15 lines
333 B
GLSL
15 lines
333 B
GLSL
#version 120
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uniform float pixelSize;
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uniform float s, c;
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uniform float x0, y0;
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uniform vec3 u, v;
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void main(void)
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{
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float x = gl_Vertex.x * pixelSize;
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float y = gl_Vertex.y * pixelSize;
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vec3 pos = (x * c - y * s + x0) * u + (x * s + y * c + y0) * v;
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gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1.0f);
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}
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