CelestiaContent/src/simulation.h

151 lines
3.5 KiB
C++

// simulation.h
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _SIMULATION_H_
#define _SIMULATION_H_
#include <vector>
#include "vecmath.h"
#include "quaternion.h"
#include "texture.h"
#include "console.h"
#include "mesh.h"
#include "stardb.h"
#include "visstars.h"
#include "solarsys.h"
#include "texmanager.h"
#include "render.h"
class Simulation
{
public:
Simulation();
~Simulation();
void setTime(double t); // Time in seconds
void update(double dt);
void render(Renderer&);
Selection pickObject(Vec3f pickRay);
void setStarDatabase(StarDatabase* db,
SolarSystemCatalog* catalog);
// Methods for moving the observer
// TODO: Fix up this ancient and stupid interface
void applyForce(Vec3f force, float dt);
void applyForceRelativeToOrientation(Vec3f force, float dt);
Quatf getOrientation();
void setOrientation(Quatf q);
void orbit(Quatf q);
void changeOrbitDistance(float d);
void setTargetSpeed(float s);
float getTargetSpeed();
Selection getSelection() const;
void setSelection(const Selection&);
void selectStar(uint32);
void selectPlanet(int);
void selectBody(string s);
void gotoSelection();
void centerSelection();
void follow();
SolarSystem* getNearestSolarSystem() const;
void setTimeScale(double);
double getTimeScale();
int getHUDDetail() const;
void setHUDDetail(int);
void typeChar(char c);
enum ObserverMode {
Free = 0,
Travelling = 1,
Following = 2,
Tracking = 3,
};
void setObserverMode(ObserverMode);
ObserverMode getObserverMode() const;
private:
// Class-specific types
typedef struct
{
double duration;
double startTime;
UniversalCoord from;
UniversalCoord to;
UniversalCoord initialFocus;
UniversalCoord finalFocus;
Vec3f up;
} JourneyParams;
typedef struct
{
Body* body;
Star* sun;
Vec3d offset;
} FollowParams;
private:
SolarSystem* getSolarSystem(Star* star);
Star* getSun(Body* body);
UniversalCoord getSelectionPosition(Selection& sel, double when);
Selection pickPlanet(Observer& observer,
Star& sun,
SolarSystem& solarSystem,
Vec3f pickRay);
Selection pickStar(Vec3f pickRay);
void computeGotoParameters(Selection& sel, JourneyParams& jparams);
void computeCenterParameters(Selection& sel, JourneyParams& jparams);
void displaySelectionInfo(Console&);
private:
double realTime;
double simTime;
double timeScale;
string typedText;
StarDatabase* stardb;
SolarSystemCatalog* solarSystemCatalog;
VisibleStarSet* visibleStars;
SolarSystem* closestSolarSystem;
Star* selectedStar;
Body* selectedBody;
Selection selection;
int selectedPlanet;
Observer observer;
double targetSpeed;
Vec3d targetVelocity;
Vec3d initialVelocity;
double beginAccelTime;
ObserverMode observerMode;
bool travelling;
bool following;
JourneyParams journey;
FollowParams followInfo;
int hudDetail;
};
#endif // SIMULATION_H_