Note about fixing OpenGL 2.0 render paths.

ver1_5_1
Pat Suwalski 2005-12-20 20:23:36 +00:00
parent ba2c968bd3
commit 46583dd28d
1 changed files with 5 additions and 2 deletions

View File

@ -903,6 +903,9 @@ Code:
specification of an absolute magnitude (absMag) input value.
* Deleted various source code files that became superfluous.
* Improved comet display. Introduced a neat scheme implementing comet tail
fading (between 4 and 6 AU for Sol). Systems with several suns and luminosities different from the solar one are accounted for.
fading (between 4 and 6 AU for Sol). Systems with several suns and
luminosities different from the solar one are accounted for.
* Implemented a new, simple scheme avoiding overcrowded galaxy labels.
Their "importance" is sorted according to apparent magnitude! Thus the labels of the brightest galaxies pop up first upon zooming in...
Their "importance" is sorted according to apparent magnitude! Thus the
labels of the brightest galaxies pop up first upon zooming in...
* Fixes/workarounds for OpenGL 2.0 render paths on both nVidia and ATI cards.