Got rid of extra LOD bias that was only supposed to be used for perf testing. Oops.

pull/3/head
Chris Laurel 2004-02-24 12:24:47 +00:00
parent e2702dedae
commit 50227bf26d
1 changed files with 1 additions and 1 deletions

View File

@ -170,7 +170,7 @@ void LODSphereMesh::render(const GLContext& context,
int nTextures)
{
int lod = 64;
float lodBias = getSphereLOD(pixWidth) + 2.0f;
float lodBias = getSphereLOD(pixWidth);
if (lodBias < 0.0f)
{