CelestiaContent/src/celestia/celx.cpp

1941 lines
55 KiB
C++

// celx.cpp
//
// Copyright (C) 2003-2008, the Celestia Development Team
// Original version by Chris Laurel <claurel@gmail.com>
//
// Lua script extensions for Celestia.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include <config.h>
#include <cassert>
#include <ctime>
#include <map>
#include <celengine/astro.h>
#include <celengine/asterism.h>
#include "cmdparser.h"
#include <celengine/execenv.h>
#include "execution.h"
#include <celengine/timeline.h>
#include <celengine/timelinephase.h>
#include <fmt/printf.h>
#include "imagecapture.h"
#include "url.h"
#include "celx.h"
#include "celx_internal.h"
#include "celx_misc.h"
#include "celx_vector.h"
#include "celx_rotation.h"
#include "celx_position.h"
#include "celx_frame.h"
#include "celx_phase.h"
#include "celx_object.h"
#include "celx_observer.h"
#include "celx_celestia.h"
#include "celx_gl.h"
#include "celx_category.h"
// Older gcc versions used <strstream> instead of <sstream>.
// This has been corrected in GCC 3.2, but name clashing must
// be avoided
#ifdef __GNUC__
#undef min
#undef max
#endif
#include <sstream>
#include <utility>
#include "celx.h"
#include "celestiacore.h"
using namespace Eigen;
using namespace std;
const char* CelxLua::ClassNames[] =
{
"class_celestia",
"class_observer",
"class_object",
"class_vec3",
"class_matrix",
"class_rotation",
"class_position",
"class_frame",
"class_celscript",
"class_font",
"class_image",
"class_texture",
"class_phase",
"class_category"
};
CelxLua::FlagMap64 CelxLua::RenderFlagMap;
CelxLua::FlagMap CelxLua::LabelFlagMap;
CelxLua::FlagMap64 CelxLua::LocationFlagMap;
CelxLua::FlagMap CelxLua::BodyTypeMap;
CelxLua::FlagMap CelxLua::OverlayElementMap;
CelxLua::FlagMap CelxLua::OrbitVisibilityMap;
CelxLua::ColorMap CelxLua::LineColorMap;
CelxLua::ColorMap CelxLua::LabelColorMap;
bool CelxLua::mapsInitialized = false;
#define CLASS(i) ClassNames[(i)]
// Maximum timeslice a script may run without
// returning control to celestia
static const double MaxTimeslice = 5.0;
// names of callback-functions in Lua:
const char* KbdCallback = "celestia_keyboard_callback";
const char* CleanupCallback = "celestia_cleanup_callback";
const char* EventHandlers = "celestia_event_handlers";
const char* KeyHandler = "key";
const char* TickHandler = "tick";
const char* MouseDownHandler = "mousedown";
const char* MouseUpHandler = "mouseup";
#if LUA_VERSION_NUM < 503
int lua_isinteger(lua_State *L, int index)
{
if (lua_type(L, index) == LUA_TNUMBER)
{
if (lua_tonumber(L, index) == lua_tointeger(L, index))
return 1;
}
return 0;
}
#endif
// Initialize various maps from named keywords to numeric flags used within celestia:
void CelxLua::initRenderFlagMap()
{
RenderFlagMap["orbits"] = Renderer::ShowOrbits;
RenderFlagMap["fadingorbits"] = Renderer::ShowFadingOrbits;
RenderFlagMap["cloudmaps"] = Renderer::ShowCloudMaps;
RenderFlagMap["constellations"] = Renderer::ShowDiagrams;
RenderFlagMap["galaxies"] = Renderer::ShowGalaxies;
RenderFlagMap["globulars"] = Renderer::ShowGlobulars;
RenderFlagMap["planets"] = Renderer::ShowPlanets;
RenderFlagMap["dwarfplanets"] = Renderer::ShowDwarfPlanets;
RenderFlagMap["moons"] = Renderer::ShowMoons;
RenderFlagMap["minormoons"] = Renderer::ShowMinorMoons;
RenderFlagMap["asteroids"] = Renderer::ShowAsteroids;
RenderFlagMap["comets"] = Renderer::ShowComets;
RenderFlagMap["spasecrafts"] = Renderer::ShowSpacecrafts;
RenderFlagMap["stars"] = Renderer::ShowStars;
RenderFlagMap["nightmaps"] = Renderer::ShowNightMaps;
RenderFlagMap["eclipseshadows"] = Renderer::ShowEclipseShadows;
RenderFlagMap["planetrings"] = Renderer::ShowPlanetRings;
RenderFlagMap["ringshadows"] = Renderer::ShowRingShadows;
RenderFlagMap["comettails"] = Renderer::ShowCometTails;
RenderFlagMap["boundaries"] = Renderer::ShowBoundaries;
RenderFlagMap["markers"] = Renderer::ShowMarkers;
RenderFlagMap["automag"] = Renderer::ShowAutoMag;
RenderFlagMap["atmospheres"] = Renderer::ShowAtmospheres;
RenderFlagMap["grid"] = Renderer::ShowCelestialSphere;
RenderFlagMap["equatorialgrid"] = Renderer::ShowCelestialSphere;
RenderFlagMap["galacticgrid"] = Renderer::ShowGalacticGrid;
RenderFlagMap["eclipticgrid"] = Renderer::ShowEclipticGrid;
RenderFlagMap["horizontalgrid"] = Renderer::ShowHorizonGrid;
RenderFlagMap["smoothlines"] = Renderer::ShowSmoothLines;
RenderFlagMap["partialtrajectories"] = Renderer::ShowPartialTrajectories;
RenderFlagMap["nebulae"] = Renderer::ShowNebulae;
RenderFlagMap["openclusters"] = Renderer::ShowOpenClusters;
RenderFlagMap["cloudshadows"] = Renderer::ShowCloudShadows;
RenderFlagMap["ecliptic"] = Renderer::ShowEcliptic;
}
void CelxLua::initLabelFlagMap()
{
LabelFlagMap["planets"] = Renderer::PlanetLabels;
LabelFlagMap["dwarfplanets"] = Renderer::DwarfPlanetLabels;
LabelFlagMap["moons"] = Renderer::MoonLabels;
LabelFlagMap["minormoons"] = Renderer::MinorMoonLabels;
LabelFlagMap["spacecraft"] = Renderer::SpacecraftLabels;
LabelFlagMap["asteroids"] = Renderer::AsteroidLabels;
LabelFlagMap["comets"] = Renderer::CometLabels;
LabelFlagMap["constellations"] = Renderer::ConstellationLabels;
LabelFlagMap["stars"] = Renderer::StarLabels;
LabelFlagMap["galaxies"] = Renderer::GalaxyLabels;
LabelFlagMap["globulars"] = Renderer::GlobularLabels;
LabelFlagMap["locations"] = Renderer::LocationLabels;
LabelFlagMap["nebulae"] = Renderer::NebulaLabels;
LabelFlagMap["openclusters"] = Renderer::OpenClusterLabels;
LabelFlagMap["i18nconstellations"] = Renderer::I18nConstellationLabels;
}
void CelxLua::initBodyTypeMap()
{
BodyTypeMap["Planet"] = Body::Planet;
BodyTypeMap["DwarfPlanet"] = Body::DwarfPlanet;
BodyTypeMap["Moon"] = Body::Moon;
BodyTypeMap["MinorMoon"] = Body::MinorMoon;
BodyTypeMap["Asteroid"] = Body::Asteroid;
BodyTypeMap["Comet"] = Body::Comet;
BodyTypeMap["Spacecraft"] = Body::Spacecraft;
BodyTypeMap["Invisible"] = Body::Invisible;
BodyTypeMap["Star"] = Body::Stellar;
BodyTypeMap["Unknown"] = Body::Unknown;
}
void CelxLua::initLocationFlagMap()
{
LocationFlagMap["city"] = Location::City;
LocationFlagMap["observatory"] = Location::Observatory;
LocationFlagMap["landingsite"] = Location::LandingSite;
LocationFlagMap["crater"] = Location::Crater;
LocationFlagMap["vallis"] = Location::Vallis;
LocationFlagMap["mons"] = Location::Mons;
LocationFlagMap["planum"] = Location::Planum;
LocationFlagMap["chasma"] = Location::Chasma;
LocationFlagMap["patera"] = Location::Patera;
LocationFlagMap["mare"] = Location::Mare;
LocationFlagMap["rupes"] = Location::Rupes;
LocationFlagMap["tessera"] = Location::Tessera;
LocationFlagMap["regio"] = Location::Regio;
LocationFlagMap["chaos"] = Location::Chaos;
LocationFlagMap["terra"] = Location::Terra;
LocationFlagMap["volcano"] = Location::EruptiveCenter;
LocationFlagMap["astrum"] = Location::Astrum;
LocationFlagMap["corona"] = Location::Corona;
LocationFlagMap["dorsum"] = Location::Dorsum;
LocationFlagMap["fossa"] = Location::Fossa;
LocationFlagMap["catena"] = Location::Catena;
LocationFlagMap["mensa"] = Location::Mensa;
LocationFlagMap["rima"] = Location::Rima;
LocationFlagMap["undae"] = Location::Undae;
LocationFlagMap["tholus"] = Location::Tholus;
LocationFlagMap["reticulum"] = Location::Reticulum;
LocationFlagMap["planitia"] = Location::Planitia;
LocationFlagMap["linea"] = Location::Linea;
LocationFlagMap["fluctus"] = Location::Fluctus;
LocationFlagMap["farrum"] = Location::Farrum;
LocationFlagMap["insula"] = Location::Insula;
LocationFlagMap["albedo"] = Location::Albedo;
LocationFlagMap["arcus"] = Location::Arcus;
LocationFlagMap["cavus"] = Location::Cavus;
LocationFlagMap["colles"] = Location::Colles;
LocationFlagMap["facula"] = Location::Facula;
LocationFlagMap["flexus"] = Location::Flexus;
LocationFlagMap["flumen"] = Location::Flumen;
LocationFlagMap["fretum"] = Location::Fretum;
LocationFlagMap["labes"] = Location::Labes;
LocationFlagMap["labyrinthus"] = Location::Labyrinthus;
LocationFlagMap["lacuna"] = Location::Lacuna;
LocationFlagMap["lacus"] = Location::Lacus;
LocationFlagMap["largeringed"] = Location::LargeRinged;
LocationFlagMap["lenticula"] = Location::Lenticula;
LocationFlagMap["lingula"] = Location::Lingula;
LocationFlagMap["macula"] = Location::Macula;
LocationFlagMap["oceanus"] = Location::Oceanus;
LocationFlagMap["palus"] = Location::Palus;
LocationFlagMap["plume"] = Location::Plume;
LocationFlagMap["promontorium"] = Location::Promontorium;
LocationFlagMap["satellite"] = Location::Satellite;
LocationFlagMap["scopulus"] = Location::Scopulus;
LocationFlagMap["serpens"] = Location::Serpens;
LocationFlagMap["sinus"] = Location::Sinus;
LocationFlagMap["sulcus"] = Location::Sulcus;
LocationFlagMap["vastitas"] = Location::Vastitas;
LocationFlagMap["virga"] = Location::Virga;
LocationFlagMap["other"] = Location::Other;
LocationFlagMap["saxum"] = Location::Saxum;
LocationFlagMap["capital"] = Location::Capital;
LocationFlagMap["cosmodrome"] = Location::Cosmodrome;
LocationFlagMap["ring"] = Location::Ring;
LocationFlagMap["historical"] = Location::Historical;
}
void CelxLua::initOverlayElementMap()
{
OverlayElementMap["Time"] = CelestiaCore::ShowTime;
OverlayElementMap["Velocity"] = CelestiaCore::ShowVelocity;
OverlayElementMap["Selection"] = CelestiaCore::ShowSelection;
OverlayElementMap["Frame"] = CelestiaCore::ShowFrame;
}
void CelxLua::initOrbitVisibilityMap()
{
OrbitVisibilityMap["never"] = Body::NeverVisible;
OrbitVisibilityMap["normal"] = Body::UseClassVisibility;
OrbitVisibilityMap["always"] = Body::AlwaysVisible;
}
void CelxLua::initLabelColorMap()
{
LabelColorMap["stars"] = &Renderer::StarLabelColor;
LabelColorMap["planets"] = &Renderer::PlanetLabelColor;
LabelColorMap["dwarfplanets"] = &Renderer::DwarfPlanetLabelColor;
LabelColorMap["moons"] = &Renderer::MoonLabelColor;
LabelColorMap["minormoons"] = &Renderer::MinorMoonLabelColor;
LabelColorMap["asteroids"] = &Renderer::AsteroidLabelColor;
LabelColorMap["comets"] = &Renderer::CometLabelColor;
LabelColorMap["spacecraft"] = &Renderer::SpacecraftLabelColor;
LabelColorMap["locations"] = &Renderer::LocationLabelColor;
LabelColorMap["galaxies"] = &Renderer::GalaxyLabelColor;
LabelColorMap["globulars"] = &Renderer::GlobularLabelColor;
LabelColorMap["nebulae"] = &Renderer::NebulaLabelColor;
LabelColorMap["openclusters"] = &Renderer::OpenClusterLabelColor;
LabelColorMap["constellations"] = &Renderer::ConstellationLabelColor;
LabelColorMap["equatorialgrid"] = &Renderer::EquatorialGridLabelColor;
LabelColorMap["galacticgrid"] = &Renderer::GalacticGridLabelColor;
LabelColorMap["eclipticgrid"] = &Renderer::EclipticGridLabelColor;
LabelColorMap["horizontalgrid"] = &Renderer::HorizonGridLabelColor;
LabelColorMap["planetographicgrid"] = &Renderer::PlanetographicGridLabelColor;
}
void CelxLua::initLineColorMap()
{
LineColorMap["starorbits"] = &Renderer::StarOrbitColor;
LineColorMap["planetorbits"] = &Renderer::PlanetOrbitColor;
LineColorMap["dwarfplanetorbits"]= &Renderer::DwarfPlanetOrbitColor;
LineColorMap["moonorbits"] = &Renderer::MoonOrbitColor;
LineColorMap["minormoonorbits"] = &Renderer::MinorMoonOrbitColor;
LineColorMap["asteroidorbits"] = &Renderer::AsteroidOrbitColor;
LineColorMap["cometorbits"] = &Renderer::CometOrbitColor;
LineColorMap["spacecraftorbits"] = &Renderer::SpacecraftOrbitColor;
LineColorMap["constellations"] = &Renderer::ConstellationColor;
LineColorMap["boundaries"] = &Renderer::BoundaryColor;
LineColorMap["equatorialgrid"] = &Renderer::EquatorialGridColor;
LineColorMap["galacticgrid"] = &Renderer::GalacticGridColor;
LineColorMap["eclipticgrid"] = &Renderer::EclipticGridColor;
LineColorMap["horizontalgrid"] = &Renderer::HorizonGridColor;
LineColorMap["planetographicgrid"] = &Renderer::PlanetographicGridColor;
LineColorMap["planetequator"] = &Renderer::PlanetEquatorColor;
LineColorMap["ecliptic"] = &Renderer::EclipticColor;
LineColorMap["selectioncursor"] = &Renderer::SelectionCursorColor;
}
static void openLuaLibrary(lua_State* l,
const char* name,
lua_CFunction func)
{
#if LUA_VERSION_NUM >= 502
luaL_requiref(l, name, func, 1);
#else
lua_pushcfunction(l, func);
lua_pushstring(l, name);
lua_call(l, 1, 0);
#endif
}
void CelxLua::initMaps()
{
if (!mapsInitialized)
{
initRenderFlagMap();
initLabelFlagMap();
initBodyTypeMap();
initLocationFlagMap();
initOverlayElementMap();
initOrbitVisibilityMap();
initLabelColorMap();
initLineColorMap();
}
mapsInitialized = true;
}
static void getField(lua_State* l, int index, const char* key)
{
// When we move to Lua 5.1, this will be replaced by:
// lua_getfield(l, index, key);
lua_pushstring(l, key);
#ifdef LUA_GLOBALSINDEX
if (index == LUA_GLOBALSINDEX) {
lua_gettable(l, index);
return;
}
#endif
if (index != LUA_REGISTRYINDEX)
lua_gettable(l, index - 1);
else
lua_gettable(l, index);
}
// Push a class name onto the Lua stack
void PushClass(lua_State* l, int id)
{
lua_pushlstring(l, CelxLua::ClassNames[id], strlen(CelxLua::ClassNames[id]));
}
// Set the class (metatable) of the object on top of the stack
void Celx_SetClass(lua_State* l, int id)
{
PushClass(l, id);
lua_rawget(l, LUA_REGISTRYINDEX);
if (lua_type(l, -1) != LUA_TTABLE)
cout << "Metatable for " << CelxLua::ClassNames[id] << " not found!\n";
if (lua_setmetatable(l, -2) == 0)
cout << "Error setting metatable for " << CelxLua::ClassNames[id] << '\n';
}
// Initialize the metatable for a class; sets the appropriate registry
// entries and __index, leaving the metatable on the stack when done.
void Celx_CreateClassMetatable(lua_State* l, int id)
{
lua_newtable(l);
PushClass(l, id);
lua_pushvalue(l, -2);
lua_rawset(l, LUA_REGISTRYINDEX); // registry.name = metatable
lua_pushvalue(l, -1);
PushClass(l, id);
lua_rawset(l, LUA_REGISTRYINDEX); // registry.metatable = name
lua_pushliteral(l, "__index");
lua_pushvalue(l, -2);
lua_rawset(l, -3);
}
// Register a class 'method' in the metatable (assumed to be on top of the stack)
void Celx_RegisterMethod(lua_State* l, const char* name, lua_CFunction fn)
{
lua_pushstring(l, name);
lua_pushvalue(l, -2);
lua_pushcclosure(l, fn, 1);
lua_settable(l, -3);
}
// Verify that an object at location index on the stack is of the
// specified class
bool Celx_istype(lua_State* l, int index, int id)
{
// get registry[metatable]
if (!lua_getmetatable(l, index))
return false;
lua_rawget(l, LUA_REGISTRYINDEX);
if (lua_type(l, -1) != LUA_TSTRING)
{
cout << "Celx_istype failed! Unregistered class.\n";
lua_pop(l, 1);
return false;
}
const char* classname = lua_tostring(l, -1);
lua_pop(l, 1);
return classname != nullptr && strcmp(classname, CelxLua::ClassNames[id]) == 0;
}
// Verify that an object at location index on the stack is of the
// specified class and return pointer to userdata
void* Celx_CheckUserData(lua_State* l, int index, int id)
{
if (Celx_istype(l, index, id))
return lua_touserdata(l, index);
return nullptr;
}
// Return the CelestiaCore object stored in the globals table
CelestiaCore* getAppCore(lua_State* l, FatalErrors fatalErrors)
{
lua_pushstring(l, "celestia-appcore");
lua_gettable(l, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(l, -1))
{
if (fatalErrors == NoErrors)
return nullptr;
lua_pushstring(l, "internal error: invalid appCore");
lua_error(l);
}
CelestiaCore* appCore = static_cast<CelestiaCore*>(lua_touserdata(l, -1));
lua_pop(l, 1);
return appCore;
}
LuaState::LuaState() :
timeout(MaxTimeslice)
{
state = luaL_newstate();
timer = new Timer();
screenshotCount = 0;
}
LuaState::~LuaState()
{
delete timer;
if (state != nullptr)
lua_close(state);
#if 0
if (costate != nullptr)
lua_close(costate);
#endif
}
lua_State* LuaState::getState() const
{
return state;
}
double LuaState::getTime() const
{
return timer->getTime();
}
// Check if the running script has exceeded its allowed timeslice
// and terminate it if it has:
static void checkTimeslice(lua_State* l, lua_Debug* /*ar*/)
{
lua_pushstring(l, "celestia-luastate");
lua_gettable(l, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(l, -1))
{
lua_pushstring(l, "Internal Error: Invalid table entry in checkTimeslice");
lua_error(l);
}
LuaState* luastate = static_cast<LuaState*>(lua_touserdata(l, -1));
if (luastate == nullptr)
{
lua_pushstring(l, "Internal Error: Invalid value in checkTimeslice");
lua_error(l);
return;
}
if (luastate->timesliceExpired())
{
const char* errormsg = "Timeout: script hasn't returned control to celestia (forgot to call wait()?)";
cerr << errormsg << "\n";
lua_pushstring(l, errormsg);
lua_error(l);
}
}
// allow the script to perform cleanup
void LuaState::cleanup()
{
if (ioMode == Asking)
{
// Restore renderflags:
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore != nullptr)
{
lua_pushstring(state, "celestia-savedrenderflags");
lua_gettable(state, LUA_REGISTRYINDEX);
if (lua_isuserdata(state, -1))
{
uint64_t* savedrenderflags = static_cast<uint64_t*>(lua_touserdata(state, -1));
appCore->getRenderer()->setRenderFlags(*savedrenderflags);
// now delete entry:
lua_pushstring(state, "celestia-savedrenderflags");
lua_pushnil(state);
lua_settable(state, LUA_REGISTRYINDEX);
}
lua_pop(state,1);
}
}
lua_getglobal(costate, CleanupCallback);
if (lua_isnil(costate, -1))
return;
timeout = getTime() + 1.0;
if (lua_pcall(costate, 0, 0, 0) != 0)
cerr << "Error while executing cleanup-callback: " << lua_tostring(costate, -1) << "\n";
}
bool LuaState::createThread()
{
// Initialize the coroutine which wraps the script
if (!(lua_isfunction(state, -1) && !lua_iscfunction(state, -1)))
{
// Should never happen; we manually set up the stack in C++
assert(0);
return false;
}
costate = lua_newthread(state);
if (costate == nullptr)
return false;
lua_sethook(costate, checkTimeslice, LUA_MASKCOUNT, 1000);
lua_pushvalue(state, -2);
lua_xmove(state, costate, 1); // move function from L to NL/
alive = true;
return true;
}
string LuaState::getErrorMessage()
{
if (lua_gettop(state) > 0 && lua_isstring(state, -1))
return lua_tostring(state, -1);
return "";
}
bool LuaState::timesliceExpired()
{
if (timeout < getTime())
{
// timeslice expired, make every instruction (including pcall) fail:
lua_sethook(costate, checkTimeslice, LUA_MASKCOUNT, 1);
return true;
}
return false;
}
static int resumeLuaThread(lua_State *L, lua_State *co, int narg)
{
int status;
//if (!lua_checkstack(co, narg))
// luaL_error(L, "too many arguments to resume");
lua_xmove(L, co, narg);
#if LUA_VERSION_NUM >= 502
status = lua_resume(co, nullptr, narg);
#else
status = lua_resume(co, narg);
#endif
if (status == 0 || status == LUA_YIELD)
{
int nres = lua_gettop(co);
//if (!lua_checkstack(L, narg))
// luaL_error(L, "too many results to resume");
lua_xmove(co, L, nres); // move yielded values
return nres;
}
lua_xmove(co, L, 1); // move error message
return -1; // error flag
}
bool LuaState::isAlive() const
{
return alive;
}
struct ReadChunkInfo
{
char* buf;
int bufSize;
istream* in;
};
static const char* readStreamChunk(lua_State* /*unused*/, void* udata, size_t* size)
{
assert(udata != nullptr);
if (udata == nullptr)
return nullptr;
auto* info = reinterpret_cast<ReadChunkInfo*>(udata);
assert(info->buf != nullptr);
assert(info->in != nullptr);
if (!info->in->good())
{
*size = 0;
return nullptr;
}
info->in->read(info->buf, info->bufSize);
streamsize nread = info->in->gcount();
*size = (size_t) nread;
if (nread == 0)
return nullptr;
return info->buf;
}
// Callback for CelestiaCore::charEntered.
// Returns true if keypress has been consumed
bool LuaState::charEntered(const char* c_p)
{
if (ioMode == Asking && getTime() > timeout)
{
int stackTop = lua_gettop(costate);
if (c_p[0] == 'y')
{
openLuaLibrary(costate, LUA_LOADLIBNAME, luaopen_package);
openLuaLibrary(costate, LUA_IOLIBNAME, luaopen_io);
openLuaLibrary(costate, LUA_OSLIBNAME, luaopen_os);
ioMode = IOAllowed;
}
else
{
ioMode = IODenied;
}
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == nullptr)
{
cerr << "ERROR: appCore not found\n";
return true;
}
appCore->setTextEnterMode(appCore->getTextEnterMode() & ~CelestiaCore::KbPassToScript);
appCore->showText("", 0, 0, 0, 0);
// Restore renderflags:
lua_pushstring(costate, "celestia-savedrenderflags");
lua_gettable(costate, LUA_REGISTRYINDEX);
if (lua_isuserdata(costate, -1))
{
uint64_t* savedrenderflags = static_cast<uint64_t*>(lua_touserdata(costate, -1));
appCore->getRenderer()->setRenderFlags(*savedrenderflags);
// now delete entry:
lua_pushstring(costate, "celestia-savedrenderflags");
lua_pushnil(costate);
lua_settable(costate, LUA_REGISTRYINDEX);
}
else
{
cerr << "Oops, expected savedrenderflags to be userdata\n";
}
lua_settop(costate,stackTop);
return true;
}
bool result = true;
lua_getglobal(costate, KbdCallback);
lua_pushstring(costate, c_p);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing keyboard-callback: " << lua_tostring(costate, -1) << "\n";
result = false;
}
else
{
if (lua_isboolean(costate, -1))
{
result = (lua_toboolean(costate, -1) != 0);
}
lua_pop(costate, 1);
}
return result;
}
// Returns true if a handler is registered for the key
bool LuaState::handleKeyEvent(const char* key)
{
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == nullptr)
return false;
// get the registered event table
getField(costate, LUA_REGISTRYINDEX, EventHandlers);
if (!lua_istable(costate, -1))
{
cerr << "Missing event handler table";
lua_pop(costate, 1);
return false;
}
bool handled = false;
getField(costate, -1, KeyHandler);
if (lua_isfunction(costate, -1))
{
lua_remove(costate, -2); // remove the key event table from the stack
lua_newtable(costate);
lua_pushstring(costate, "char");
lua_pushstring(costate, key); // the default key handler accepts the key name as an argument
lua_settable(costate, -3);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing keyboard callback: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
// Returns true if a handler is registered for the button event
bool LuaState::handleMouseButtonEvent(float x, float y, int button, bool down)
{
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == nullptr)
return false;
// get the registered event table
getField(costate, LUA_REGISTRYINDEX, EventHandlers);
if (!lua_istable(costate, -1))
{
cerr << "Missing event handler table";
lua_pop(costate, 1);
return false;
}
bool handled = false;
getField(costate, -1, down ? MouseDownHandler : MouseUpHandler);
if (lua_isfunction(costate, -1))
{
lua_remove(costate, -2); // remove the key event table from the stack
lua_newtable(costate);
lua_pushstring(costate, "button");
lua_pushnumber(costate, button);
lua_settable(costate, -3);
lua_pushstring(costate, "x");
lua_pushnumber(costate, x);
lua_settable(costate, -3);
lua_pushstring(costate, "y");
lua_pushnumber(costate, y);
lua_settable(costate, -3);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing keyboard callback: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
// Returns true if a handler is registered for the tick event
bool LuaState::handleTickEvent(double dt)
{
if (!costate)
return true;
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == nullptr)
return false;
// get the registered event table
getField(costate, LUA_REGISTRYINDEX, EventHandlers);
if (!lua_istable(costate, -1))
{
cerr << "Missing event handler table";
lua_pop(costate, 1);
return false;
}
bool handled = false;
getField(costate, -1, TickHandler);
if (lua_isfunction(costate, -1))
{
lua_remove(costate, -2); // remove the key event table from the stack
lua_newtable(costate);
lua_pushstring(costate, "dt");
lua_pushnumber(costate, dt); // the default key handler accepts the key name as an argument
lua_settable(costate, -3);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing tick callback: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
int LuaState::loadScript(istream& in, const string& streamname)
{
char buf[4096];
ReadChunkInfo info;
info.buf = buf;
info.bufSize = sizeof(buf);
info.in = &in;
if (streamname != "string")
{
lua_pushstring(state, "celestia-scriptpath");
lua_pushstring(state, streamname.c_str());
lua_settable(state, LUA_REGISTRYINDEX);
}
#if LUA_VERSION_NUM >= 502
int status = lua_load(state, readStreamChunk, &info, streamname.c_str(),
nullptr);
#else
int status = lua_load(state, readStreamChunk, &info, streamname.c_str());
#endif
if (status != 0)
cout << "Error loading script: " << lua_tostring(state, -1) << '\n';
return status;
}
int LuaState::loadScript(const string& s)
{
istringstream in(s);
return loadScript(in, "string");
}
// Resume a thread; if the thread completes, the status is set to !alive
int LuaState::resume()
{
assert(costate != nullptr);
if (costate == nullptr)
return 0;
lua_State* co = lua_tothread(state, -1);
//assert(co == costate); // co can be nullptr after error (top stack is errorstring)
if (co != costate)
return 0;
timeout = getTime() + MaxTimeslice;
int nArgs = resumeLuaThread(state, co, 0);
if (nArgs < 0)
{
alive = false;
const char* errorMessage = lua_tostring(state, -1);
if (errorMessage == nullptr)
errorMessage = "Unknown script error";
cout << "Error: " << errorMessage << '\n';
CelestiaCore* appCore = getAppCore(co);
if (appCore != nullptr)
appCore->fatalError(errorMessage);
return 1; // just the error string
}
if (ioMode == Asking)
{
// timeout now is used to first only display warning, and 1s
// later allow response to avoid accidental activation
timeout = getTime() + 1.0;
}
// The thread status is zero if it has terminated normally
if (lua_status(co) == 0)
alive = false;
return nArgs; // arguments from yield
}
// get current linenumber of script and create
// useful error-message
void Celx_DoError(lua_State* l, const char* errorMsg)
{
lua_Debug debug;
if (lua_getstack(l, 1, &debug))
{
if (lua_getinfo(l, "l", &debug))
{
string buf = fmt::sprintf("In line %i: %s", debug.currentline, errorMsg);
lua_pushstring(l, buf.c_str());
lua_error(l);
}
}
lua_pushstring(l, errorMsg);
lua_error(l);
}
bool LuaState::tick(double dt)
{
// Due to the way CelestiaCore::tick is called (at least for KDE),
// this method may be entered a second time when we show the error-alerter
// Workaround: check if we are alive, return true(!) when we aren't anymore
// this way the script isn't deleted after the second enter, but only
// when we return from the first enter. OMG.
// better Solution: defer showing the error-alterter to CelestiaCore, using
// getErrorMessage()
if (!isAlive())
return false;
if (ioMode == Asking)
{
CelestiaCore* appCore = getAppCore(costate, NoErrors);
if (appCore == nullptr)
{
cerr << "ERROR: appCore not found\n";
return true;
}
lua_pushstring(state, "celestia-savedrenderflags");
lua_gettable(state, LUA_REGISTRYINDEX);
if (lua_isnil(state, -1))
{
lua_pushstring(state, "celestia-savedrenderflags");
uint64_t* savedrenderflags = static_cast<uint64_t*>(lua_newuserdata(state, sizeof(int)));
*savedrenderflags = appCore->getRenderer()->getRenderFlags();
lua_settable(state, LUA_REGISTRYINDEX);
appCore->getRenderer()->setRenderFlags(0);
}
// now pop result of gettable
lua_pop(state, 1);
if (getTime() > timeout)
{
appCore->showText(_("WARNING:\n\nThis script requests permission to read/write files\n"
"and execute external programs. Allowing this can be\n"
"dangerous.\n"
"Do you trust the script and want to allow this?\n\n"
"y = yes, ESC = cancel script, any other key = no"),
0, 0,
-15, 5, 5);
appCore->setTextEnterMode(appCore->getTextEnterMode() | CelestiaCore::KbPassToScript);
}
else
{
appCore->showText(_("WARNING:\n\nThis script requests permission to read/write files\n"
"and execute external programs. Allowing this can be\n"
"dangerous.\n"
"Do you trust the script and want to allow this?"),
0, 0,
-15, 5, 5);
appCore->setTextEnterMode(appCore->getTextEnterMode() & ~CelestiaCore::KbPassToScript);
}
return false;
}
if (dt == 0 || scriptAwakenTime > getTime())
return false;
int nArgs = resume();
if (!isAlive()) // The script is complete
return true;
// The script has returned control to us, but it is not completed.
lua_State* state = getState();
// The values on the stack indicate what event will wake up the
// script. For now, we just support wait()
double delay;
if (nArgs == 1 && lua_isnumber(state, -1))
delay = lua_tonumber(state, -1);
else
delay = 0.0;
scriptAwakenTime = getTime() + delay;
// Clean up the stack
lua_pop(state, nArgs);
return false;
}
void LuaState::requestIO()
{
// the script requested IO, set the mode
// so we display the warning during tick
// and can request keyboard. We can't do this now
// because the script is still active and could
// disable keyboard again.
if (ioMode == NoIO)
{
CelestiaCore* appCore = getAppCore(state, AllErrors);
string policy = appCore->getConfig()->scriptSystemAccessPolicy;
if (policy == "allow")
{
openLuaLibrary(costate, LUA_LOADLIBNAME, luaopen_package);
openLuaLibrary(costate, LUA_IOLIBNAME, luaopen_io);
openLuaLibrary(costate, LUA_OSLIBNAME, luaopen_os);
ioMode = IOAllowed;
}
else if (policy == "deny")
{
ioMode = IODenied;
}
else
{
ioMode = Asking;
}
}
}
// Check if the number of arguments on the stack matches
// the allowed range [minArgs, maxArgs]. Cause an error if not.
void Celx_CheckArgs(lua_State* l,
int minArgs, int maxArgs, const char* errorMessage)
{
int argc = lua_gettop(l);
if (argc < minArgs || argc > maxArgs)
{
Celx_DoError(l, errorMessage);
}
}
ObserverFrame::CoordinateSystem parseCoordSys(const string& name)
{
// 'planetographic' is a deprecated name for bodyfixed, but maintained here
// for compatibility with older scripts.
if (compareIgnoringCase(name, "universal") == 0)
return ObserverFrame::Universal;
if (compareIgnoringCase(name, "ecliptic") == 0)
return ObserverFrame::Ecliptical;
if (compareIgnoringCase(name, "equatorial") == 0)
return ObserverFrame::Equatorial;
if (compareIgnoringCase(name, "bodyfixed") == 0)
return ObserverFrame::BodyFixed;
if (compareIgnoringCase(name, "planetographic") == 0)
return ObserverFrame::BodyFixed;
if (compareIgnoringCase(name, "observer") == 0)
return ObserverFrame::ObserverLocal;
if (compareIgnoringCase(name, "lock") == 0)
return ObserverFrame::PhaseLock;
if (compareIgnoringCase(name, "chase") == 0)
return ObserverFrame::Chase;
return ObserverFrame::Universal;
}
// Get a pointer to the LuaState-object from the registry:
LuaState* getLuaStateObject(lua_State* l)
{
int stackSize = lua_gettop(l);
lua_pushstring(l, "celestia-luastate");
lua_gettable(l, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(l, -1))
{
Celx_DoError(l, "Internal Error: Invalid table entry for LuaState-pointer");
return 0;
}
LuaState* luastate_ptr = static_cast<LuaState*>(lua_touserdata(l, -1));
if (luastate_ptr == nullptr)
{
Celx_DoError(l, "Internal Error: Invalid LuaState-pointer");
return 0;
}
lua_settop(l, stackSize);
return luastate_ptr;
}
// Map the observer to its View. Return nullptr if no view exists
// for this observer (anymore).
View* getViewByObserver(CelestiaCore* appCore, Observer* obs)
{
for (const auto view : appCore->views)
if (view->observer == obs)
return view;
return nullptr;
}
// Fill list with all Observers
void getObservers(CelestiaCore* appCore, vector<Observer*>& observerList)
{
for (const auto view : appCore->views)
if (view->type == View::ViewWindow)
observerList.push_back(view->observer);
}
// ==================== Helpers ====================
// safe wrapper for lua_tostring: fatal errors will terminate script by calling
// lua_error with errorMsg.
const char* Celx_SafeGetString(lua_State* l,
int index,
FatalErrors fatalErrors,
const char* errorMsg)
{
if (l == nullptr)
{
cerr << "Error: LuaState invalid in Celx_SafeGetString\n";
return nullptr;
}
int argc = lua_gettop(l);
if (index < 1 || index > argc)
{
if (fatalErrors & WrongArgc)
Celx_DoError(l, errorMsg);
return nullptr;
}
if (!lua_isstring(l, index))
{
if (fatalErrors & WrongType)
Celx_DoError(l, errorMsg);
return nullptr;
}
return lua_tostring(l, index);
}
// safe wrapper for lua_tonumber, c.f. Celx_SafeGetString
// Non-fatal errors will return defaultValue.
lua_Number Celx_SafeGetNumber(lua_State* l, int index, FatalErrors fatalErrors,
const char* errorMsg,
lua_Number defaultValue)
{
if (l == nullptr)
{
cerr << "Error: LuaState invalid in Celx_SafeGetNumber\n";
return 0.0;
}
int argc = lua_gettop(l);
if (index < 1 || index > argc)
{
if (fatalErrors & WrongArgc)
{
Celx_DoError(l, errorMsg);
return 0;
}
return defaultValue;
}
if (!lua_isnumber(l, index))
{
if (fatalErrors & WrongType)
{
Celx_DoError(l, errorMsg);
return 0;
}
return defaultValue;
}
return lua_tonumber(l, index);
}
// Safe wrapper for lua_tobool, c.f. safeGetString
// Non-fatal errors will return defaultValue
bool Celx_SafeGetBoolean(lua_State* l, int index, FatalErrors fatalErrors,
const char* errorMsg,
bool defaultValue)
{
if (l == nullptr)
{
cerr << "Error: LuaState invalid in Celx_SafeGetBoolean\n";
return false;
}
int argc = lua_gettop(l);
if (index < 1 || index > argc)
{
if (fatalErrors & WrongArgc)
{
Celx_DoError(l, errorMsg);
return 0;
}
return defaultValue;
}
if (!lua_isboolean(l, index))
{
if (fatalErrors & WrongType)
{
Celx_DoError(l, errorMsg);
return 0;
}
return defaultValue;
}
return lua_toboolean(l, index) != 0;
}
// Add a field to the table on top of the stack
void setTable(lua_State* l, const char* field, lua_Number value)
{
lua_pushstring(l, field);
lua_pushnumber(l, value);
lua_settable(l, -3);
}
static void loadLuaLibs(lua_State* state);
// ==================== Initialization ====================
bool LuaState::init(CelestiaCore* appCore)
{
CelxLua::initMaps();
// Import the base, table, string, and math libraries
openLuaLibrary(state, "", luaopen_base);
openLuaLibrary(state, LUA_MATHLIBNAME, luaopen_math);
openLuaLibrary(state, LUA_TABLIBNAME, luaopen_table);
openLuaLibrary(state, LUA_STRLIBNAME, luaopen_string);
#if LUA_VERSION_NUM >= 502
openLuaLibrary(state, LUA_COLIBNAME, luaopen_coroutine);
#endif
// Make the package library, except the loadlib function, available
// for celx regardless of script system access policy.
allowLuaPackageAccess();
// Add an easy to use wait function, so that script writers can
// live in ignorance of coroutines. There will probably be a significant
// library of useful functions that can be defined purely in Lua.
// At that point, we'll want something a bit more robust than just
// parsing the whole text of the library every time a script is launched
if (loadScript("wait = function(x) coroutine.yield(x) end") != 0)
return false;
// Execute the script fragment to define the wait function
if (lua_pcall(state, 0, 0, 0) != 0)
{
cout << "Error running script initialization fragment.\n";
return false;
}
lua_pushnumber(state, (lua_Number)KM_PER_LY/1e6);
lua_setglobal(state, "KM_PER_MICROLY");
loadLuaLibs(state);
// Create the celestia object
celestia_new(state, appCore);
lua_setglobal(state, "celestia");
// add reference to appCore in the registry
lua_pushstring(state, "celestia-appcore");
lua_pushlightuserdata(state, static_cast<void*>(appCore));
lua_settable(state, LUA_REGISTRYINDEX);
// add a reference to the LuaState-object in the registry
lua_pushstring(state, "celestia-luastate");
lua_pushlightuserdata(state, static_cast<void*>(this));
lua_settable(state, LUA_REGISTRYINDEX);
lua_pushstring(state, EventHandlers);
lua_newtable(state);
lua_settable(state, LUA_REGISTRYINDEX);
#if 0
lua_getglobal(state, "dofile"); // function "dofile" on stack
lua_pushstring(state, "luainit.celx"); // parameter
if (lua_pcall(state, 1, 0, 0) != 0) // execute it
{
// copy string?!
const char* errorMessage = lua_tostring(state, -1);
cout << errorMessage << '\n'; cout.flush();
appCore->fatalError(errorMessage);
return false;
}
#endif
return true;
}
void LuaState::setLuaPath(const string& s)
{
lua_getglobal(state, "package");
lua_pushstring(state, s.c_str());
lua_setfield(state, -2, "path");
lua_pop(state, 1);
}
// ==================== Load Libraries ================================================
static void loadLuaLibs(lua_State* state)
{
openLuaLibrary(state, LUA_DBLIBNAME, luaopen_debug);
CreateObjectMetaTable(state);
CreateObserverMetaTable(state);
CreateCelestiaMetaTable(state);
CreatePositionMetaTable(state);
CreateVectorMetaTable(state);
CreateRotationMetaTable(state);
CreateFrameMetaTable(state);
CreatePhaseMetaTable(state);
CreateCelscriptMetaTable(state);
CreateFontMetaTable(state);
CreateImageMetaTable(state);
CreateTextureMetaTable(state);
CreateCategoryMetaTable(state);
ExtendCelestiaMetaTable(state);
ExtendObjectMetaTable(state);
LoadLuaGraphicsLibrary(state);
}
void LuaState::allowSystemAccess()
{
openLuaLibrary(state, LUA_LOADLIBNAME, luaopen_package);
openLuaLibrary(state, LUA_IOLIBNAME, luaopen_io);
openLuaLibrary(state, LUA_OSLIBNAME, luaopen_os);
ioMode = IOAllowed;
}
// Permit access to the package library, but prohibit use of the loadlib
// function.
void LuaState::allowLuaPackageAccess()
{
openLuaLibrary(state, LUA_LOADLIBNAME, luaopen_package);
// Disallow loadlib
lua_getglobal(state, "package");
lua_pushnil(state);
lua_setfield(state, -2, "loadlib");
lua_pop(state, 1);
}
// ==================== Lua Hook Methods ================================================
void LuaState::setLuaHookEventHandlerEnabled(bool enable)
{
eventHandlerEnabled = enable;
}
bool LuaState::callLuaHook(void* obj, const char* method)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object the stack
lua_remove(costate, -3); // remove the Lua object from the stack
timeout = getTime() + 1.0;
if (lua_pcall(costate, 1, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
bool LuaState::callLuaHook(void* obj, const char* method, const char* keyName)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object onto the stack
lua_remove(costate, -3); // remove the Lua object from the stack
lua_pushstring(costate, keyName); // push the char onto the stack
timeout = getTime() + 1.0;
if (lua_pcall(costate, 2, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
bool LuaState::callLuaHook(void* obj, const char* method, float x, float y)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object onto the stack
lua_remove(costate, -3); // remove the Lua object from the stack
lua_pushnumber(costate, x); // push x onto the stack
lua_pushnumber(costate, y); // push y onto the stack
timeout = getTime() + 1.0;
if (lua_pcall(costate, 3, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
bool LuaState::callLuaHook(void* obj, const char* method, float x, float y, int b)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object onto the stack
lua_remove(costate, -3); // remove the Lua object from the stack
lua_pushnumber(costate, x); // push x onto the stack
lua_pushnumber(costate, y); // push y onto the stack
lua_pushnumber(costate, b); // push b onto the stack
timeout = getTime() + 1.0;
if (lua_pcall(costate, 4, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
bool LuaState::callLuaHook(void* obj, const char* method, double dt)
{
if (!eventHandlerEnabled)
return false;
lua_pushlightuserdata(costate, obj);
lua_gettable(costate, LUA_REGISTRYINDEX);
if (!lua_istable(costate, -1))
{
lua_pop(costate, 1);
return false;
}
bool handled = false;
lua_pushstring(costate, method);
lua_gettable(costate, -2);
if (lua_isfunction(costate, -1))
{
lua_pushvalue(costate, -2); // push the Lua object onto the stack
lua_remove(costate, -3); // remove the Lua object from the stack
lua_pushnumber(costate, dt);
timeout = getTime() + 1.0;
if (lua_pcall(costate, 2, 1, 0) != 0)
{
cerr << "Error while executing Lua Hook: " << lua_tostring(costate, -1) << "\n";
}
else
{
handled = lua_toboolean(costate, -1) == 1 ? true : false;
}
lua_pop(costate, 1); // pop the return value
}
else
{
lua_pop(costate, 2);
}
return handled;
}
/**** Implementation of Celx LuaState wrapper ****/
bool CelxLua::isValid(int i) const
{
int argc = lua_gettop(m_lua);
return i > 0 && i <= argc;
}
bool CelxLua::safeIsValid(int i, FatalErrors errors, const char *msg)
{
if (!isValid(i))
{
if (errors & WrongArgc)
doError(msg);
return false;
}
return true;
}
CelxLua::CelxLua(lua_State* l) :
m_lua(l)
{
}
bool CelxLua::isType(int index, int type) const
{
return Celx_istype(m_lua, index, type);
}
Value *CelxLua::getValue(int index)
{
Value *v = nullptr;
if (isInteger(index))
v = new Value((double)getInt(index));
else if (isNumber(index))
v = new Value(getNumber(index));
else if (isBoolean(index))
v = new Value(getBoolean(index));
else if (isString(index))
v = new Value(getString(index));
else if (isTable(index))
{
::Array *array = new ::Array;
Hash *hash = new Hash;
push();
while(lua_next(m_lua, index) != 0)
{
if (isInteger(-2))
{
if (hash != nullptr)
{
delete hash;
hash = nullptr;
}
if (array != nullptr)
{
array->push_back(getValue(-1));
}
}
else if (isString(-2))
{
if (array != nullptr)
{
delete array;
array = nullptr;
}
if (hash != nullptr)
{
hash->addValue(getString(-2), *getValue(-1));
}
}
pop(1);
if (array == nullptr && hash == nullptr)
break;
}
pop(1);
if (hash != nullptr)
v = new Value(hash);
else if (array != nullptr)
v = new Value(array);
}
return v;
}
void CelxLua::setClass(int id)
{
Celx_SetClass(m_lua, id);
}
// Push a class name onto the Lua stack
void CelxLua::pushClassName(int id)
{
lua_pushlstring(m_lua, ClassNames[id], strlen(ClassNames[id]));
}
void* CelxLua::checkUserData(int index, int id)
{
return Celx_CheckUserData(m_lua, index, id);
}
void CelxLua::doError(const char* errorMessage)
{
Celx_DoError(m_lua, errorMessage);
}
void CelxLua::checkArgs(int minArgs, int maxArgs, const char* errorMessage)
{
Celx_CheckArgs(m_lua, minArgs, maxArgs, errorMessage);
}
void CelxLua::createClassMetatable(int id)
{
Celx_CreateClassMetatable(m_lua, id);
}
void CelxLua::registerMethod(const char* name, lua_CFunction fn)
{
Celx_RegisterMethod(m_lua, name, fn);
}
void CelxLua::registerValue(const char* name, float n)
{
lua_pushstring(m_lua, name);
lua_pushnumber(m_lua, n);
lua_settable(m_lua, -3);
}
// Add a field to the table on top of the stack
void CelxLua::setTable(const char* field, lua_Number value)
{
lua_pushstring(m_lua, field);
lua_pushnumber(m_lua, value);
lua_settable(m_lua, -3);
}
void CelxLua::setTable(const char* field, const char* value)
{
lua_pushstring(m_lua, field);
lua_pushstring(m_lua, value);
lua_settable(m_lua, -3);
}
lua_Number CelxLua::safeGetNumber(int index,
FatalErrors fatalErrors,
const char* errorMessage,
lua_Number defaultValue)
{
return Celx_SafeGetNumber(m_lua, index, fatalErrors, errorMessage, defaultValue);
}
const char* CelxLua::safeGetString(int index,
FatalErrors fatalErrors,
const char* errorMessage)
{
return Celx_SafeGetString(m_lua, index, fatalErrors, errorMessage);
}
const char *CelxLua::safeGetNonEmptyString(int index,
FatalErrors fatalErrors,
const char *errorMessage)
{
const char *s = safeGetString(index, fatalErrors, errorMessage);
if (s == nullptr || *s == '\0')
{
doError(errorMessage);
return nullptr;
}
return s;
}
bool CelxLua::safeGetBoolean(int index,
FatalErrors fatalErrors,
const char* errorMessage,
bool defaultValue)
{
return Celx_SafeGetBoolean(m_lua, index, fatalErrors, errorMessage, defaultValue);
}
void CelxLua::newVector(const Vector3d& v)
{
vector_new(m_lua, v);
}
void CelxLua::newPosition(const UniversalCoord& uc)
{
position_new(m_lua, uc);
}
void CelxLua::newRotation(const Quaterniond& q)
{
rotation_new(m_lua, q);
}
void CelxLua::newObject(const Selection& sel)
{
object_new(m_lua, sel);
}
void CelxLua::newFrame(const ObserverFrame& f)
{
frame_new(m_lua, f);
}
void CelxLua::newPhase(const shared_ptr<const TimelinePhase>& phase)
{
phase_new(m_lua, phase);
}
Vector3d* CelxLua::toVector(int n)
{
return to_vector(m_lua, n);
}
Quaterniond* CelxLua::toRotation(int n)
{
return to_rotation(m_lua, n);
}
UniversalCoord* CelxLua::toPosition(int n)
{
return to_position(m_lua, n);
}
Selection* CelxLua::toObject(int n)
{
return to_object(m_lua, n);
}
ObserverFrame* CelxLua::toFrame(int n)
{
return to_frame(m_lua, n);
}
void CelxLua::push(const CelxValue& v1)
{
v1.push(m_lua);
}
void CelxLua::push(const CelxValue& v1, const CelxValue& v2)
{
v1.push(m_lua);
v2.push(m_lua);
}
CelestiaCore* CelxLua::appCore(FatalErrors fatalErrors)
{
push("celestia-appcore");
lua_gettable(m_lua, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(m_lua, -1))
{
if (fatalErrors == NoErrors)
return nullptr;
lua_pushstring(m_lua, "internal error: invalid appCore");
lua_error(m_lua);
}
CelestiaCore* appCore = static_cast<CelestiaCore*>(lua_touserdata(m_lua, -1));
lua_pop(m_lua, 1);
return appCore;
}
// Get a pointer to the LuaState-object from the registry:
LuaState* CelxLua::getLuaStateObject()
{
int stackSize = lua_gettop(m_lua);
lua_pushstring(m_lua, "celestia-luastate");
lua_gettable(m_lua, LUA_REGISTRYINDEX);
if (!lua_islightuserdata(m_lua, -1))
{
Celx_DoError(m_lua, "Internal Error: Invalid table entry for LuaState-pointer");
return 0;
}
LuaState* luastate_ptr = static_cast<LuaState*>(lua_touserdata(m_lua, -1));
if (luastate_ptr == nullptr)
{
Celx_DoError(m_lua, "Internal Error: Invalid LuaState-pointer");
return 0;
}
lua_settop(m_lua, stackSize);
return luastate_ptr;
}