Use an environment parameter for light color instead of the GL light state.
parent
06893625a9
commit
0237e09c5f
|
@ -10,11 +10,10 @@ ATTRIB iTex1 = vertex.texcoord[1];
|
|||
PARAM mvp[4] = { state.matrix.mvp };
|
||||
PARAM lightDir = program.env[0];
|
||||
PARAM eyePos = program.env[1];
|
||||
PARAM diffuse = program.env[2];
|
||||
PARAM specExp = program.env[4];
|
||||
PARAM diffuse = state.lightprod[0].diffuse;
|
||||
PARAM specular = program.env[3];
|
||||
PARAM ambient = state.lightmodel.ambient;
|
||||
PARAM haze = program.env[6];
|
||||
PARAM ambient = program.env[5];
|
||||
PARAM zero = 0;
|
||||
PARAM one = 1;
|
||||
OUTPUT oPos = result.position;
|
||||
|
|
Loading…
Reference in New Issue