CelestiaContent/src/parser.cpp

525 lines
9.9 KiB
C++

// parser.cpp
//
// Copyright (C) 2001 Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include "parser.h"
/****** Value method implementations *******/
Value::Value(double d)
{
type = NumberType;
data.d = d;
}
Value::Value(string s)
{
type = StringType;
data.s = new string(s);
}
Value::Value(Array* a)
{
type = ArrayType;
data.a = a;
}
Value::Value(Hash* h)
{
type = HashType;
data.h = h;
}
Value::Value(bool b)
{
type = BooleanType;
data.d = b ? 1.0 : 0.0;
}
Value::~Value()
{
if (type == StringType)
{
delete data.s;
}
else if (type == ArrayType)
{
if (data.a != NULL)
{
for (int i = 0; i < data.a->size(); i++)
delete (*data.a)[i];
delete data.a;
}
}
else if (type == HashType)
{
if (data.h != NULL)
{
#if 0
Hash::iterator iter = data.h->begin();
while (iter != data.h->end())
{
delete iter->second;
iter++;
}
#endif
delete data.h;
}
}
}
Value::ValueType Value::getType() const
{
return type;
}
double Value::getNumber() const
{
// ASSERT(type == NumberType);
return data.d;
}
string Value::getString() const
{
// ASSERT(type == StringType);
return *data.s;
}
Array* Value::getArray() const
{
// ASSERT(type == ArrayType);
return data.a;
}
Hash* Value::getHash() const
{
// ASSERT(type == HashType);
return data.h;
}
bool Value::getBoolean() const
{
// ASSERT(type == BooleanType);
return (data.d != 0.0);
}
/****** Parser method implementation ******/
Parser::Parser(Tokenizer* _tokenizer) :
tokenizer(_tokenizer)
{
}
Array* Parser::readArray()
{
Tokenizer::TokenType tok = tokenizer->nextToken();
if (tok != Tokenizer::TokenBeginArray)
{
tokenizer->pushBack();
return NULL;
}
Array* array = new Array();
Value* v = readValue();
while (v != NULL)
{
array->insert(array->end(), v);
v = readValue();
}
tok = tokenizer->nextToken();
if (tok != Tokenizer::TokenEndArray)
{
tokenizer->pushBack();
delete array;
return NULL;
}
return array;
}
#if 0
Hash* Parser::readHash()
{
Tokenizer::TokenType tok = tokenizer->nextToken();
if (tok != Tokenizer::TokenBeginGroup)
{
tokenizer->pushBack();
return NULL;
}
Hash* hash = new Hash();
tok = tokenizer->nextToken();
while (tok != Tokenizer::TokenEndGroup)
{
if (tok != Tokenizer::TokenName)
{
tokenizer->pushBack();
delete hash;
return NULL;
}
string name = tokenizer->getNameValue();
Value* value = readValue();
if (value == NULL)
{
delete hash;
return NULL;
}
hash->insert(Hash::value_type(name, value));
tok = tokenizer->nextToken();
}
return hash;
}
#endif
Hash* Parser::readHash()
{
Tokenizer::TokenType tok = tokenizer->nextToken();
if (tok != Tokenizer::TokenBeginGroup)
{
tokenizer->pushBack();
return NULL;
}
Hash* hash = new Hash();
tok = tokenizer->nextToken();
while (tok != Tokenizer::TokenEndGroup)
{
if (tok != Tokenizer::TokenName)
{
tokenizer->pushBack();
delete hash;
return NULL;
}
string name = tokenizer->getNameValue();
Value* value = readValue();
if (value == NULL)
{
delete hash;
return NULL;
}
hash->addValue(name, *value);
tok = tokenizer->nextToken();
}
return hash;
}
Value* Parser::readValue()
{
Tokenizer::TokenType tok = tokenizer->nextToken();
switch (tok)
{
case Tokenizer::TokenNumber:
return new Value(tokenizer->getNumberValue());
case Tokenizer::TokenString:
return new Value(tokenizer->getStringValue());
case Tokenizer::TokenName:
if (tokenizer->getNameValue() == "false")
return new Value(false);
else if (tokenizer->getNameValue() == "true")
return new Value(true);
else
{
tokenizer->pushBack();
return NULL;
}
case Tokenizer::TokenBeginArray:
tokenizer->pushBack();
{
Array* array = readArray();
if (array == NULL)
return NULL;
else
return new Value(array);
}
case Tokenizer::TokenBeginGroup:
tokenizer->pushBack();
{
Hash* hash = readHash();
if (hash == NULL)
return NULL;
else
return new Value(hash);
}
default:
tokenizer->pushBack();
return NULL;
}
}
#if 0
// TODO: Move all these get* functions into a Hash class.
bool getNumber(Hash* h, string name, double& val)
{
Hash::iterator iter = h->find(name);
if (iter == h->end())
return false;
Value* v = iter->second;
if (v->getType() != Value::NumberType)
return false;
val = v->getNumber();
return true;
}
bool getNumber(Hash* h, string name, float& val)
{
double dval;
if (!getNumber(h, name, dval))
{
return false;
}
else
{
val = (float) dval;
return true;
}
}
bool getString(Hash* h, string name, string& val)
{
Hash::iterator iter = h->find(name);
if (iter == h->end())
return false;
Value* v = iter->second;
if (v->getType() != Value::StringType)
return false;
val = v->getString();
return true;
}
bool getBoolean(Hash* h, string name, bool& val)
{
Hash::iterator iter = h->find(name);
if (iter == h->end())
return false;
Value* v = iter->second;
if (v->getType() != Value::BooleanType)
return false;
val = v->getBoolean();
return true;
}
bool getVector(Hash* h, string name, Vec3d& val)
{
Hash::iterator iter = h->find(name);
if (iter == h->end())
return false;
Value* v = iter->second;
if (v->getType() != Value::ArrayType)
return false;
Array* arr = v->getArray();
if (arr->size() != 3)
return false;
Value* x = (*arr)[0];
Value* y = (*arr)[1];
Value* z = (*arr)[2];
if (x->getType() != Value::NumberType ||
y->getType() != Value::NumberType ||
z->getType() != Value::NumberType)
return false;
val = Vec3d((float) x->getNumber(),
(float) y->getNumber(),
(float) z->getNumber());
return true;
}
bool getVector(Hash* h, string name, Vec3f& val)
{
Vec3d vecVal;
if (!getVector(h, name, vecVal))
return false;
val = Vec3f((float) vecVal.x, (float) vecVal.y, (float) vecVal.z);
return true;
}
bool getColor(Hash* h, string name, Color& val)
{
Vec3d vecVal;
if (!getVector(h, name, vecVal))
return false;
val = Color((float) vecVal.x, (float) vecVal.y, (float) vecVal.z);
return true;
}
#endif
AssociativeArray::AssociativeArray()
{
}
AssociativeArray::~AssociativeArray()
{
#if 0
Hash::iterator iter = data.h->begin();
while (iter != data.h->end())
{
delete iter->second;
iter++;
}
#endif
for (map<string, Value*>::iterator iter = assoc.begin(); iter != assoc.end(); iter++)
delete iter->second;
}
Value* AssociativeArray::getValue(string key) const
{
map<string, Value*>::const_iterator iter = assoc.find(key);
if (iter == assoc.end())
return NULL;
else
return iter->second;
}
void AssociativeArray::addValue(string key, Value& val)
{
assoc.insert(map<string, Value*>::value_type(key, &val));
}
bool AssociativeArray::getNumber(string key, double& val) const
{
Value* v = getValue(key);
if (v == NULL || v->getType() != Value::NumberType)
return false;
val = v->getNumber();
return true;
}
bool AssociativeArray::getNumber(string key, float& val) const
{
double dval;
if (!getNumber(key, dval))
{
return false;
}
else
{
val = (float) dval;
return true;
}
}
bool AssociativeArray::getString(string key, string& val) const
{
Value* v = getValue(key);
if (v == NULL || v->getType() != Value::StringType)
return false;
val = v->getString();
return true;
}
bool AssociativeArray::getBoolean(string key, bool& val) const
{
Value* v = getValue(key);
if (v == NULL || v->getType() != Value::BooleanType)
return false;
val = v->getBoolean();
return true;
}
bool AssociativeArray::getVector(string key, Vec3d& val) const
{
Value* v = getValue(key);
if (v == NULL || v->getType() != Value::ArrayType)
return false;
Array* arr = v->getArray();
if (arr->size() != 3)
return false;
Value* x = (*arr)[0];
Value* y = (*arr)[1];
Value* z = (*arr)[2];
if (x->getType() != Value::NumberType ||
y->getType() != Value::NumberType ||
z->getType() != Value::NumberType)
return false;
val = Vec3d((float) x->getNumber(),
(float) y->getNumber(),
(float) z->getNumber());
return true;
}
bool AssociativeArray::getVector(string key, Vec3f& val) const
{
Vec3d vecVal;
if (!getVector(key, vecVal))
return false;
val = Vec3f((float) vecVal.x, (float) vecVal.y, (float) vecVal.z);
return true;
}
bool AssociativeArray::getColor(string key, Color& val) const
{
Vec3d vecVal;
if (!getVector(key, vecVal))
return false;
val = Color((float) vecVal.x, (float) vecVal.y, (float) vecVal.z);
return true;
}