Added missing line of code to store texture name.
parent
b3c7ac4802
commit
2a45734d0a
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@ -514,6 +514,7 @@ static bool processTexmapChunk(ifstream& in,
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if (chunkType == M3DCHUNK_MATERIAL_MAPNAME)
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{
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string name = readString(in);
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material->setTextureMap(name);
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return true;
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}
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else
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