CelestiaContent/src/celutil/windirectory.cpp

109 lines
2.3 KiB
C++

// windirectory.cpp
//
// Copyright (C) 2002, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include <iostream>
#include <utility>
#include <windows.h>
#include "directory.h"
using namespace std;
class WindowsDirectory : public Directory
{
public:
WindowsDirectory(std::string /*_dirname*/);
~WindowsDirectory() override;
bool nextFile(std::string& /*filename*/) override;
enum {
DirGood = 0,
DirBad = 1
};
private:
string dirname;
string searchName;
int status;
HANDLE searchHandle;
};
WindowsDirectory::WindowsDirectory(std::string _dirname) :
dirname(std::move(_dirname)),
status(DirGood),
searchHandle(INVALID_HANDLE_VALUE)
{
searchName = dirname + string("\\*");
// Check to make sure that this file is a directory
}
WindowsDirectory::~WindowsDirectory()
{
if (searchHandle != INVALID_HANDLE_VALUE)
FindClose(searchHandle);
searchHandle = nullptr;
}
bool WindowsDirectory::nextFile(std::string& filename)
{
WIN32_FIND_DATAA findData;
if (status != DirGood)
return false;
if (searchHandle == INVALID_HANDLE_VALUE)
{
searchHandle = FindFirstFileA(const_cast<char*>(searchName.c_str()),
&findData);
if (searchHandle == INVALID_HANDLE_VALUE)
{
status = DirBad;
return false;
}
filename = findData.cFileName;
return true;
}
else
{
if (FindNextFileA(searchHandle, &findData))
{
filename = findData.cFileName;
return true;
}
status = DirBad;
return false;
}
}
Directory* OpenDirectory(const std::string& dirname)
{
return new WindowsDirectory(dirname);
}
bool IsDirectory(const std::string& filename)
{
DWORD attr = GetFileAttributesA(const_cast<char*>(filename.c_str()));
if (attr == 0xffffffff)
return false;
return ((attr & FILE_ATTRIBUTE_DIRECTORY) != 0);
}
std::string WordExp(const std::string& filename) {
return filename;
}