Fixed bug in handling of cube maps.
parent
b374f2180c
commit
2cb2248590
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@ -24,7 +24,7 @@ void SetupCombinersBumpMap(CTexture& bumpTexture,
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glDisable(GL_LIGHTING);
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glActiveTextureARB(GL_TEXTURE1_ARB);
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glEnable(GL_TEXTURE_CUBE_MAP_EXT);
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glBindTexture(GL_TEXTURE_2D, normalizationTexture.getName());
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glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, normalizationTexture.getName());
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glActiveTextureARB(GL_TEXTURE0_ARB);
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glEnable(GL_TEXTURE_2D);
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@ -102,7 +102,7 @@ void SetupCombinersSmooth(CTexture& baseTexture,
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glDisable(GL_LIGHTING);
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glActiveTextureARB(GL_TEXTURE1_ARB);
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glEnable(GL_TEXTURE_CUBE_MAP_EXT);
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glBindTexture(GL_TEXTURE_2D, normalizationTexture.getName());
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glBindTexture(GL_TEXTURE_CUBE_MAP_EXT, normalizationTexture.getName());
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glActiveTextureARB(GL_TEXTURE0_ARB);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, baseTexture.getName());
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