Handle Chase and Lock better when using stars, nebulae etc. as ref
parent
3a9f3d65eb
commit
9417ed78ac
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@ -69,7 +69,7 @@ RigidTransform FrameOfReference::toUniversal(const RigidTransform& xform,
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m = Mat3d(v, u, lookDir);
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}
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default:
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break;
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return xform;
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}
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Point3d p = (Point3d) xform.translation * m;
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@ -97,7 +97,7 @@ RigidTransform FrameOfReference::toUniversal(const RigidTransform& xform,
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}
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break;
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default:
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break;
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return xform;
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}
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Point3d p = (Point3d) xform.translation * m;
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@ -173,7 +173,7 @@ RigidTransform FrameOfReference::fromUniversal(const RigidTransform& xform,
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}
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default:
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break;
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return xform;
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}
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Vec3d v = (xform.translation - origin) * m.transpose();
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@ -202,7 +202,7 @@ RigidTransform FrameOfReference::fromUniversal(const RigidTransform& xform,
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break;
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default:
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break;
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return xform;
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}
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Vec3d v = (xform.translation - origin) * m.transpose();
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