Note about fixing OpenGL 2.0 render paths.
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@ -903,6 +903,9 @@ Code:
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specification of an absolute magnitude (absMag) input value.
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* Deleted various source code files that became superfluous.
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* Improved comet display. Introduced a neat scheme implementing comet tail
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fading (between 4 and 6 AU for Sol). Systems with several suns and luminosities different from the solar one are accounted for.
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fading (between 4 and 6 AU for Sol). Systems with several suns and
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luminosities different from the solar one are accounted for.
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* Implemented a new, simple scheme avoiding overcrowded galaxy labels.
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Their "importance" is sorted according to apparent magnitude! Thus the labels of the brightest galaxies pop up first upon zooming in...
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Their "importance" is sorted according to apparent magnitude! Thus the
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labels of the brightest galaxies pop up first upon zooming in...
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* Fixes/workarounds for OpenGL 2.0 render paths on both nVidia and ATI cards.
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