celestia/src/celengine/overlay.h

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// overlay.h
//
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _OVERLAY_H_
#define _OVERLAY_H_
#include <string>
#include <iostream>
#include <celtxf/texturefont.h>
class Overlay;
// Custom streambuf class to support C++ operator style output. The
// output is completely unbuffered so that it can coexist with printf
// style output which the Overlay class also supports.
class OverlayStreamBuf : public std::streambuf
{
public:
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OverlayStreamBuf();
void setOverlay(Overlay*);
int overflow(int c = EOF);
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enum UTF8DecodeState
{
UTF8DecodeStart = 0,
UTF8DecodeMultibyte = 1,
};
private:
Overlay* overlay{ nullptr };
UTF8DecodeState decodeState{ UTF8DecodeStart };
wchar_t decodedChar{ 0 };
unsigned int decodeShift{ 0 };
};
class Overlay : public std::ostream
{
public:
Overlay();
~Overlay() = default;
void begin();
void end();
void setWindowSize(int, int);
void setFont(TextureFont*);
void rect(float x, float y, float w, float h, bool fill = true);
void beginText();
void endText();
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void print(wchar_t);
void print(char);
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void print(const char*);
private:
int windowWidth{ 1 };
int windowHeight{ 1 };
TextureFont* font{ nullptr };
bool useTexture{ false };
bool fontChanged{ false };
int textBlock{ 0 };
float xoffset{ 0.0f };
float yoffset{ 0.0f };
OverlayStreamBuf sbuf;
};
#endif // _OVERLAY_H_