Fix formatting in shader code

pull/1040/head
Hleb Valoshka 2021-06-06 23:49:15 +04:00
parent 1c6219ed7a
commit 098a383c78
1 changed files with 5 additions and 4 deletions

View File

@ -75,11 +75,12 @@ invariant gl_Position;
static const char *VPFunction =
"#ifdef FISHEYE\n"
"vec4 calc_vp(vec4 in_Position) {\n"
"vec4 calc_vp(vec4 in_Position)\n{\n"
" float PID2 = 1.570796326794896619231322;\n"
" vec4 inPos = ModelViewMatrix * in_Position;\n"
" float l = length(inPos.xy);\n"
" if (l != 0.0)\n{\n"
" if (l != 0.0)\n"
" {\n"
" float phi = atan(l, -inPos.z);\n"
" float lensR = phi / PID2;\n"
" inPos.xy *= (lensR / l);\n"
@ -87,11 +88,11 @@ static const char *VPFunction =
" return ProjectionMatrix * inPos;\n"
"}\n"
"#else\n"
"vec4 calc_vp(vec4 in_Position) {\n"
"vec4 calc_vp(vec4 in_Position)\n{\n"
" return MVPMatrix * in_Position;\n"
"}\n"
"#endif\n"
"void set_vp(vec4 in_Position) {\n"
"void set_vp(vec4 in_Position)\n{\n"
" gl_Position = calc_vp(in_Position);\n"
"}\n";