Da Woon Jung
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a8307c9a21
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ARBVP w texcoords initialized properly (report by chrisjr, patch by mczak)
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2006-09-23 06:34:32 +00:00 |
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Pat Suwalski
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6bcd2ff015
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Cleaning up old, neglected files.
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2006-02-03 19:04:33 +00:00 |
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Chris Laurel
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5b54f17789
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Fixed a bug in the ring shadow shaders that caused the shadows to appear in the wrong place.
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2005-12-28 21:55:45 +00:00 |
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Chris Laurel
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96c94a9063
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Fixed syntax error in point stars shader
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2005-12-14 07:29:51 +00:00 |
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Chris Laurel
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4ab1d8e3e6
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Added shader for rendering stars as point sprites.
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2005-11-25 22:58:05 +00:00 |
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Chris Laurel
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d5d93acd4a
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Improved elliptical galaxy shader.
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2005-08-15 16:37:29 +00:00 |
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Chris Laurel
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20565ec6cf
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Added vertex shader for rendering elliptical galaxies as oblate spheroidal clouds (not quite functional)
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2005-07-13 09:25:21 +00:00 |
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Chris Laurel
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e76c1fb9ae
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Added two light source night lights vertex shader.
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2004-10-10 02:03:32 +00:00 |
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Chris Laurel
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0846de52ba
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Create two light source shaders.
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2004-10-05 09:23:36 +00:00 |
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Chris Laurel
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6d164e6e47
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Add new shaders for handling combined base and specular maps in the GeForce FX render path.
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2004-08-03 08:57:13 +00:00 |
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Chris Laurel
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fd13ff3812
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Added shaders for per pixel lighting.
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2004-03-23 18:23:21 +00:00 |
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Chris Laurel
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32ff3ed3b9
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Added fragment programs for rendering eclipse shadows.
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2004-03-12 08:34:22 +00:00 |
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Christophe Teyssier
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4b424bef38
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Added fragment programs (*.fp) to distribution.
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2004-03-05 01:04:33 +00:00 |
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Chris Laurel
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71a57311ee
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Added NVIDIA fragment program for rendering shadows on rings.
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2004-03-03 10:22:44 +00:00 |
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Chris Laurel
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556787cccd
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Multiply specular term by diffuse factor to correct specular highlights.
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2003-05-23 08:18:15 +00:00 |
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Chris Laurel
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ae4d0382dc
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
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Chris Laurel
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fd0a7b798f
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Fixed bad basis matrix; eliminated normalization of binormal, since tangent and normal should be orthogonal
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2003-03-05 09:34:19 +00:00 |
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Chris Laurel
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e10d9f335d
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Gloss map shader for the VP/DOT3 path; computes only the specular term, and outputs result to primary instead of secondary color.
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2003-02-21 08:00:35 +00:00 |
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Chris Laurel
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0c68be61c1
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Changed a few indices around.
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2003-02-19 17:47:33 +00:00 |
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Chris Laurel
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1468d67ee0
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ARB versions of vertex programs.
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2003-02-19 08:04:20 +00:00 |
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Chris Laurel
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2ecafa8124
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ARB versions of vertex programs.
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2003-02-18 08:24:43 +00:00 |
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Chris Laurel
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c62e7c57e8
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ARB versions of vertex programs.
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2003-02-18 07:37:04 +00:00 |
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Chris Laurel
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0237e09c5f
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Use an environment parameter for light color instead of the GL light state.
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2003-02-18 07:36:32 +00:00 |
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Chris Laurel
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06893625a9
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I'm whigging!!!! Oops. Fixed psychedelic colors.
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2003-02-18 07:36:05 +00:00 |
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Chris Laurel
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5c59f3921b
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ARB versions of vertex programs.
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2003-02-18 06:29:28 +00:00 |
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Chris Laurel
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79d547ddc8
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ARB versions of vertex programs.
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2003-02-18 06:13:11 +00:00 |
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Chris Laurel
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eaf6dca536
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ARB versions of vertex programs.
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2003-02-18 04:43:22 +00:00 |
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Chris Laurel
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9d25ee2121
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Use an environment parameter for light color instead of the GL light state.
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2003-02-18 04:42:58 +00:00 |
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Chris Laurel
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81f06e9c98
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ARB versions of vertex programs.
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2003-02-18 02:16:26 +00:00 |
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Chris Laurel
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b151ced5f4
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Eliminate eclipse shadows on wrong side of planet.
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2003-02-14 08:39:58 +00:00 |
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Chris Laurel
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89706ee191
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Vertex shader for night side lights.
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2002-12-23 07:59:26 +00:00 |
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Christophe Teyssier
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dacae5a932
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Changed $(datadir) to @datadir@
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2002-11-18 23:12:18 +00:00 |
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Chris Laurel
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0ef91b4508
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Vertex shader for shadows cast by a a planet's rings onto its surface.
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2002-09-23 02:01:46 +00:00 |
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Chris Laurel
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a48714d6de
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Vertex shader for planetary rings.
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2002-09-13 07:36:47 +00:00 |
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Chris Laurel
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023ece7f64
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Vertex shader for diffuse + texture translation; used for moving cloud layers.
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2002-08-28 04:37:34 +00:00 |
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Chris Laurel
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698712ad30
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Handle different sized base, bump, and specular mask textures correctly.
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2002-08-20 09:09:35 +00:00 |
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Chris Laurel
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add3d7e665
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Changed to use a local viewer model for computing specular reflections
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2002-06-01 23:55:12 +00:00 |
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Chris Laurel
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3fc6205930
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Vertex program for applying texture shadows.
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2002-02-21 21:51:24 +00:00 |
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Chris Laurel
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47f03ab70c
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Automake files for data subdirectories.
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2001-11-16 22:04:41 +00:00 |
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Chris Laurel
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9267c1c1ef
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Removed line to apply a 2.0 'gamma'; just do ordinary diffuse lighting for now.
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2001-10-13 01:00:59 +00:00 |
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Chris Laurel
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717ce7606f
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Simplest possible vertex shader.
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2001-10-09 22:23:08 +00:00 |
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Chris Laurel
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475506f360
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Diffuse bump map and haze
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2001-10-02 03:43:27 +00:00 |
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Chris Laurel
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8a690ec910
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Removed dead instructions
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2001-10-02 03:42:54 +00:00 |
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Chris Laurel
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3781d5580f
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Vertex programs for nVidia cards.
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2001-09-28 01:38:24 +00:00 |
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