57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// boundaries.h
|
|
//
|
|
// Copyright (C) 2002-2009, the Celestia Development Team
|
|
// Original version by Chris Laurel <claurel@gmail.com>
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
|
|
#ifndef _CELENGINE_BOUNDARIES_H_
|
|
#define _CELENGINE_BOUNDARIES_H_
|
|
|
|
#include <Eigen/Core>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <iostream>
|
|
#include <celutil/color.h>
|
|
#include "shadermanager.h"
|
|
#include "vertexobject.h"
|
|
|
|
class Renderer;
|
|
|
|
class ConstellationBoundaries
|
|
{
|
|
using Chain = std::vector<Eigen::Vector3f>;
|
|
|
|
public:
|
|
ConstellationBoundaries();
|
|
~ConstellationBoundaries();
|
|
ConstellationBoundaries(const ConstellationBoundaries&) = delete;
|
|
ConstellationBoundaries(ConstellationBoundaries&&) = delete;
|
|
ConstellationBoundaries& operator=(const ConstellationBoundaries&) = delete;
|
|
ConstellationBoundaries& operator=(ConstellationBoundaries&&) = delete;
|
|
|
|
void moveto(float ra, float dec);
|
|
void lineto(float ra, float dec);
|
|
void render(const Color& color, const Renderer& renderer);
|
|
|
|
private:
|
|
void cleanup();
|
|
void prepare();
|
|
|
|
Chain* currentChain{ nullptr };
|
|
std::vector<Chain*> chains;
|
|
|
|
GLshort *vtx_buf{ nullptr };
|
|
GLsizei vtx_num{ 0 };
|
|
celgl::VertexObject m_vo{GL_ARRAY_BUFFER, 0, GL_STATIC_DRAW};
|
|
|
|
ShaderProperties shadprop{ ShaderProperties::UniformColor };
|
|
};
|
|
|
|
ConstellationBoundaries* ReadBoundaries(std::istream&);
|
|
|
|
#endif // _CELENGINE_BOUNDARIES_H_
|