Additional code hide behind OCTREE_DEBUG flag.
parent
29beca06ad
commit
226f1ee793
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@ -74,12 +74,14 @@ void DSOOctree::processVisibleObjects(DSOHandler& processor,
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double scale,
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OctreeProcStats *stats) const
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{
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#ifdef OCTREE_NODE
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size_t h;
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if (stats != nullptr)
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{
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h = stats->height + 1;
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stats->nodes++;
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}
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#endif
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// See if this node lies within the view frustum
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// Test the cubic octree node against each one of the five
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@ -102,8 +104,10 @@ void DSOOctree::processVisibleObjects(DSOHandler& processor,
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for (unsigned int i=0; i<nObjects; ++i)
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{
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#ifdef OCTREE_NODE
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if (stats != nullptr)
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stats->objects++;
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#endif
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DeepSkyObject* _obj = _firstObject[i];
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float absMag = _obj->getAbsoluteMagnitude();
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if (absMag < dimmest)
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@ -131,11 +135,15 @@ void DSOOctree::processVisibleObjects(DSOHandler& processor,
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limitingFactor,
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scale * 0.5f,
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stats);
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#ifdef OCTREE_DEBUG
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if (stats != nullptr && stats->height > h)
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h = stats->height;
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#endif
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}
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#ifdef OCTREE_DEBUG
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if (stats != nullptr)
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stats->height = h;
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#endif
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}
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}
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}
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@ -6750,16 +6750,22 @@ void Renderer::renderPointStars(const StarDatabase& starDB,
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else
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starRenderer.starVertexBuffer->startSprites();
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#ifdef OCTREE_DEBUG
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m_starProcStats.nodes = 0;
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m_starProcStats.height = 0;
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m_starProcStats.objects = 0;
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#endif
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starDB.findVisibleStars(starRenderer,
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obsPos.cast<float>(),
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observer.getOrientationf(),
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degToRad(fov),
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(float) windowWidth / (float) windowHeight,
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faintestMagNight,
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#ifdef OCTREE_DEBUG
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&m_starProcStats);
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#else
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nullptr);
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#endif
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starRenderer.starVertexBuffer->render();
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starRenderer.glareVertexBuffer->render();
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@ -7024,16 +7030,22 @@ void Renderer::renderDeepSkyObjects(const Universe& universe,
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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#ifdef OCTREE_DEBUG
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m_dsoProcStats.objects = 0;
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m_dsoProcStats.nodes = 0;
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m_dsoProcStats.height = 0;
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#endif
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dsoDB->findVisibleDSOs(dsoRenderer,
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obsPos,
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observer.getOrientationf(),
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degToRad(fov),
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(float) windowWidth / (float) windowHeight,
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2 * faintestMagNight,
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#ifdef OCTREE_DEBUG
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&m_dsoProcStats);
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#else
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nullptr);
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#endif
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// clog << "DSOs processed: " << dsoRenderer.dsosProcessed << endl;
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@ -375,8 +375,10 @@ class Renderer
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LightingState::EclipseShadowVector* eclipseShadows;
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};
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#ifdef OCTREE_DEBUG
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OctreeProcStats m_starProcStats;
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OctreeProcStats m_dsoProcStats;
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#endif
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private:
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struct SkyVertex
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{
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@ -92,12 +92,14 @@ void StarOctree::processVisibleObjects(StarHandler& processor,
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float scale,
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OctreeProcStats *stats) const
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{
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#ifdef OCTREE_DEBUG
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size_t h;
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if (stats != nullptr)
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{
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h = stats->height + 1;
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stats->nodes++;
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}
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#endif
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// See if this node lies within the view frustum
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// Test the cubic octree node against each one of the five
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@ -119,8 +121,10 @@ void StarOctree::processVisibleObjects(StarHandler& processor,
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for (unsigned int i=0; i<nObjects; ++i)
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{
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#ifdef OCTREE_DEBUG
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if (stats != nullptr)
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stats->objects++;
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#endif
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const Star& obj = _firstObject[i];
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if (obj.getAbsoluteMagnitude() < dimmest)
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@ -149,11 +153,15 @@ void StarOctree::processVisibleObjects(StarHandler& processor,
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scale * 0.5f,
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stats
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);
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#ifdef OCTREE_DEBUG
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if (stats != nullptr && stats->height > h)
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h = stats->height;
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#endif
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}
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#ifdef OCTREE_DEBUG
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if (stats != nullptr)
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stats->height = h;
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#endif
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}
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}
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}
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