CelestiaContent/src/gl.h

33 lines
844 B
C

// gl.h
//
// Why is this file necessary? Because Microsoft requires us to include
// windows.h before including the GL headers, even though GL is a
// cross-platform API. So, we encapsulate the resulting ifdef nonsense
// in this file.
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _GL_H_
#define _GL_H_
#ifdef _MSC_VER
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#endif // _MSC_VER
#include <GL/gl.h>
#include <GL/glu.h>
#endif // _GL_H_