Put all Mac ATI renderers on the point sprite stars blacklist.
parent
1011e756fc
commit
451028f09d
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@ -785,17 +785,14 @@ bool Renderer::init(GLContext* _context,
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useRescaleNormal = true;
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}
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#ifdef TARGET_OS_MAC
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if (strstr(glRenderer, "Radeon 9600") != NULL ||
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strstr(glRenderer, "Radeon 9700") != NULL ||
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strstr(glRenderer, "Radeon 9800") != NULL ||
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strstr(glRenderer, "Radeon X600") != NULL ||
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strstr(glRenderer, "Radeon X800") != NULL)
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if (strstr(glRenderer, "ATI") != NULL ||
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strstr(glRenderer, "GMA 900") != NULL)
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{
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// Some ATI drivers on the Mac appear to limit point sprite size.
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// Some drivers on the Mac appear to limit point sprite size.
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// This causes an abrupt size transition when going from billboards
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// to sprites. Rather than incur overhead accounting for the size limit,
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// do not use sprites on these renderers.
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// Affected cards: 9550-9800, X300, X600, X1050, X850XT etc
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// Affected cards: ATI (various), etc
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// Renderer strings are not unique.
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usePointSprite = false;
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}
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