CelestiaContent/src/celengine
pirogronian 8490d93082 Restore name completion support. 2019-02-28 20:23:09 +01:00
..
CGBuffer.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
CMakeLists.txt Always use jpeg and png libs, drop CGBuffer.h 2019-02-09 00:21:00 +03:00
asterism.cpp Use config.h on all platforms 2019-02-09 00:21:00 +03:00
asterism.h Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
astro.cpp Fix leap seconds 2018-11-22 22:22:27 +03:00
astro.h Wrap compatibility methods with #ifdef __CELVEC__ 2018-10-07 13:38:25 +03:00
atmosphere.h fix whitespaces and indents 2018-09-22 23:41:57 +03:00
axisarrow.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
axisarrow.h Eigenized reference mark, label, and marker code. 2009-07-21 04:04:26 +00:00
body.cpp New planet parameters, core 2018-12-22 23:22:49 +03:00
body.h New planet parameters, core 2018-12-22 23:22:49 +03:00
boundaries.cpp Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
boundaries.h Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
catalogxref.cpp Use c.push_back instead of c.insert(c.end,...) 2018-09-22 23:42:03 +03:00
catalogxref.h Mark some enums as uint32_t 2018-12-08 02:05:52 +03:00
category.cpp I18n support for user defined categories via Lua and catalog files. 2018-12-30 17:23:48 +01:00
category.h I18n support for user defined categories via Lua and catalog files. 2018-12-30 17:23:48 +01:00
catentry.cpp Remove incorrectly placed ';' 2019-01-04 19:10:01 +03:00
catentry.h Make dispositions general and use it in loadCategory. 2019-01-03 20:00:30 +01:00
celestia.h Remove definitions for ancient compillers 2019-02-09 00:21:00 +03:00
cmdparser.cpp Add loadfragment script function instead of from_ssc (Closes: #126) 2018-11-21 20:30:37 +03:00
cmdparser.h Add new Renderer flags 2018-11-16 21:25:16 +01:00
command.cpp Add loadfragment script function instead of from_ssc (Closes: #126) 2018-11-21 20:30:37 +03:00
command.h Fix (or disable) warnings produced by VS2015 2019-01-19 21:54:56 +03:00
console.cpp Don't resize console buffer if new rows eq old 2018-10-20 19:39:19 +03:00
console.h Fix more coverity issues 2018-10-30 23:52:19 +03:00
constellation.cpp Make work with constellations more C++-like 2018-11-08 11:06:17 +03:00
constellation.h Make work with constellations more C++-like 2018-11-08 11:06:17 +03:00
curveplot.cpp Cleanup warnings found by clang++ 2018-10-18 21:50:41 +03:00
curveplot.h Fix more coverity issues 2018-10-30 23:52:19 +03:00
dds.cpp Fix warnings found by PVS 2018-10-28 22:00:27 +03:00
deepskyobj.cpp Return reference from getInfoURL() of DeepSkyObject and Location 2018-12-08 02:05:52 +03:00
deepskyobj.h Remove unused GLContext 2018-12-11 20:32:13 +03:00
dispmap.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
dispmap.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
dsodb.cpp Make dispositions general and use it in loadCategory. 2019-01-03 20:00:30 +01:00
dsodb.h Convert static variable to constexpr 2018-12-19 19:47:23 +03:00
dsoname.cpp Remove basictypes.h and use standard c++11 types 2018-09-22 23:42:03 +03:00
dsoname.h Untempletization of NameDatabase 2019-01-18 23:00:39 +01:00
dsooctree.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
dsooctree.h First round of Eigen-izing the core Celestia code. 2009-07-15 03:06:30 +00:00
eigenport.h Eigenized lighting and shadow calculations in renderer. 2009-07-18 05:50:56 +00:00
execenv.h Cleaned up include files used by modules in celengine: 2009-10-04 14:12:59 +00:00
execution.cpp Fix for problem when opening CEL-scripts on Windows. 2004-03-13 17:46:06 +00:00
execution.h fix whitespaces and indents 2018-09-22 23:41:57 +03:00
fragmentprog.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
fragmentprog.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
frame.cpp User-defined categories. Core + Lua. 2018-12-07 10:17:11 +01:00
frame.h fix whitespaces and indents 2018-09-22 23:41:57 +03:00
frametree.cpp User-defined categories. Core + Lua. 2018-12-07 10:17:11 +01:00
frametree.h Fix more coverity issues 2018-10-30 23:52:19 +03:00
galaxy.cpp Remove unused GLContext 2018-12-11 20:32:13 +03:00
galaxy.h Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
geometry.h fix whitespaces and indents 2018-09-22 23:41:57 +03:00
glcontext.cpp Remove unneeded functions from GLContext 2018-12-11 20:32:13 +03:00
glcontext.h Remove unneeded functions from GLContext 2018-12-11 20:32:13 +03:00
globular.cpp Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
globular.h Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
glshader.cpp Fix warnings found by PVS 2018-10-28 22:00:27 +03:00
glshader.h Use core OpenGL2 functions instead of their ARB versions 2018-10-07 20:45:01 +03:00
image.cpp Always use jpeg and png libs, drop CGBuffer.h 2019-02-09 00:21:00 +03:00
image.h Remove basictypes.h and use standard c++11 types 2018-09-22 23:42:03 +03:00
lightenv.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
location.cpp Return reference from getInfoURL() of DeepSkyObject and Location 2018-12-08 02:05:52 +03:00
location.h Return reference from getInfoURL() of DeepSkyObject and Location 2018-12-08 02:05:52 +03:00
lodspheremesh.cpp Remove unused GLContext 2018-12-11 20:32:13 +03:00
lodspheremesh.h Remove unused GLContext 2018-12-11 20:32:13 +03:00
marker.cpp Cleanup includes 2018-10-07 13:38:25 +03:00
marker.h Fix DPRINTF for OSX platform 2019-02-09 00:21:00 +03:00
meshmanager.cpp Fix warnings found by PVS 2018-10-28 22:00:27 +03:00
meshmanager.h - Moved cmod code into a separate module celmodel. 2010-02-05 20:05:18 +00:00
modelgeometry.cpp Fix warnings found by PVS 2018-10-28 22:00:27 +03:00
modelgeometry.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
multitexture.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
multitexture.h Added isValid() method for MultiResTexture class. 2007-12-08 20:49:30 +00:00
name.cpp Restore name completion support. 2019-02-28 20:23:09 +01:00
name.h Restore name completion support. 2019-02-28 20:23:09 +01:00
nebula.cpp Remove unused GLContext 2018-12-11 20:32:13 +03:00
nebula.h Remove unused GLContext 2018-12-11 20:32:13 +03:00
observer.cpp Add new location features to core, make them 64bit (Closes: #32) 2018-11-08 11:07:07 +03:00
observer.h User-defined categories. Core + Lua. 2018-12-07 10:17:11 +01:00
octree.h Cleanup includes 2018-10-07 13:38:25 +03:00
opencluster.cpp Remove unused GLContext 2018-12-11 20:32:13 +03:00
opencluster.h Remove unused GLContext 2018-12-11 20:32:13 +03:00
overlay.cpp Use libfmt instead of C-style & iostream workflow 2018-10-17 22:19:03 +03:00
overlay.h Fix more coverity issues 2018-10-30 23:52:19 +03:00
parseobject.cpp Fix more coverity issues 2018-10-30 23:52:19 +03:00
parseobject.h Make dispositions general and use it in loadCategory. 2019-01-03 20:00:30 +01:00
parser.cpp Wrap compatibility methods with #ifdef __CELVEC__ 2018-10-07 13:38:25 +03:00
parser.h Wrap compatibility methods with #ifdef __CELVEC__ 2018-10-07 13:38:25 +03:00
particlesystem.cpp Use Eigen::Vector*::Unit*() and Eigen::Vector*::Zero() here and there 2018-11-08 11:06:17 +03:00
particlesystem.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
particlesystemfile.cpp Use Eigen::Vector*::Unit*() and Eigen::Vector*::Zero() here and there 2018-11-08 11:06:17 +03:00
particlesystemfile.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
planetgrid.cpp Use libfmt instead of C-style & iostream workflow 2018-10-17 22:19:03 +03:00
planetgrid.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
referencemark.h Eigenized reference mark, label, and marker code. 2009-07-21 04:04:26 +00:00
regcombine.cpp More GLEW-related cleanup. 2009-08-15 00:48:42 +00:00
regcombine.h fix whitespaces and indents 2018-09-22 23:41:57 +03:00
rendcontext.cpp Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
rendcontext.h Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
render.cpp Replace Greek letter before adding to database. 2019-02-28 20:23:09 +01:00
render.h Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
renderglsl.cpp Use config.h on all platforms 2019-02-09 00:21:00 +03:00
renderglsl.h Remove unused GLContext 2018-12-11 20:32:13 +03:00
renderinfo.h Fix more coverity issues 2018-10-30 23:52:19 +03:00
rotationmanager.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
rotationmanager.h Moved ephemeris files (subclasses of Orbit and RotationModel) into new celephem folder. 2009-11-02 20:30:18 +00:00
selection.cpp User-defined categories. Core + Lua. 2018-12-07 10:17:11 +01:00
selection.h User-defined categories. Core + Lua. 2018-12-07 10:17:11 +01:00
shadermanager.cpp Add missing semicolon in shader definition (Closes: #203) 2019-01-17 12:34:27 +03:00
shadermanager.h Make ShaderManager private property of Renderer 2018-12-11 20:32:13 +03:00
simulation.cpp Add new Renderer flags 2018-11-16 21:25:16 +01:00
simulation.h Add new Renderer flags 2018-11-16 21:25:16 +01:00
skygrid.cpp Use Eigen::Vector*::Unit*() and Eigen::Vector*::Zero() here and there 2018-11-08 11:06:17 +03:00
skygrid.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
solarsys.cpp Use config.h on all platforms 2019-02-09 00:21:00 +03:00
solarsys.h Remove basictypes.h and use standard c++11 types 2018-09-22 23:42:03 +03:00
spheremesh.cpp Remove basictypes.h and use standard c++11 types 2018-09-22 23:42:03 +03:00
spheremesh.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
star.cpp User-defined categories. Core + Lua. 2018-12-07 10:17:11 +01:00
star.h Fix new warnings 2018-12-08 02:06:16 +03:00
starbrowser.cpp Use c.push_back instead of c.insert(c.end,...) 2018-09-22 23:42:03 +03:00
starbrowser.h fix whitespaces and indents 2018-09-22 23:41:57 +03:00
starcolors.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
starcolors.h changed ColorTable enum name to avoid conflct in macosx 2004-12-18 23:04:58 +00:00
stardb.cpp Replace Greek letter before adding to database. 2019-02-28 20:23:09 +01:00
stardb.h Make dispositions general and use it in loadCategory. 2019-01-03 20:00:30 +01:00
starname.cpp Restore name completion support. 2019-02-28 20:23:09 +01:00
starname.h Untempletization of NameDatabase 2019-01-18 23:00:39 +01:00
staroctree.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
staroctree.h First round of Eigen-izing the core Celestia code. 2009-07-15 03:06:30 +00:00
stellarclass.cpp Add StellarClass helpers for StarDB Ver. 0x0200 2018-11-13 19:55:07 +01:00
stellarclass.h Add StellarClass helpers for StarDB Ver. 0x0200 2018-11-13 19:55:07 +01:00
surface.h Cleanup code related to non-GLSL render paths 2018-10-28 22:00:27 +03:00
texmanager.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
texmanager.h Complete rewrite of texture handling code for cleanup and in order to support virtual textures. What was the texture class is now split between Texture and Image. There are several subclasses of Texture, including ImageTexture, TiledTexture, CubeMap, and VirtualTexture. 2003-07-30 05:34:04 +00:00
texture.cpp Always use jpeg and png libs, drop CGBuffer.h 2019-02-09 00:21:00 +03:00
texture.h Remove basictypes.h and use standard c++11 types 2018-09-22 23:42:03 +03:00
timeline.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
timeline.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
timelinephase.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
timelinephase.h - Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list. 2008-02-21 02:25:48 +00:00
tokenizer.cpp Fix more coverity issues 2018-10-30 23:52:19 +03:00
tokenizer.h Fix more coverity issues 2018-10-30 23:52:19 +03:00
trajmanager.cpp Use libfmt instead of C-style & iostream workflow 2018-10-17 22:19:03 +03:00
trajmanager.h Moved ephemeris files (subclasses of Orbit and RotationModel) into new celephem folder. 2009-11-02 20:30:18 +00:00
univcoord.cpp More Eigenization changes and fixes for UniversalCoord methods. 2009-07-24 06:59:54 +00:00
univcoord.h Wrap compatibility methods with #ifdef __CELVEC__ 2018-10-07 13:38:25 +03:00
universe.cpp Remove hardcoded maximal distance from an observer to stars 2018-11-26 13:16:40 +03:00
universe.h Add new Renderer flags 2018-11-16 21:25:16 +01:00
vecgl.h Wrap compatibility methods with #ifdef __CELVEC__ 2018-10-07 13:38:25 +03:00
vertexbuf.h Remove basictypes.h and use standard c++11 types 2018-09-22 23:42:03 +03:00
vertexprog.cpp Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
vertexprog.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00
virtualtex.cpp Fixing nonstandard types found by mingw-w64-i686 2018-11-08 11:06:17 +03:00
virtualtex.h Fix more coverity issues 2018-10-30 23:52:19 +03:00
visibleregion.cpp Use libfmt instead of C-style & iostream workflow 2018-10-17 22:19:03 +03:00
visibleregion.h Automatically convert to c++11 using clan-tidy 2018-09-22 23:42:02 +03:00