33 lines
844 B
C
33 lines
844 B
C
// gl.h
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//
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// Why is this file necessary? Because Microsoft requires us to include
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// windows.h before including the GL headers, even though GL is a
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// cross-platform API. So, we encapsulate the resulting ifdef nonsense
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// in this file.
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//
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// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#ifndef _GL_H_
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#define _GL_H_
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#ifdef _MSC_VER
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#endif // _MSC_VER
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif // _GL_H_
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