Added a decimalToHourMinSec angle conversion method.
parent
0040fa9038
commit
66f30edc7e
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@ -190,24 +190,34 @@ double astro::julianDateToSeconds(double jd)
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return jd * 86400.0;
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}
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void astro::decimalToDegMinSec(double angle, int& hours, int& minutes, double& seconds)
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void astro::decimalToDegMinSec(double angle, int& degrees, int& minutes, double& seconds)
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{
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double A, B, C;
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hours = (int) angle;
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degrees = (int) angle;
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A = angle - (double) hours;
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A = angle - (double) degrees;
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B = A * 60.0;
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minutes = (int) B;
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C = B - (double) minutes;
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seconds = C * 60.0;
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}
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double astro::degMinSecToDecimal(int hours, int minutes, double seconds)
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double astro::degMinSecToDecimal(int degrees, int minutes, double seconds)
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{
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return (double)hours + (seconds/60.0 + (double)minutes)/60.0;
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return (double)degrees + (seconds/60.0 + (double)minutes)/60.0;
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}
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void astro::decimalToHourMinSec(double angle, int& hours, int& minutes, double& seconds)
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{
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double A, B;
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A = angle / 15.0;
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hours = (int) A;
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B = (A - (double) hours) * 60.0;
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minutes = (int) (B);
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seconds = (B - (double) minutes) * 60.0;
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}
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// Compute the fraction of a sphere which is illuminated and visible
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// to a viewer. The source of illumination is assumed to be at (0, 0, 0)
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@ -144,8 +144,9 @@ namespace astro
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double secondsToJulianDate(double);
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double julianDateToSeconds(double);
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void decimalToDegMinSec(double angle, int& hours, int& minutes, double& seconds);
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double degMinSecToDecimal(int hours, int minutes, double seconds);
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void decimalToDegMinSec(double angle, int& degrees, int& minutes, double& seconds);
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double degMinSecToDecimal(int degrees, int minutes, double seconds);
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void decimalToHourMinSec(double angle, int& hours, int& minutes, double& seconds);
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float sphereIlluminationFraction(Point3d spherePos,
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Point3d viewerPos);
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