Eliminated raging debugging output.
parent
9465598cb1
commit
7f9d2d4ec9
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@ -182,7 +182,7 @@ void logChunk(uint16 chunkType, int chunkSize)
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default:
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break;
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}
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#if 0
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indent();
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if (name == NULL)
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@ -196,6 +196,7 @@ void logChunk(uint16 chunkType, int chunkSize)
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}
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cout.flush();
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#endif
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}
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@ -526,7 +527,7 @@ bool processSceneChunk(ifstream& in,
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M3DModel* model = new M3DModel();
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model->setName(name);
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indent(); cout << " [" << name << "]\n";
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// indent(); cout << " [" << name << "]\n";
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read3DSChunks(in,
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contentSize - (name.length() + 1),
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processModelChunk,
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