Bound P and M keys to toggle dwarf planet and minor moon labels. Added new
categories to Qt4 solar system browser.ver1_6_1
parent
cc1fa6a80c
commit
2521106f62
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@ -1914,7 +1914,10 @@ void CelestiaCore::charEntered(const char *c_p, int /*modifiers*/)
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break;
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case 'M':
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renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::MoonLabels);
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if (c == 'm')
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renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::MoonLabels);
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else
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renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::MinorMoonLabels);
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notifyWatchers(LabelFlagsChanged);
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break;
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@ -1929,7 +1932,10 @@ void CelestiaCore::charEntered(const char *c_p, int /*modifiers*/)
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break;
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case 'P':
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renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::PlanetLabels);
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if (c == 'p')
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renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::PlanetLabels);
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else
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renderer->setLabelMode(renderer->getLabelMode() ^ Renderer::DwarfPlanetLabels);
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notifyWatchers(LabelFlagsChanged);
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break;
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@ -256,18 +256,12 @@ SolarSystemTreeModel::addTreeItemChildrenGrouped(TreeItem* item,
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vector<Body*> other;
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vector<Body*> normal;
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float minorMoonCutoffRadius = 0.0f;
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bool groupAsteroids = true;
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bool groupSpacecraft = true;
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bool groupComponents = true;
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bool groupSurfaceFeatures = true;
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if (parent.body())
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{
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// TODO: we should define a class for minor moons. Until then,
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// we'll call a moon 'minor' if its radius is less than 1/1000
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// times the radius of the planet it orbits.
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minorMoonCutoffRadius = parent.body()->getRadius() / 1000.0f;
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// Don't put asteroid moons in the asteroid group; make them
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// immediate children of the parent.
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if (parent.body()->getClassification() == Body::Asteroid)
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@ -283,14 +277,15 @@ SolarSystemTreeModel::addTreeItemChildrenGrouped(TreeItem* item,
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switch (body->getClassification())
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{
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case Body::Planet:
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case Body::DwarfPlanet:
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case Body::Invisible:
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normal.push_back(body);
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break;
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case Body::Moon:
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if (body->getRadius() < minorMoonCutoffRadius)
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minorMoons.push_back(body);
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else
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normal.push_back(body);
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normal.push_back(body);
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break;
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case Body::MinorMoon:
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minorMoons.push_back(body);
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break;
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case Body::Asteroid:
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case Body::Comet:
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@ -368,7 +363,7 @@ SolarSystemTreeModel::addTreeItemChildrenGrouped(TreeItem* item,
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// Add the groups
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if (!minorMoons.empty())
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{
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item->children[childIndex] = createGroupTreeItem(Body::SmallBody,
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item->children[childIndex] = createGroupTreeItem(Body::MinorMoon,
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minorMoons,
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item, childIndex);
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childIndex++;
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@ -518,7 +513,9 @@ static QString objectTypeName(const Selection& sel)
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int classification = sel.body()->getClassification();
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if (classification == Body::Planet)
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return QObject::tr("Planet");
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else if (classification == Body::Moon)
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else if (classification == Body::DwarfPlanet)
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return QObject::tr("Dwarf planet");
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else if (classification == Body::Moon || classification == Body::MinorMoon)
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return QObject::tr("Moon");
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else if (classification == Body::Asteroid)
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return QObject::tr("Asteroid");
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@ -550,8 +547,8 @@ static QString classificationName(int classification)
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return QObject::tr("Asteroids & comets");
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else if (classification == Body::Invisible)
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return QObject::tr("Reference points");
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else if (classification == Body::SmallBody) // TODO: should have a separate
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return QObject::tr("Minor moons"); // category for this.
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else if (classification == Body::MinorMoon)
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return QObject::tr("Minor moons");
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else if (classification == Body::Component)
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return QObject::tr("Components");
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else if (classification == Body::SurfaceFeature)
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@ -609,7 +606,7 @@ QVariant SolarSystemTreeModel::data(const QModelIndex& index, int role) const
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// Override QAbstractDataModel::headerData()
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QVariant SolarSystemTreeModel::headerData(int section, Qt::Orientation orientation, int role) const
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QVariant SolarSystemTreeModel::headerData(int section, Qt::Orientation /* orientation */, int role) const
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{
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if (role != Qt::DisplayRole)
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return QVariant();
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@ -646,7 +643,7 @@ int SolarSystemTreeModel::columnCount(const QModelIndex&) const
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}
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void SolarSystemTreeModel::sort(int column, Qt::SortOrder order)
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void SolarSystemTreeModel::sort(int /* column */, Qt::SortOrder /* order */)
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{
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}
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