88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
// luascript.h
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//
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// Copyright (C) 2019, the Celestia Development Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#pragma once
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#include <celscript/common/script.h>
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#include <iosfwd>
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class LuaState;
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class CelestiaConfig;
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class CelestiaCore;
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class ProgressNotifier;
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namespace celestia
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{
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namespace scripts
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{
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class LuaScript : public IScript
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{
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public:
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LuaScript(CelestiaCore*);
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~LuaScript() override;
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bool load(std::ifstream&, const fs::path&, std::string&);
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bool handleMouseButtonEvent(float x, float y, int button, bool down) override;
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bool charEntered(const char*) override;
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bool handleKeyEvent(const char* key) override;
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bool handleTickEvent(double dt) override;
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bool tick(double) override;
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private:
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CelestiaCore *m_appCore;
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std::unique_ptr<LuaState> m_celxScript;
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friend class LuaScriptPlugin;
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};
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class LuaScriptPlugin : public IScriptPlugin
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{
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public:
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LuaScriptPlugin() = delete;
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LuaScriptPlugin(CelestiaCore *appCore) : IScriptPlugin(appCore) {};
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~LuaScriptPlugin() override = default;
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LuaScriptPlugin(const LuaScriptPlugin&) = delete;
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LuaScriptPlugin(LuaScriptPlugin&&) = delete;
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LuaScriptPlugin& operator=(const LuaScriptPlugin&) = delete;
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LuaScriptPlugin& operator=(LuaScriptPlugin&&) = delete;
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bool isOurFile(const fs::path&) const override;
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std::unique_ptr<IScript> loadScript(const fs::path&) override;
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};
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class LuaHook : public IScriptHook
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{
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public:
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LuaHook() = delete;
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LuaHook(CelestiaCore *appCore) : IScriptHook(appCore) {};
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~LuaHook() override = default;
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LuaHook(const LuaHook&) = default;
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LuaHook(LuaHook&&) = default;
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LuaHook& operator=(const LuaHook&) = default;
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LuaHook& operator=(LuaHook&&) = default;
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bool call(const char *method) const override;
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bool call(const char *method, const char *keyName) const override;
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bool call(const char *method, float x, float y) const override;
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bool call(const char *method, float x, float y, int b) const override;
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bool call(const char *method, double dt) const override;
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private:
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std::unique_ptr<LuaState> m_state;
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friend bool CreateLuaEnvironment(CelestiaCore*, const CelestiaConfig*, ProgressNotifier*);
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};
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bool CreateLuaEnvironment(CelestiaCore *appCore, const CelestiaConfig *config, ProgressNotifier *progressNotifier = nullptr);
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}
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}
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