Added missing line of code to store texture name.

ver1_5_1
Chris Laurel 2002-01-09 00:58:27 +00:00
parent b3c7ac4802
commit 2a45734d0a
1 changed files with 1 additions and 0 deletions

View File

@ -514,6 +514,7 @@ static bool processTexmapChunk(ifstream& in,
if (chunkType == M3DCHUNK_MATERIAL_MAPNAME)
{
string name = readString(in);
material->setTextureMap(name);
return true;
}
else