Fix formatting in shader code
parent
1c6219ed7a
commit
098a383c78
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@ -75,11 +75,12 @@ invariant gl_Position;
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static const char *VPFunction =
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"#ifdef FISHEYE\n"
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"vec4 calc_vp(vec4 in_Position) {\n"
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"vec4 calc_vp(vec4 in_Position)\n{\n"
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" float PID2 = 1.570796326794896619231322;\n"
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" vec4 inPos = ModelViewMatrix * in_Position;\n"
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" float l = length(inPos.xy);\n"
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" if (l != 0.0)\n{\n"
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" if (l != 0.0)\n"
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" {\n"
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" float phi = atan(l, -inPos.z);\n"
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" float lensR = phi / PID2;\n"
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" inPos.xy *= (lensR / l);\n"
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@ -87,11 +88,11 @@ static const char *VPFunction =
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" return ProjectionMatrix * inPos;\n"
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"}\n"
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"#else\n"
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"vec4 calc_vp(vec4 in_Position) {\n"
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"vec4 calc_vp(vec4 in_Position)\n{\n"
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" return MVPMatrix * in_Position;\n"
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"}\n"
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"#endif\n"
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"void set_vp(vec4 in_Position) {\n"
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"void set_vp(vec4 in_Position)\n{\n"
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" gl_Position = calc_vp(in_Position);\n"
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"}\n";
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