Handle Chase and Lock better when using stars, nebulae etc. as ref

pull/3/head
Harald Schmidt 2005-03-24 10:21:33 +00:00
parent 3a9f3d65eb
commit 9417ed78ac
1 changed files with 4 additions and 4 deletions

View File

@ -69,7 +69,7 @@ RigidTransform FrameOfReference::toUniversal(const RigidTransform& xform,
m = Mat3d(v, u, lookDir);
}
default:
break;
return xform;
}
Point3d p = (Point3d) xform.translation * m;
@ -97,7 +97,7 @@ RigidTransform FrameOfReference::toUniversal(const RigidTransform& xform,
}
break;
default:
break;
return xform;
}
Point3d p = (Point3d) xform.translation * m;
@ -173,7 +173,7 @@ RigidTransform FrameOfReference::fromUniversal(const RigidTransform& xform,
}
default:
break;
return xform;
}
Vec3d v = (xform.translation - origin) * m.transpose();
@ -202,7 +202,7 @@ RigidTransform FrameOfReference::fromUniversal(const RigidTransform& xform,
break;
default:
break;
return xform;
}
Vec3d v = (xform.translation - origin) * m.transpose();