Committed new README from Christian.
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README
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README
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@ -50,8 +50,8 @@ COPYING). If not, request a copy from:
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USA
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INSTALLING IN UNIX
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------------------
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INSTALLING IN UNIX AND LINUX
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----------------------------
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Type "./configure --help" for a list of options. The basic commands are shown
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below. For more detailed information, refer to the INSTALL file.
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@ -123,8 +123,8 @@ Japanese.
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MOUSE, KEYBOARD & JOYSTICK CONTROLS
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-----------------------------------
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See the included file: KbdMouseJoyControls.txt. In Windows, you can also use
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the Help menu to display the Controls list.
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See the included file: controls.txt OR use the Help menu to display the Controls
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list.
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SOLAR SYSTEM BROWSER
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@ -174,36 +174,10 @@ the prefix "HIP" should be used.
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KNOWN ISSUES
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------------
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Many people have reported problems running Celestia with Matrox G400/G450 3D
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accelerator cards. As I don't have a Matrox card, I haven't made much
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progress on this bug. If you do have a G400, have Visual C++ installed, and
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would be interested in testing a debug version of Celestia, please contact me.
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The maximum texture size supported by the Voodoo 1/2/3 is 256x256, so many of
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the planet textures will look blurry when running Celestia on one of these
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cards.
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On 3D accelerator cards with a limited amount of memory, resizing the main
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Celestia window can cause textures to disappear. This occurs because so much
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memory is required for the frame buffer that there's not enough left for
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textures. There are a several workarounds:
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- Use a smaller window
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- Make sure your display is set to 16-bit (high color) mode
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- Try running Celestia in full screen mode
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Celestia only barely works in 256 color mode. If your display is set to 256
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colors, change it to 16-bit or 32-bit if at all possible.
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If objects look good at a distance but get too dark when you approach them
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closely, your OpenGL driver does not support a required extension. Try
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upgrading to the most current version of drivers available for your card. For
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some older cards, this still won't fix the problem. The next version of
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Celestia will feature a workaround.
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For up-to-the-minute answers to some common problems encountered when running
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Celestia, please view the "preliminary Celestia User's FAQ" located on the
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Celestia User's Forum:
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http://www.shatters.net/forum/viewtopic.php?t=2291
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Celestia, please view either the FAQ in the Help menu or take a look at the
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"Celestia User's FAQ" located on the Celestia User's Forum:
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http://www.shatters.net/forum/
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USER MODIFIABLE ELEMENTS
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@ -224,93 +198,37 @@ types of catalog files:
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All three types of catalog file are text files that can be updated with your
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favorite text editing program.
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The units used for the solar system data may not be obvious. All angle fields
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in the catalog are in degrees. For planets, the period is specified in earth
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years, and the semi-major axis in AU; for satellites, days and kilometers are
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used instead.
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When adding objects, they should be included in their own sub-directory under
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Celestia's "extras" directory. For example:
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celestia <dir>
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extras <dir>
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yourNewObject <dir>
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about.txt
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install.txt
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object.dsc
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object.ssc
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object.stc
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models <dir>
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object.3ds
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object.cmod
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object.cms
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textures <dir>
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medres <dir>
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objectTexture.??? (jpg, png, dds, or bmp)
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YOU create each of the directories under the extras directory. By using this
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structure, activating and de-activating your new objects will be easy. Simply
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move the sub-directory "yourNewObject" outside of the extras directory. Some
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users have found that adding category-name sub-directories under extras to be
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useful, such as:
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celestia
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extras
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Deep Sky Objects
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yourNewObject
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Galaxies
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yourNewObject
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Spacecraft
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yourNewObject
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Texture files should be placed in textures/medres, as shown above. Currently,
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JPEG, PNG, BMP, and DDS are the only formats supported.
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Models belong in the models directory. Celestia can read 3DS models, and two
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custom formats (.cms and .cmod). The .cms files are currently used for rough
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fractal displacement map likenesses of asteroids and small moons. 3DS meshes
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are normalized to fit within a unit cube -- the Radius field determines how
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big they appear within Celestia.
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Most of the stars in Celestia are defined in the binary file stars.dat.
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The binary format is used instead of a text stc file because it's more
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compact and faster to load; the size and speed advantages of a binary file
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are significant with the over 100,000 stars in the Celestia. Stars.dat was
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generated from the HIPPARCOS data set. Revisions and additions to the
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HIPPARCOS data set appear in the stc files revised.stc, nearstars.stc,
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visbins.stc (visual binary stars), and spectbins.stc (spectroscopic binary
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stars.)
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There are two very helpful resources with much more detailed information
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about creating add-ons for Celestia:
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Selden's "Introduction to Celestia Add-ons" web page:
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http://www.lns.cornell.edu/~seb/celestia/addon-intro.html
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The catalog file reference on the Celestia Wikibook:
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http://en.wikibooks.org/wiki/Celestia/Catalog_File_Reference
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CELESTIA RESOURCES
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------------------
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Celestia Web Site:
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http://www.shatters.net/celestia/
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Celestia Source Repository (SourceForge.net):
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http://sourceforge.net/projects/celestia/
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Celestia User Forums:
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http://www.shatters.net/forum/
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Selden's List of Resources for Celestia :
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http://www.lepp.cornell.edu/~seb/celestia/
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Celestia WikiBook:
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http://en.wikibooks.org/wiki/Celestia
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Celestial Matters Website and Forums:
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http://www.celestialmatters.org/
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http://forum.celestialmatters.org/
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Celestia Motherlode:
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http://www.celestiamotherlode.net/
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Celestia Developer Center
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http://celestia.teyssier.org/
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Celestia for Gnome
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http://pat.suwalski.net/celestia/
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Celestia Source Code (SourceForge.net):
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http://sourceforge.net/projects/celestia/
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CREDITS
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-------
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@ -352,7 +270,8 @@ in gaps. The model of the Galileo spacecraft is also from David Seal's site
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(though it was converted from Inventor to 3DS format.)
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The Mars, Neptune, and Uranus textures and Mars, Moon and Mercury bump maps are
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all from James Hastings-Trew's collection, and the Mercury texture is a recolored
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all from James Hastings-Trew's collection, and the Mercury texture is a
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recolored
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version of his. Some of the prettiest planet maps around are at:
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http://gw.marketingden.com/planets/planets.html
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@ -466,7 +385,8 @@ merged with reprojected images from earlier Voyager missions. It was
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color-mapped by computer, using the near true-color template,
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http://photojournal.jpl.nasa.gov/catalog/PIA06167
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Fridger Schrempp created the Lunar topography map, using Clementine laser altimeter
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Fridger Schrempp created the Lunar topography map, using Clementine laser
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altimeter
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data, merged in the polar regions with topographic data from Clementine 750 nm
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oblique and nadir images,
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ftp://ftpflag.wr.usgs.gov/dist/pigpen/moon/usgs/topo/global/
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@ -498,6 +418,7 @@ A special thank you goes to all Celestia users who submit bug reports,
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suggestions, and fixes. Celestia wouldn't be the program it is today, without
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your help.
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Chris Laurel
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<claurel@gmail.com>
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http://www.shatters.net/~claurel/
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