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Makefile.am
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Added fragment programs (*.fp) to distribution.
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2004-03-05 01:04:33 +00:00 |
bumpdiffuse.vp
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
bumpdiffuse_arb.vp
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
bumpdiffuse_nv.fp
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Added shaders for per pixel lighting.
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2004-03-23 18:23:21 +00:00 |
bumphaze.vp
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
bumphaze_arb.vp
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Fixed bump/normal maps.
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2003-04-25 09:06:02 +00:00 |
diffuse.vp
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Removed line to apply a 2.0 'gamma'; just do ordinary diffuse lighting for now.
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2001-10-13 01:00:59 +00:00 |
diffuse2_arb.vp
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Create two light source shaders.
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2004-10-05 09:23:36 +00:00 |
diffuse_arb.vp
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Use an environment parameter for light color instead of the GL light state.
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2003-02-18 04:42:58 +00:00 |
diffuse_nv.fp
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Added shaders for per pixel lighting.
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2004-03-23 18:23:21 +00:00 |
diffuse_texoff.vp
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Vertex shader for diffuse + texture translation; used for moving cloud layers.
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2002-08-28 04:37:34 +00:00 |
diffuse_texoff2_arb.vp
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Create two light source shaders.
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2004-10-05 09:23:36 +00:00 |
diffuse_texoff_arb.vp
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ARB versions of vertex programs.
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2003-02-18 06:13:11 +00:00 |
eclipse1_nv.fp
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Added fragment programs for rendering eclipse shadows.
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2004-03-12 08:34:22 +00:00 |
eclipse2_nv.fp
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Added fragment programs for rendering eclipse shadows.
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2004-03-12 08:34:22 +00:00 |
ell_galaxy_arb.vp
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Improved elliptical galaxy shader.
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2005-08-15 16:37:29 +00:00 |
glossmap_arb.vp
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Multiply specular term by diffuse factor to correct specular highlights.
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2003-05-23 08:18:15 +00:00 |
haze.vp
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Vertex programs for nVidia cards.
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2001-09-28 01:38:24 +00:00 |
haze2_arb.vp
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Create two light source shaders.
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2004-10-05 09:23:36 +00:00 |
haze_arb.vp
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I'm whigging!!!! Oops. Fixed psychedelic colors.
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2003-02-18 07:36:05 +00:00 |
multishadow_arb.vp
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Added fragment programs for rendering eclipse shadows.
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2004-03-12 08:34:22 +00:00 |
night.vp
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Vertex shader for night side lights.
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2002-12-23 07:59:26 +00:00 |
night2_arb.vp
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Added two light source night lights vertex shader.
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2004-10-10 02:03:32 +00:00 |
night_arb.vp
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Use an environment parameter for light color instead of the GL light state.
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2003-02-18 04:42:58 +00:00 |
rings.vp
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Vertex shader for planetary rings.
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2002-09-13 07:36:47 +00:00 |
rings_arb.vp
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ARB versions of vertex programs.
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2003-02-18 07:37:04 +00:00 |
ringshadow.vp
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Fixed a bug in the ring shadow shaders that caused the shadows to appear in the wrong place.
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2005-12-28 21:55:45 +00:00 |
ringshadow_arb.vp
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Fixed a bug in the ring shadow shaders that caused the shadows to appear in the wrong place.
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2005-12-28 21:55:45 +00:00 |
shadow_on_rings_nv.fp
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Added NVIDIA fragment program for rendering shadows on rings.
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2004-03-03 10:22:44 +00:00 |
shadowtex.vp
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Changed a few indices around.
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2003-02-19 17:47:33 +00:00 |
shadowtex_arb.vp
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ARB versions of vertex programs.
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2003-02-18 08:24:43 +00:00 |
simple.vp
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Handle different sized base, bump, and specular mask textures correctly.
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2002-08-20 09:09:35 +00:00 |
simple_arb.vp
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ARB versions of vertex programs.
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2003-02-18 06:29:28 +00:00 |
specular.vp
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Multiply specular term by diffuse factor to correct specular highlights.
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2003-05-23 08:18:15 +00:00 |
specular2_arb.vp
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Create two light source shaders.
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2004-10-05 09:23:36 +00:00 |
specular_arb.vp
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Multiply specular term by diffuse factor to correct specular highlights.
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2003-05-23 08:18:15 +00:00 |
star_arb.vp
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Fixed syntax error in point stars shader
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2005-12-14 07:29:51 +00:00 |
texphong_alpha_arb.vp
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Add new shaders for handling combined base and specular maps in the GeForce FX render path.
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2004-08-03 08:57:13 +00:00 |
texphong_alpha_nv.fp
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Add new shaders for handling combined base and specular maps in the GeForce FX render path.
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2004-08-03 08:57:13 +00:00 |
texphong_arb.vp
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Added shaders for per pixel lighting.
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2004-03-23 18:23:21 +00:00 |
texphong_nv.fp
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Added shaders for per pixel lighting.
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2004-03-23 18:23:21 +00:00 |