12 lines
212 B
Plaintext
12 lines
212 B
Plaintext
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#version 120
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varying vec2 texCoord;
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varying vec4 color;
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void main(void)
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{
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gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xy, 0, 1);
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texCoord = gl_MultiTexCoord0.st;
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color = gl_Color;
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}
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