Fixed (hopefully) link error with MSVC and Qt4.
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c4d276fb37
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50f36983b8
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@ -275,7 +275,7 @@ glx::PFNGLGETSHADERSOURCEARBPROC glx::glGetShaderSourceARB;
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// extern void Alert(const char *szFormat, ...);
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#if defined(QT_OPENGL_LIB) && defined(_WIN32)
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#if defined(QT_OPENGL_LIB) && defined(_WIN32) && !defined(_MSC_VER)
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// TODO: We should use something other than a global GL context
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#include <QGLContext>
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