Committed new README from Christian.

pull/3/head
Chris Laurel 2008-12-12 20:24:26 +00:00
parent f4a239c3d3
commit 6563d3e91c
1 changed files with 21 additions and 100 deletions

121
README
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@ -50,8 +50,8 @@ COPYING). If not, request a copy from:
USA
INSTALLING IN UNIX
------------------
INSTALLING IN UNIX AND LINUX
----------------------------
Type "./configure --help" for a list of options. The basic commands are shown
below. For more detailed information, refer to the INSTALL file.
@ -123,8 +123,8 @@ Japanese.
MOUSE, KEYBOARD & JOYSTICK CONTROLS
-----------------------------------
See the included file: KbdMouseJoyControls.txt. In Windows, you can also use
the Help menu to display the Controls list.
See the included file: controls.txt OR use the Help menu to display the Controls
list.
SOLAR SYSTEM BROWSER
@ -174,36 +174,10 @@ the prefix "HIP" should be used.
KNOWN ISSUES
------------
Many people have reported problems running Celestia with Matrox G400/G450 3D
accelerator cards. As I don't have a Matrox card, I haven't made much
progress on this bug. If you do have a G400, have Visual C++ installed, and
would be interested in testing a debug version of Celestia, please contact me.
The maximum texture size supported by the Voodoo 1/2/3 is 256x256, so many of
the planet textures will look blurry when running Celestia on one of these
cards.
On 3D accelerator cards with a limited amount of memory, resizing the main
Celestia window can cause textures to disappear. This occurs because so much
memory is required for the frame buffer that there's not enough left for
textures. There are a several workarounds:
- Use a smaller window
- Make sure your display is set to 16-bit (high color) mode
- Try running Celestia in full screen mode
Celestia only barely works in 256 color mode. If your display is set to 256
colors, change it to 16-bit or 32-bit if at all possible.
If objects look good at a distance but get too dark when you approach them
closely, your OpenGL driver does not support a required extension. Try
upgrading to the most current version of drivers available for your card. For
some older cards, this still won't fix the problem. The next version of
Celestia will feature a workaround.
For up-to-the-minute answers to some common problems encountered when running
Celestia, please view the "preliminary Celestia User's FAQ" located on the
Celestia User's Forum:
http://www.shatters.net/forum/viewtopic.php?t=2291
Celestia, please view either the FAQ in the Help menu or take a look at the
"Celestia User's FAQ" located on the Celestia User's Forum:
http://www.shatters.net/forum/
USER MODIFIABLE ELEMENTS
@ -224,93 +198,37 @@ types of catalog files:
All three types of catalog file are text files that can be updated with your
favorite text editing program.
The units used for the solar system data may not be obvious. All angle fields
in the catalog are in degrees. For planets, the period is specified in earth
years, and the semi-major axis in AU; for satellites, days and kilometers are
used instead.
When adding objects, they should be included in their own sub-directory under
Celestia's "extras" directory. For example:
celestia <dir>
extras <dir>
yourNewObject <dir>
about.txt
install.txt
object.dsc
object.ssc
object.stc
models <dir>
object.3ds
object.cmod
object.cms
textures <dir>
medres <dir>
objectTexture.??? (jpg, png, dds, or bmp)
YOU create each of the directories under the extras directory. By using this
structure, activating and de-activating your new objects will be easy. Simply
move the sub-directory "yourNewObject" outside of the extras directory. Some
users have found that adding category-name sub-directories under extras to be
useful, such as:
celestia
extras
Deep Sky Objects
yourNewObject
Galaxies
yourNewObject
Spacecraft
yourNewObject
Texture files should be placed in textures/medres, as shown above. Currently,
JPEG, PNG, BMP, and DDS are the only formats supported.
Models belong in the models directory. Celestia can read 3DS models, and two
custom formats (.cms and .cmod). The .cms files are currently used for rough
fractal displacement map likenesses of asteroids and small moons. 3DS meshes
are normalized to fit within a unit cube -- the Radius field determines how
big they appear within Celestia.
Most of the stars in Celestia are defined in the binary file stars.dat.
The binary format is used instead of a text stc file because it's more
compact and faster to load; the size and speed advantages of a binary file
are significant with the over 100,000 stars in the Celestia. Stars.dat was
generated from the HIPPARCOS data set. Revisions and additions to the
HIPPARCOS data set appear in the stc files revised.stc, nearstars.stc,
visbins.stc (visual binary stars), and spectbins.stc (spectroscopic binary
stars.)
There are two very helpful resources with much more detailed information
about creating add-ons for Celestia:
Selden's "Introduction to Celestia Add-ons" web page:
http://www.lns.cornell.edu/~seb/celestia/addon-intro.html
The catalog file reference on the Celestia Wikibook:
http://en.wikibooks.org/wiki/Celestia/Catalog_File_Reference
CELESTIA RESOURCES
------------------
Celestia Web Site:
http://www.shatters.net/celestia/
Celestia Source Repository (SourceForge.net):
http://sourceforge.net/projects/celestia/
Celestia User Forums:
http://www.shatters.net/forum/
Selden's List of Resources for Celestia :
http://www.lepp.cornell.edu/~seb/celestia/
Celestia WikiBook:
http://en.wikibooks.org/wiki/Celestia
Celestial Matters Website and Forums:
http://www.celestialmatters.org/
http://forum.celestialmatters.org/
Celestia Motherlode:
http://www.celestiamotherlode.net/
Celestia Developer Center
http://celestia.teyssier.org/
Celestia for Gnome
http://pat.suwalski.net/celestia/
Celestia Source Code (SourceForge.net):
http://sourceforge.net/projects/celestia/
CREDITS
-------
@ -352,7 +270,8 @@ in gaps. The model of the Galileo spacecraft is also from David Seal's site
(though it was converted from Inventor to 3DS format.)
The Mars, Neptune, and Uranus textures and Mars, Moon and Mercury bump maps are
all from James Hastings-Trew's collection, and the Mercury texture is a recolored
all from James Hastings-Trew's collection, and the Mercury texture is a
recolored
version of his. Some of the prettiest planet maps around are at:
http://gw.marketingden.com/planets/planets.html
@ -466,7 +385,8 @@ merged with reprojected images from earlier Voyager missions. It was
color-mapped by computer, using the near true-color template,
http://photojournal.jpl.nasa.gov/catalog/PIA06167
Fridger Schrempp created the Lunar topography map, using Clementine laser altimeter
Fridger Schrempp created the Lunar topography map, using Clementine laser
altimeter
data, merged in the polar regions with topographic data from Clementine 750 nm
oblique and nadir images,
ftp://ftpflag.wr.usgs.gov/dist/pigpen/moon/usgs/topo/global/
@ -498,6 +418,7 @@ A special thank you goes to all Celestia users who submit bug reports,
suggestions, and fixes. Celestia wouldn't be the program it is today, without
your help.
Chris Laurel
<claurel@gmail.com>
http://www.shatters.net/~claurel/