlode.net/
|
||||||
built-in data files; nearly all desired modifications and additions can be
|
|
||||||
made by placing new catalog files in Celestia's extras folders. There are three
|
Celestia Cource Repository:
|
||||||
types of catalog files:
|
https://github.com/CelestiaProject/Celestia
|
||||||
- ssc (solar system catalog: planets, moons, spacecraft, etc.)
|
|
||||||
- stc (star catalog)
|
Celestia Binary Repository:
|
||||||
- dsc (deep sky catalog: galaxies, star clusters, and nebulae)
|
https://bintray.com/celestia
|
||||||
All three types of catalog file are text files that can be updated with your
|
|
||||||
favorite text editing program.
|
Celestia Bug Tracking (SourceForge.net):
|
||||||
|
https://github.com/CelestiaProject/celestia/issues
|
||||||
|
|
||||||
CELESTIA RESOURCES
|
Celestia Feature Requests (SourceForge.net):
|
||||||
------------------
|
https://github.com/CelestiaProject/celestia/issues
|
||||||
Celestia Web Site:
|
|
||||||
https://github.com/CelestiaFork/celestia
|
|
||||||
|
CONTRIBUTIONS
|
||||||
Celestia User Forums:
|
-------------
|
||||||
https://celestia.space/forum/
|
|
||||||
|
Authors
|
||||||
Selden's List of Resources for Celestia :
|
-------
|
||||||
http://www.lepp.cornell.edu/~seb/celestia/
|
Chris Laurel <claurel@gmail.com>
|
||||||
|
Clint Weisbrod <cweisbrod@cogeco.ca>
|
||||||
Celestia WikiBook:
|
Fridger Schrempp <t00fri@mail.desy.de>
|
||||||
http://en.wikibooks.org/wiki/Celestia
|
Bob Ippolito <bob@redivi.com>
|
||||||
|
Christophe Teyssier <chris@teyssier.org>
|
||||||
Celestial Matters Website and Forums:
|
Hank Ramsey <hramsey@users.sourceforge.net>
|
||||||
http://www.celestialmatters.org/
|
Grant Hutchison <grant.celestia@xemaps.com>
|
||||||
http://forum.celestialmatters.org/
|
Pat Suwalski <pat@suwalski.net>
|
||||||
|
Toti
|
||||||
Celestia Motherlode:
|
Da Woon Jung <dirkpitt2050@users.sf.net>
|
||||||
http://www.celestiamotherlode.net/
|
Vincent Giangiulio <vince.gian@free.fr>
|
||||||
|
Andrew Tribick
|
||||||
Celestia Fork Source Code (SourceForge.net):
|
|
||||||
https://github.com/CelestiaFork/celestia
|
Contributors
|
||||||
|
------------
|
||||||
Celestia Bug Tracking (SourceForge.net):
|
Deon Ramsey ........... original GTK1 interface
|
||||||
https://github.com/CelestiaFork/celestia/issues
|
Christopher ANDRE ..... Eclipse Finder
|
||||||
|
Colin Walters ......... Endianness fixes
|
||||||
Celestia Feature Requests (SourceForge.net):
|
Peter Chapman ......... Orbit path rendering changes
|
||||||
https://github.com/CelestiaFork/celestia/issues
|
James Holmes ..........
|
||||||
|
Harald Schmidt ........ Lua scripting enhancements, bug fixes
|
||||||
|
Nils Larsson .......... Qt enhancements
|
||||||
CONTRIBUTIONS
|
|
||||||
-------------
|
Documentation
|
||||||
|
-------------
|
||||||
Authors
|
Frank Gregorio ........ Celestia User's Guide
|
||||||
-------
|
Hitoshi Suzuki ........ Japanese README translation
|
||||||
Chris Laurel <claurel@gmail.com>
|
Christophe Teyssier ... DocBook and HTML conversion of User's Guide
|
||||||
Clint Weisbrod <cweisbrod@cogeco.ca>
|
Diego Rodriguez ....... Acrobat conversion of User's Guide
|
||||||
Fridger Schrempp <t00fri@mail.desy.de>
|
Don Goyette ........... CEL Scripting Guide
|
||||||
Bob Ippolito <bob@redivi.com>
|
Harald Schmidt ........ Celx/Lua Scripting Guide
|
||||||
Christophe Teyssier <chris@teyssier.org>
|
|
||||||
Hank Ramsey <hramsey@users.sourceforge.net>
|
|
||||||
Grant Hutchison <grant.celestia@xemaps.com>
|
Scientific Data Base
|
||||||
Pat Suwalski <pat@suwalski.net>
|
--------------------
|
||||||
Toti
|
|
||||||
Da Woon Jung <dirkpitt2050@users.sf.net>
|
# Grant Hutchison
|
||||||
Vincent Giangiulio <vince.gian@free.fr>
|
Supplied the correct orientations for the major planets, their moons, and a
|
||||||
Andrew Tribick
|
number of asteroids and also worked on these data files:
|
||||||
|
Solarsys.ssc, nearstars.stc, extrasolar.ssc, extrasolar.stc, earth_locs.ssc
|
||||||
Contributors
|
|
||||||
------------
|
# Fridger Schrempp
|
||||||
Deon Ramsey ........... original GTK1 interface
|
Complete NGC/IC galaxy database + local group galaxies (galaxies.dsc)
|
||||||
Christopher ANDRE ..... Eclipse Finder
|
Data base on globular clusters (globulars.dsc)
|
||||||
Colin Walters ......... Endianness fixes
|
|
||||||
Peter Chapman ......... Orbit path rendering changes
|
Data base on visual and spectroscopic binaries (visualbins.stc,
|
||||||
James Holmes ..........
|
spectbins.stc)
|
||||||
Harald Schmidt ........ Lua scripting enhancements, bug fixes
|
|
||||||
Nils Larsson .......... Qt enhancements
|
World-capitals.ssc
|
||||||
|
|
||||||
Documentation
|
Asterisms.dat
|
||||||
-------------
|
|
||||||
Frank Gregorio ........ Celestia User's Guide
|
# Andrew Tribick
|
||||||
Hitoshi Suzuki ........ Japanese README translation
|
Significant update of the star.dat base based on new HIP Reduction of the
|
||||||
Christophe Teyssier ... DocBook and HTML conversion of User's Guide
|
Raw data, Floor van Leeuwen, 2007.
|
||||||
Diego Rodriguez ....... Acrobat conversion of User's Guide
|
|
||||||
Don Goyette ........... CEL Scripting Guide
|
CHARM2 stellar radii (charm2.stc)
|
||||||
Harald Schmidt ........ Celx/Lua Scripting Guide
|
|
||||||
|
|
||||||
|
Texture maps
|
||||||
Scientific Data Base
|
------------
|
||||||
--------------------
|
|
||||||
|
# Most of the planet maps are from David Seal's site:
|
||||||
# Grant Hutchison
|
http://maps.jpl.nasa.gov/.
|
||||||
Supplied the correct orientations for the major planets, their moons, and a
|
A few of these maps were modified by me, with fictional terrain added to fill
|
||||||
number of asteroids and also worked on these data files:
|
in gaps. The model of the Galileo spacecraft is also from David Seal's site
|
||||||
Solarsys.ssc, nearstars.stc, extrasolar.ssc, extrasolar.stc, earth_locs.ssc
|
(though it was converted from Inventor to 3DS format.)
|
||||||
|
|
||||||
# Fridger Schrempp
|
# The Mars, Neptune, and Uranus textures and Mars bump maps are all from James
|
||||||
Complete NGC/IC galaxy database + local group galaxies (galaxies.dsc)
|
Hastings-Trew's collection.
|
||||||
|
|
||||||
Data base on globular clusters (globulars.dsc)
|
# Grant Hutchison
|
||||||
|
|
||||||
Data base on visual and spectroscopic binaries (visualbins.stc,
|
Saturn's rings were built by Grant Hutchison from Cassini imaging.
|
||||||
|
|
||||||
spectbins.stc)
|
The Eros map is a shaded relief generated from the NEAR laser rangefinder.
|
||||||
|
|
||||||
World-capitals.ssc
|
# Jens Meyer
|
||||||
|
|
||||||
Asterisms.dat
|
Dione and Rhea are USGS maps colored and modified by Jens Meyer.
|
||||||
|
|
||||||
# Andrew Tribick
|
The Moon map is based on data from PDS Map-A-Planet at with colors from
|
||||||
Significant update of the star.dat base based on new HIP Reduction of the
|
Mark Robinson.
|
||||||
Raw data, Floor van Leeuwen, 2007.
|
|
||||||
|
# Fridger Schrempp
|
||||||
CHARM2 stellar radii (charm2.stc)
|
|
||||||
|
'Available data' Pluto and Charon textures using maps created by Marc Buie
|
||||||
|
at Lowell Observatory. Buie's maps were generated from photometric data
|
||||||
Texture maps
|
gathered during six years of mutual occultations of Pluto and Charon.
|
||||||
------------
|
|
||||||
|
Titan's cloud texture in natural colors and its surface map at near-infrared
|
||||||
# Most of the planet maps are from David Seal's site:
|
wavelength. They are based on resources available from the imaging site
|
||||||
http://maps.jpl.nasa.gov/.
|
(Ciclops) of the Cassini mission http://ciclops.org/
|
||||||
A few of these maps were modified by me, with fictional terrain added to fill
|
|
||||||
in gaps. The model of the Galileo spacecraft is also from David Seal's site
|
The Phoebe base texture was created from the cylindrical map published by
|
||||||
(though it was converted from Inventor to 3DS format.)
|
the Cassini imaging team
|
||||||
|
(http://photojournal.jpl.nasa.gov/catalog/PIA07775)
|
||||||
# The Mars, Neptune, and Uranus textures and Mars bump maps are all from James
|
|
||||||
Hastings-Trew's collection. His maps may be found here:
|
The Tethys textures are based on the Oct 2008 Ciclops map
|
||||||
http://gw.marketingden.com/planets/planets.html
|
(http://photojournal.jpl.nasa.gov/catalog/PIA11116)
|
||||||
|
|
||||||
# Grant Hutchison
|
The Iapetus texture was created from the Oct 2008 Ciclops map
|
||||||
|
(http://photojournal.jpl.nasa.gov/catalog/PIA11116)
|
||||||
Saturn's rings were built by Grant Hutchison from Cassini imaging, with
|
|
||||||
transparency information derived from stellar transit data obtained from:
|
The Lunar topography and bump maps, using Clementine laser altimeter data,
|
||||||
http://pds-rings.arc.nasa.gov/ringocc/ringocc.html
|
merged in the polar regions with topographic data from Clementine 750 nm
|
||||||
|
oblique and nadir images.
|
||||||
The Eros map is a shaded relief generated from the NEAR laser rangefinder
|
|
||||||
shape model at:
|
The Mercury map was created from a combination of Mariner 10 imaging
|
||||||
http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape
|
with recent MESSENGER WAC images from the first two flybys, as collected
|
||||||
|
and reprojected by Steve Albers.
|
||||||
# Jens Meyer
|
|
||||||
|
# Phil Stooke
|
||||||
Dione and Rhea are USGS maps colored and modified by Jens Meyer.
|
|
||||||
|
Proteus, Janus, Prometheus and Epimetheus maps are from Phil Stooke.
|
||||||
The Moon map is based on data from PDS Map-A-Planet at
|
|
||||||
http://pdsmaps.wr.usgs.gov/maps.html with colors from Mark Robinson at
|
The Ida and Gaspra photomosaic maps are by Phil Stooke.
|
||||||
http://www.earth.northwestern.edu/research/robinson/MOON/clem_color.html.
|
|
||||||
|
# Venus's clouds and the textures for Ganymede, Callisto and Saturn are from
|
||||||
# Fridger Schrempp
|
Björn Jónsson.
|
||||||
|
|
||||||
'Available data' Pluto and Charon textures using maps created by Marc Buie
|
# Venus's surface is a copyright-free NASA image, prepared from Magellan radar
|
||||||
at Lowell Observatory. Buie's maps were generated from photometric data
|
data. The original is available at
|
||||||
gathered during six years of mutual occultations of Pluto and Charon.
|
http://www.solarviews.com/cap/venus/venmap.htm
|
||||||
|
|
||||||
Titan's cloud texture in natural colors and its surface map at near-infrared
|
# The Earth texture was created by NASA using data from the MODIS instrument
|
||||||
wavelength. They are based on resources available from the imaging site
|
aboard the Terra satellite.
|
||||||
(Ciclops) of the Cassini mission
|
|
||||||
(http://ciclops.lpl.arizona.edu/index.php)
|
# Steve Albers
|
||||||
|
The Io and Europa maps are by Steve Albers.
|
||||||
The Phoebe base texture was created from the cylindrical map published by
|
|
||||||
the Cassini imaging team
|
# The textures for the Uranian satellites were created by Ivan Rivera from JPL
|
||||||
(http://photojournal.jpl.nasa.gov/catalog/PIA07775)
|
data. His Celestia page is: http://bruckner.homelinux.net/celestia.html
|
||||||
|
|
||||||
The Tethys textures are based on the Oct 2008 Ciclops map
|
# The Hyperion map is a photomosaic assembled by Phil Stooke and
|
||||||
(http://photojournal.jpl.nasa.gov/catalog/PIA11116)
|
colored by Jens Meyer.
|
||||||
|
|
||||||
The Iapetus texture was created from the Oct 2008 Ciclops map
|
# Amalthea is a shaded relief map by Phil Stooke, colored by Wm. Robert Johnston
|
||||||
(http://photojournal.jpl.nasa.gov/catalog/PIA11116)
|
(http://www.johnstonsarchive.net/spaceart/cylmaps.html), and further modified
|
||||||
|
by Jens Meyer and Grant Hutchison.
|
||||||
The Lunar topography and bump maps, using Clementine laser altimeter data,
|
|
||||||
merged in the polar regions with topographic data from Clementine 750 nm
|
# The asteroid.jpg texture was created by Paul Roberts.
|
||||||
oblique and nadir images
|
|
||||||
(ftp://ftpflag.wr.usgs.gov/dist/pigpen/moon/usgs/topo/global/)
|
# The textures for the five classes of extrasolar giant planet were created by
|
||||||
|
Andrew Tribick.
|
||||||
The Mercury map was created from a combination of Mariner 10 imaging
|
|
||||||
with recent MESSENGER WAC images from the first two flybys, as collected
|
# CICLOPS
|
||||||
and reprojected by Steve Albers:
|
|
||||||
See http://laps.noaa.gov/albers/sos/sos.html.
|
The map of Enceladus is derived from the December 2008 CICLOPS map:
|
||||||
|
http://ciclops.org/view/5447/Map_of_Enceladus_December_2008
|
||||||
# Phil Stooke
|
|
||||||
|
|
||||||
Proteus, Janus, Prometheus and Epimetheus maps are from Phil Stooke.
|
3D Models
|
||||||
|
---------
|
||||||
The Ida and Gaspra photomosaic maps are by Phil Stooke.
|
|
||||||
|
# Models of Mars Global Surveyor and Mars Odyssey were created by Shrox:
|
||||||
# Venus's clouds and the textures for Ganymede, Callisto and Saturn are from
|
http://www.shrox.com/
|
||||||
Bj<42>rn J<>nsson. His site at http://www.mmedia.is/~bjj/ is an excellent
|
|
||||||
resource for solar system rendering.
|
# The Cassini and Huygens models are by Jack Higgins:
|
||||||
|
http://homepage.eircom.net/~jackcelestia/
|
||||||
# Venus's surface is a copyright-free NASA image, prepared from Magellan radar
|
|
||||||
data. The original is available at
|
# The 3D model of ISS is a deconstruction of Andrew Farnaby's
|
||||||
http://www.solarviews.com/cap/venus/venmap.htm
|
complete ISS model with textures by Bob Hundley. The model
|
||||||
|
represents the ISS as of June 2008 and is a modification of
|
||||||
# The Earth texture was created by NASA using data from the MODIS instrument
|
the model that can be found here:
|
||||||
aboard the Terra satellite. Further information is available from:
|
http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=1199
|
||||||
http://earthobservatory.nasa.gov/Newsroom/BlueMarble/
|
ISS model of June 2008 (with Kibo) by krisci3 (modified and
|
||||||
|
converted in order to work with JPG by Ulrich Dickmann, a.k.a.
|
||||||
# Steve Albers
|
Adirondack)
|
||||||
The Io and Europa maps are by Steve Albers. His planetary maps are at:
|
|
||||||
http://laps.noaa.gov/albers/sos/sos.html
|
# 3D asteroid models of Toutatis, Kleopatra, Geographos, 1998 KY26, Bacchus,
|
||||||
|
Castalia and Golevka are courtesy of Scott Hudson, Washington State
|
||||||
# The textures for the Uranian satellites were created by Ivan Rivera from JPL
|
University.
|
||||||
data. His Celestia page is: http://bruckner.homelinux.net/celestia.html
|
|
||||||
|
# 3D models of Phobos, Deimos, Amalthea, Janus, Epimetheus, Prometheus, Pandora,
|
||||||
# The Hyperion map is a photomosaic assembled by Phil Stooke and
|
Hyperion, Larissa, Proteus, Vesta, Ida, Gaspra and Halley are derived from
|
||||||
colored by Jens Meyer.
|
Phil Stooke's Cartography of Non-Spherical Worlds.
|
||||||
|
|
||||||
# Amalthea is a shaded relief map by Phil Stooke, colored by Wm. Robert Johnston
|
# The 3D model of Eros was prepared from the NEAR laser rangefinder shape model.
|
||||||
(http://www.johnstonsarchive.net/spaceart/cylmaps.html), and further modified
|
|
||||||
by Jens Meyer and Grant Hutchison.
|
# The Phoebe mesh was designed by Jerry Gardner aka Jestr, jestr@ntlworld.com,
|
||||||
|
based on Phoebe's bumpy topography display from Cassini,
|
||||||
# The asteroid.jpg texture was created by Paul Roberts.
|
http://photojournal.jpl.nasa.gov/catalog/PIA06070
|
||||||
|
|
||||||
# The textures for the five classes of extrasolar giant planet were created by
|
|
||||||
Andrew Tribick.
|
Libraries
|
||||||
|
---------
|
||||||
# CICLOPS
|
|
||||||
|
# This software is based in part on the work of the Independent JPEG Group.
|
||||||
The map of Enceladus is derived from the December 2008 CICLOPS map:
|
|
||||||
http://ciclops.org/view/5447/Map_of_Enceladus_December_2008
|
# Some versions of Celestia may use the SPICE system for spacecraft and
|
||||||
|
planetary information, developed by Caltech/JPL under contract to NASA.
|
||||||
|
|
||||||
3D Models
|
# Many cylindrical projections of photographs were performed by Fridger
|
||||||
---------
|
Schrempp with Matthew Arcus 'mmps' software,
|
||||||
|
http://www.users.globalnet.co.uk/~arcus/mmps/
|
||||||
# Models of Mars Global Surveyor and Mars Odyssey were created by Shrox:
|
|
||||||
http://www.shrox.com/
|
# The lower resolution textures were all converted from their higher resolution
|
||||||
|
versions using Gimp.
|
||||||
# The Cassini and Huygens models are by Jack Higgins:
|
|
||||||
http://homepage.eircom.net/~jackcelestia/
|
# The star database (stars.dat) was derived from the ESA's HIPPARCOS data set.
|
||||||
|
|
||||||
# The 3D model of ISS is a deconstruction of Andrew Farnaby's
|
# Constellation boundaries are drawn from Davenhall & Leggett's "Catalogue of
|
||||||
complete ISS model with textures by Bob Hundley. The model
|
Constellation Boundary Data":
|
||||||
represents the ISS as of June 2008 and is a modification of
|
http://cdsweb.u-strasbg.fr/viz-bin/ftp-index?/ftp/cats/VI/49
|
||||||
the model that can be found here:
|
|
||||||
http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=1199
|
|
||||||
ISS model of June 2008 (with Kibo) by krisci3 (modified and
|
Other work
|
||||||
converted in order to work with JPG by Ulrich Dickmann, a.k.a.
|
----------
|
||||||
Adirondack)
|
|
||||||
|
# Selden Ball deserves a special mention for suffering more prerelease versions
|
||||||
# 3D asteroid models of Toutatis, Kleopatra, Geographos, 1998 KY26, Bacchus,
|
finding more bugs, and giving more feedback than anyone else.
|
||||||
Castalia and Golevka are courtesy of Scott Hudson, Washington State
|
|
||||||
University. His site is:
|
# Christophe Campos aka ElChristou created the splash screen for Celestia.
|
||||||
http://www.eecs.wsu.edu/~hudson/Research/Asteroids/models.html
|
|
||||||
|
# The MacOS X icon was designed by Chris Alford: http://www.chrisalford.com/
|
||||||
# 3D models of Phobos, Deimos, Amalthea, Janus, Epimetheus, Prometheus, Pandora,
|
|
||||||
Hyperion, Larissa, Proteus, Vesta, Ida, Gaspra and Halley are derived from
|
# The txf font format used by Celestia was devised by Mark Kilgard.
|
||||||
Phil Stooke's Cartography of Non-Spherical Worlds at:
|
|
||||||
http://publish.uwo.ca/~pjstooke/plancart.htm
|
|
||||||
and optical shape model dataset at:
|
ACKNOWLEDGEMENTS
|
||||||
http://pdssbn.astro.umd.edu/SBNast/holdings/EAR-A-5-DDR-STOOKE-SHAPE-MODELS-
|
----------------
|
||||||
V1.0.html
|
|
||||||
|
A very big thank you for creating Celestia goes to Chris Laurel who started this
|
||||||
# The 3D model of Eros was prepared from the NEAR laser rangefinder shape model
|
program in the year 2001.
|
||||||
at: http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape
|
<claurel@gmail.com>
|
||||||
|
http://www.shatters.net/~claurel/
|
||||||
# The Phoebe mesh was designed by Jerry Gardner aka Jestr, jestr@ntlworld.com,
|
http://www.shatters.net/celestia/
|
||||||
based on Phoebe's bumpy topography display from Cassini,
|
|
||||||
http://photojournal.jpl.nasa.gov/catalog/PIA06070
|
Special thanks go to all Celestia users who submit bug reports, suggestions, and
|
||||||
|
fixes. Celestia wouldn't be the program it is today, without their help.
|
||||||
|
|
||||||
Libraries
|
|
||||||
---------
|
|
||||||
|
|
||||||
# This software is based in part on the work of the Independent JPEG Group.
|
The Celestia Development Team
|
||||||
|
|
||||||
# Some versions of Celestia may use the SPICE system for spacecraft and
|
|
||||||
planetary information, developed by Caltech/JPL under contract to NASA.
|
|
||||||
|
|
||||||
# Many cylindrical projections of photographs were performed by Fridger
|
|
||||||
Schrempp with Matthew Arcus 'mmps' software,
|
|
||||||
http://www.users.globalnet.co.uk/~arcus/mmps/
|
|
||||||
|
|
||||||
# The lower resolution textures were all converted from their higher resolution
|
|
||||||
versions using Gimp.
|
|
||||||
|
|
||||||
# The star database (stars.dat) was derived from the ESA's HIPPARCOS data set.
|
|
||||||
|
|
||||||
# Constellation boundaries are drawn from Davenhall & Leggett's "Catalogue of
|
|
||||||
Constellation Boundary Data":
|
|
||||||
http://cdsweb.u-strasbg.fr/viz-bin/ftp-index?/ftp/cats/VI/49
|
|
||||||
|
|
||||||
|
|
||||||
Other work
|
|
||||||
----------
|
|
||||||
|
|
||||||
# Selden Ball deserves a special mention for suffering more prerelease versions
|
|
||||||
finding more bugs, and giving more feedback than anyone else.
|
|
||||||
|
|
||||||
# Christophe Campos aka ElChristou created the splash screen for Celestia.
|
|
||||||
|
|
||||||
# The MacOS X icon was designed by Chris Alford: http://www.chrisalford.com/
|
|
||||||
|
|
||||||
# The txf font format used by Celestia was devised by Mark Kilgard.
|
|
||||||
|
|
||||||
|
|
||||||
ACKNOWLEDGEMENTS
|
|
||||||
----------------
|
|
||||||
|
|
||||||
A very big thank you for creating Celestia goes to Chris Laurel who started this
|
|
||||||
program in the year 2001.
|
|
||||||
<claurel@gmail.com>
|
|
||||||
http://www.shatters.net/~claurel/
|
|
||||||
http://www.shatters.net/celestia/
|
|
||||||
|
|
||||||
Special thanks go to all Celestia users who submit bug reports, suggestions, and
|
|
||||||
fixes. Celestia wouldn't be the program it is today, without their help.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
The Celestia Development Team
|
|
||||||
|
|
Loading…
Reference in New Issue