celestia/src/celengine/nebula.cpp

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// nebula.cpp
//
// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#include <algorithm>
#include <stdio.h>
#include "celestia.h"
#include <celmath/mathlib.h>
#include <celutil/util.h>
#include <celutil/debug.h>
#include "astro.h"
#include "nebula.h"
#include "meshmanager.h"
#include "gl.h"
#include "vecgl.h"
using namespace std;
Nebula::Nebula() :
mesh(InvalidResource)
{
}
ResourceHandle Nebula::getMesh() const
{
return mesh;
}
void Nebula::setMesh(ResourceHandle _mesh)
{
mesh = _mesh;
}
bool Nebula::load(AssociativeArray* params)
{
string mesh;
if (params->getString("Mesh", mesh))
{
ResourceHandle meshHandle = GetMeshManager()->getHandle(MeshInfo(mesh));
setMesh(meshHandle);
}
return DeepSkyObject::load(params);
}
void Nebula::render(const Vec3f& offset,
const Quatf& viewerOrientation,
float brightness,
float pixelSize)
{
Mesh* m = NULL;
if (mesh != InvalidResource)
m = GetMeshManager()->find(mesh);
if (m == NULL)
return;
glDisable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
glScalef(getRadius(), getRadius(), getRadius());
m->render(Mesh::TexCoords0, 0);
}