110 lines
3.5 KiB
TypeScript
110 lines
3.5 KiB
TypeScript
import * as React from "react";
|
|
|
|
import { error } from "farmbot-toastr";
|
|
import { PeripheralList } from "./peripheral_list";
|
|
import { PeripheralForm } from "./peripheral_form";
|
|
import { Widget, WidgetBody, WidgetHeader, SaveBtn } from "../../ui/index";
|
|
import { PeripheralsProps } from "../../devices/interfaces";
|
|
import { PeripheralState } from "./interfaces";
|
|
import { getArrayStatus } from "../../resources/tagged_resources";
|
|
import { saveAll, init } from "../../api/crud";
|
|
import { ToolTips } from "../../constants";
|
|
import { uniq } from "lodash";
|
|
import { t } from "../../i18next_wrapper";
|
|
|
|
export class Peripherals
|
|
extends React.Component<PeripheralsProps, PeripheralState> {
|
|
constructor(props: PeripheralsProps) {
|
|
super(props);
|
|
this.state = { isEditing: false };
|
|
}
|
|
|
|
toggle = () => this.setState({ isEditing: !this.state.isEditing });
|
|
|
|
maybeSave = () => {
|
|
const { peripherals } = this.props;
|
|
const pinNums = peripherals.map(x => x.body.pin);
|
|
const positivePins = pinNums.filter(x => x && x > 0);
|
|
const smallPins = pinNums.filter(x => x && x < 1000);
|
|
// I hate adding client side validation, but this is a wonky endpoint - RC.
|
|
const allAreUniq = uniq(pinNums).length === pinNums.length;
|
|
const allArePositive = positivePins.length === pinNums.length;
|
|
const allAreSmall = smallPins.length === pinNums.length;
|
|
if (allAreUniq && allArePositive) {
|
|
if (allAreSmall) {
|
|
this.props.dispatch(saveAll(this.props.peripherals, this.toggle));
|
|
} else {
|
|
error(t("Pin numbers must be less than 1000."));
|
|
}
|
|
} else {
|
|
error(t("Pin numbers are required and must be positive and unique."));
|
|
}
|
|
}
|
|
|
|
showPins = () => {
|
|
const { peripherals, dispatch, bot, disabled } = this.props;
|
|
|
|
const pins = bot.hardware.pins;
|
|
if (this.state.isEditing) {
|
|
return <PeripheralForm peripherals={peripherals}
|
|
dispatch={dispatch} />;
|
|
} else {
|
|
return <PeripheralList peripherals={peripherals}
|
|
dispatch={dispatch}
|
|
pins={pins}
|
|
disabled={disabled} />;
|
|
}
|
|
}
|
|
|
|
newPeripheral = (pin = 0, label = t("New Peripheral")) => {
|
|
this.props.dispatch(init("Peripheral", { pin, label }));
|
|
};
|
|
|
|
farmduinoPeripherals = () => {
|
|
this.newPeripheral(7, t("Lighting"));
|
|
this.newPeripheral(8, t("Water"));
|
|
this.newPeripheral(9, t("Vacuum"));
|
|
this.newPeripheral(10, t("Peripheral ") + "4");
|
|
this.newPeripheral(12, t("Peripheral ") + "5");
|
|
}
|
|
|
|
render() {
|
|
const { isEditing } = this.state;
|
|
const status = getArrayStatus(this.props.peripherals);
|
|
|
|
return <Widget className="peripherals-widget">
|
|
<WidgetHeader title={t("Peripherals")} helpText={ToolTips.PERIPHERALS}>
|
|
<button
|
|
className="fb-button gray"
|
|
onClick={this.toggle}
|
|
disabled={!!status && isEditing}>
|
|
{!isEditing && t("Edit")}
|
|
{isEditing && t("Back")}
|
|
</button>
|
|
<SaveBtn
|
|
hidden={!isEditing}
|
|
status={status}
|
|
onClick={this.maybeSave} />
|
|
<button
|
|
hidden={!isEditing}
|
|
className="fb-button green"
|
|
type="button"
|
|
onClick={() => this.newPeripheral()}>
|
|
<i className="fa fa-plus" />
|
|
</button>
|
|
<button
|
|
hidden={!isEditing}
|
|
className="fb-button green"
|
|
type="button"
|
|
onClick={this.farmduinoPeripherals}>
|
|
<i className="fa fa-plus" style={{ marginRight: "0.5rem" }} />
|
|
Farmduino
|
|
</button>
|
|
</WidgetHeader>
|
|
<WidgetBody>
|
|
{this.showPins()}
|
|
</WidgetBody>
|
|
</Widget>;
|
|
}
|
|
}
|