celestia/shaders/text_vert.glsl

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2019-12-15 13:10:43 -07:00
#version 120
varying vec2 texCoord;
varying vec4 color;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xy, 0, 1);
texCoord = gl_MultiTexCoord0.st;
color = gl_Color;
}