Created high-precision Timer interface and Win32 implementation of Timer.
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6a30383124
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// timer.h
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//
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// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _TIMER_H_
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#define _TIMER_H_
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#include "celestia.h"
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class Timer
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{
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public:
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Timer() {};
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virtual ~Timer() {};
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virtual double getTime() const = 0;
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virtual void reset() = 0;
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};
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extern Timer* CreateTimer();
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#endif // _TIMER_H_
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@ -24,6 +24,7 @@
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#include "vecmath.h"
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#include "quaternion.h"
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#include "util.h"
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#include "timer.h"
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#include "stardb.h"
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#include "solarsys.h"
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#include "asterism.h"
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@ -48,13 +49,9 @@ static string welcomeMessage1("Welcome to Celestia 1.07");
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static string welcomeMessage2("Press D to run demo");
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//----------------------------------
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// Timer info.
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static LARGE_INTEGER TimerFreq; // Timer Frequency.
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static LARGE_INTEGER TimeStart; // Time of start.
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static LARGE_INTEGER TimeCur; // Current time.
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static double currentTime=0.0;
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static double deltaTime=0.0;
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static double currentTime = 0.0;
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static Timer* timer = NULL;
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static int nFrames = 0;
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static double fps = 0.0;
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@ -1352,10 +1349,7 @@ int APIENTRY WinMain(HINSTANCE hInstance,
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icex.dwICC = ICC_DATE_CLASSES;
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InitCommonControlsEx(&icex);
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// Reset the timer
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QueryPerformanceFrequency(&TimerFreq);
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QueryPerformanceCounter(&TimeStart);
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timer = CreateTimer();
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renderer = new Renderer();
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// Prepare the scene for rendering.
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@ -1391,7 +1385,7 @@ int APIENTRY WinMain(HINSTANCE hInstance,
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// Set up the overlay
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overlay = new Overlay();
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overlay->setWindowSize(g_w, g_h);
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font = txfLoadFont("fonts\\default.txf");
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font = txfLoadFont("fonts/default.txf");
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if (font != NULL)
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{
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txfEstablishTexture(font, 0, GL_FALSE);
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@ -1896,9 +1890,8 @@ LRESULT CALLBACK MainWindowProc(HWND hWnd,
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if (bReady)
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{
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// Get the current time, and update the time controller.
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QueryPerformanceCounter(&TimeCur);
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double lastTime = currentTime;
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currentTime = (double) (TimeCur.QuadPart - TimeStart.QuadPart) / (double) TimerFreq.QuadPart;
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currentTime = timer->getTime();
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double deltaTime = currentTime - lastTime;
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nFrames++;
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if (nFrames == 100)
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@ -0,0 +1,52 @@
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// wintimer.h
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//
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// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <windows.h>
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#include "timer.h"
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class WindowsTimer : public Timer
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{
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public:
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WindowsTimer();
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~WindowsTimer();
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double getTime() const;
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void reset();
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private:
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LARGE_INTEGER freq;
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LARGE_INTEGER start;
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};
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WindowsTimer::WindowsTimer()
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{
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QueryPerformanceFrequency(&freq);
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reset();
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}
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WindowsTimer::~WindowsTimer()
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{
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}
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double WindowsTimer::getTime() const
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{
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LARGE_INTEGER t;
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QueryPerformanceCounter(&t);
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return (double) (t.QuadPart - start.QuadPart) / (double) freq.QuadPart;
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}
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void WindowsTimer::reset()
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{
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QueryPerformanceCounter(&start);
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}
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Timer* CreateTimer()
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{
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return new WindowsTimer();
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}
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