CelestiaContent/revisions.txt

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Celestia Revision History
-------------------------
1.00
* Initial public release
1.01
* Added more realistic and aesthetically pleasing ring illumination function
* Made planets project shadows onto their rings (requires multitexturing)
* Detect and use ARB_multitexture extension
* Some configuration parameters now read from a file
* Support for multiple solar system catalog files
* Split solar system files into solarsys.ssc and extrasolar.ssc
* Added Help/License menu
* Added simple camera orbit mode
* Fixed up parsing and printing of catalog numbers--still kludgy though
1.02
* Made Celestia icon appear in corner of window. Whee.
* Fixed an extremely subtle numerical precision bug which manifested itself in
a number of ways: jittering when following small objects, incorrect
targeting of small objects with goto, occasional flashes when closely
approaching an object, and probably other things as well.
* Reversed rotation directions when orbiting--it's much more intuitive now
* Added an exponential dolly capability to the camera
* Double-clicking will now center on the selected object
* Fixed bug in elliptical orbit calculation
* When orbits are displayed, the Orbit for the selected object is highlighted
* Incorporated Scott Hudson's asteroid geometry data for Toutatis, Kleopatra,
and Geographos.
* Fixed problems with disappearing labels and with misplaced labels for
extrasolar planets
* Eliminated 'sticking' when mouse buttons released outside of Celestia window
* Added Real Time option to Time menu
* Reversed planet rotation direction so it's correct. Oops.
* Added about a dozen extrasolar systems from Jean Schneider's catalog
* Create two new textures for extrasolar planets
* Moved Selection class outside of Simulation, as it's generally useful
1.03
* Rotating the camera is now more responsive to mouse movement
* 'Infinite mouse' hack allows rotating and dollying without having to pick up
the mouse and reposition the cursor in the window
* Fixed z ordering for planets and satellites so small that they only appear
as points. Small satellites will no longer get obscured by planets they're
in front of.
* Apparent magnitude calculation for planets now takes into account phase
* At close range, stars are now rendered as textured sphere meshes.
* Choosing stars by catalog number no longer selects a star even when the specified
star doesn't exist.
* Added labels for stars; the list of labelled stars is read from celestia.cfg
* Cleaned up vecmath.h, added consts and reference parameters where appropriate
* Cleaned up StarNameDatabase
1.04
* Start out at the moon instead of in deep space
* Made picking of planets work properly for planets with disc sizes greater than one
pixel.
* Added call to glDeleteTextures to Texture class destructor
* Added bump mapping. Uses DOT3 bump mapping and only works on GeForce cards
right now.
* Enabled user control of per-pixel lighting.
* Menu checked state for label options synced with renderer state.
* Added a context menu that appears when an object is right clicked.
* Celestia now uses texture coordinates from 3DS files
* Added 3DS model of Eros based on NEAR laser rangefinder data
* Added 3DS models of Deimos, Phobos, and numerous other asteroids and
small moons based on Phil Stooke's models
* Replaced TriangleList class with much more flexible VertexList
* Introduced support for compressed textures; texture compression is specified
on a per texture basis in .ssc files.
* Added a reverse time option
* Added an OpenGL Driver Info item to the help menu