CelestiaContent/src/trilist.h

61 lines
1.3 KiB
C++

// trilist.h
//
// Copyright (C) 2001, Chris Laurel
//
// A very simple triangle list class for quickie OpenGL programs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _TRILIST_H_
#define _TRILIST_H_
#include "vecmath.h"
#include "aabox.h"
class TriangleList
{
public:
TriangleList();
~TriangleList();
void clear();
void addTriangle(Point3f&, Vec3f&,
Point3f&, Vec3f&,
Point3f&, Vec3f&);
void addTriangle(Point3f&, Point3f&, Point3f&, Vec3f&);
void addTriangle(Point3f&, Point3f&, Point3f&);
void render();
int triangleCount();
Vec3f getColor() const;
void setColor(Vec3f);
void setColorMode(int);
// Apply a translation and uniform scale to the vertices
void transform(Vec3f move, float scale);
AxisAlignedBox getBoundingBox();
private:
// Override the default copy constructor
TriangleList(TriangleList& tl) {};
private:
int nTriangles;
int maxTriangles;
float *vertices;
float *normals;
int colorMode;
Vec3f color;
bool bboxValid;
AxisAlignedBox bbox;
};
#endif // _TRILIST_H_