CelestiaContent/src/celscript/lua/luascript.h

88 lines
2.5 KiB
C++

// luascript.h
//
// Copyright (C) 2019, the Celestia Development Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#pragma once
#include <celscript/common/script.h>
#include <iosfwd>
class LuaState;
class CelestiaConfig;
class CelestiaCore;
class ProgressNotifier;
namespace celestia
{
namespace scripts
{
class LuaScript : public IScript
{
public:
LuaScript(CelestiaCore*);
~LuaScript() override;
bool load(std::ifstream&, const fs::path&, std::string&);
bool handleMouseButtonEvent(float x, float y, int button, bool down) override;
bool charEntered(const char*) override;
bool handleKeyEvent(const char* key) override;
bool handleTickEvent(double dt) override;
bool tick(double) override;
private:
CelestiaCore *m_appCore;
std::unique_ptr<LuaState> m_celxScript;
friend class LuaScriptPlugin;
};
class LuaScriptPlugin : public IScriptPlugin
{
public:
LuaScriptPlugin() = delete;
LuaScriptPlugin(CelestiaCore *appCore) : IScriptPlugin(appCore) {};
~LuaScriptPlugin() override = default;
LuaScriptPlugin(const LuaScriptPlugin&) = delete;
LuaScriptPlugin(LuaScriptPlugin&&) = delete;
LuaScriptPlugin& operator=(const LuaScriptPlugin&) = delete;
LuaScriptPlugin& operator=(LuaScriptPlugin&&) = delete;
bool isOurFile(const fs::path&) const override;
std::unique_ptr<IScript> loadScript(const fs::path&) override;
};
class LuaHook : public IScriptHook
{
public:
LuaHook() = delete;
LuaHook(CelestiaCore *appCore) : IScriptHook(appCore) {};
~LuaHook() override = default;
LuaHook(const LuaHook&) = default;
LuaHook(LuaHook&&) = default;
LuaHook& operator=(const LuaHook&) = default;
LuaHook& operator=(LuaHook&&) = default;
bool call(const char *method) const override;
bool call(const char *method, const char *keyName) const override;
bool call(const char *method, float x, float y) const override;
bool call(const char *method, float x, float y, int b) const override;
bool call(const char *method, double dt) const override;
private:
std::unique_ptr<LuaState> m_state;
friend bool CreateLuaEnvironment(CelestiaCore*, const CelestiaConfig*, ProgressNotifier*);
};
bool CreateLuaEnvironment(CelestiaCore *appCore, const CelestiaConfig *config, ProgressNotifier *progressNotifier = nullptr);
}
}