CelestiaContent/src/3dschunk.h

59 lines
1.9 KiB
C

// 3dschunk.h
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _3DSCHUNK_H_
#define _3DSCHUNK_H_
enum M3DChunkType
{
M3DCHUNK_NULL = 0x0000,
M3DCHUNK_VERSION = 0x0002,
M3DCHUNK_COLOR_FLOAT = 0x0010,
M3DCHUNK_COLOR_24 = 0x0011,
M3DCHUNK_LIN_COLOR_F = 0x0013,
M3DCHUNK_INT_PERCENTAGE = 0x0030,
M3DCHUNK_FLOAT_PERCENTAGE = 0x0031,
M3DCHUNK_MASTER_SCALE = 0x0100,
M3DCHUNK_BACKGROUND_COLOR = 0x1200,
M3DCHUNK_MESHDATA = 0x3d3d,
M3DCHUNK_MESH_VERSION = 0x3d3e,
M3DCHUNK_NAMED_OBJECT = 0x4000,
M3DCHUNK_TRIANGLE_MESH = 0x4100,
M3DCHUNK_POINT_ARRAY = 0x4110,
M3DCHUNK_POINT_FLAG_ARRAY = 0x4111,
M3DCHUNK_FACE_ARRAY = 0x4120,
M3DCHUNK_MESH_MATERIAL_GROUP = 0x4130,
M3DCHUNK_MESH_TEXTURE_COORDS = 0x4140,
M3DCHUNK_MESH_SMOOTH_GROUP = 0x4150,
M3DCHUNK_MESH_MATRIX = 0x4160,
M3DCHUNK_MAGIC = 0x4d4d,
M3DCHUNK_MATERIAL_NAME = 0xa000,
M3DCHUNK_MATERIAL_AMBIENT = 0xa010,
M3DCHUNK_MATERIAL_DIFFUSE = 0xa020,
M3DCHUNK_MATERIAL_SPECULAR = 0xa030,
M3DCHUNK_MATERIAL_SHININESS = 0xa040,
M3DCHUNK_MATERIAL_SHIN2PCT = 0xa041,
M3DCHUNK_MATERIAL_TRANSPARENCY = 0xa050,
M3DCHUNK_MATERIAL_XPFALL = 0xa052,
M3DCHUNK_MATERIAL_REFBLUR = 0xa053,
M3DCHUNK_MATERIAL_SELF_ILLUM = 0xa084,
M3DCHUNK_MATERIAL_WIRESIZE = 0xa087,
M3DCHUNK_MATERIAL_XPFALLIN = 0xa08a,
M3DCHUNK_MATERIAL_SHADING = 0xa100,
M3DCHUNK_MATERIAL_ENTRY = 0xafff,
M3DCHUNK_KFDATA = 0xb000,
};
#endif // _3DSCHUNK_H_