Code cleanup:
- Fixed some unused parameter warnings in renderglsl - Removed unused debug log messages - Changed radius parameter in renderglsl to more apt 'geometryScale'ver1_6_1
parent
a12423b5de
commit
7253a498f3
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@ -300,8 +300,6 @@ ParticleEmitter::render(double tsec,
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bool startBounded = m_startTime > -numeric_limits<double>::infinity();
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bool endBounded = m_endTime < numeric_limits<double>::infinity();
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clog << "particles: " << t << endl;
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// Return immediately if we're far enough past the end time that no
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// particles remain.
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if (endBounded)
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@ -267,14 +267,14 @@ void renderGeometry_GLSL(Geometry* geometry,
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ResourceHandle texOverride,
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const LightingState& ls,
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const Atmosphere* atmosphere,
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float radius,
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float geometryScale,
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int renderFlags,
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const Mat4f& planetMat,
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double tsec)
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{
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glDisable(GL_LIGHTING);
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GLSL_RenderContext rc(ls, radius, planetMat);
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GLSL_RenderContext rc(ls, geometryScale, planetMat);
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if (renderFlags & Renderer::ShowAtmospheres)
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{
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@ -313,14 +313,14 @@ void renderGeometry_GLSL(Geometry* geometry,
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void renderGeometry_GLSL_Unlit(Geometry* geometry,
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const RenderInfo& ri,
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ResourceHandle texOverride,
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float radius,
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int renderFlags,
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const Mat4f& planetMat,
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float geometryScale,
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int /* renderFlags */,
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const Mat4f& /* planetMat */,
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double tsec)
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{
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glDisable(GL_LIGHTING);
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GLSLUnlit_RenderContext rc(radius);
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GLSLUnlit_RenderContext rc(geometryScale);
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rc.setPointScale(ri.pointScale);
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@ -27,14 +27,14 @@ void renderSphere_GLSL(const RenderInfo& ri,
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const GLContext& context);
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void renderGeometry_GLSL(Geometry* geometry,
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const RenderInfo& ri,
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ResourceHandle texOverride,
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const LightingState& ls,
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const Atmosphere* atmosphere,
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float radius,
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int renderFlags,
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const Mat4f& planetMat,
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double tsec);
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const RenderInfo& ri,
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ResourceHandle texOverride,
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const LightingState& ls,
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const Atmosphere* atmosphere,
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float geometryScale,
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int renderFlags,
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const Mat4f& planetMat,
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double tsec);
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void renderClouds_GLSL(const RenderInfo& ri,
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const LightingState& ls,
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@ -68,12 +68,12 @@ void renderRings_GLSL(RingSystem& rings,
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unsigned int nSections);
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void renderGeometry_GLSL_Unlit(Geometry* geometry,
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const RenderInfo& ri,
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ResourceHandle texOverride,
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float radius,
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int renderFlags,
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const Mat4f& planetMat,
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double tsec);
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const RenderInfo& ri,
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ResourceHandle texOverride,
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float geometryScale,
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int renderFlags,
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const Mat4f& planetMat,
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double tsec);
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#endif // _CELENGINE_RENDERGLSL_H_
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