Removed 3dsmesh.h from VC++ project. Turned on SSE2 and -DEIGEN_NO_DEBUG for the release build.
parent
69d44fa03a
commit
8021043b08
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@ -111,9 +111,9 @@
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EnableIntrinsicFunctions="true"
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OmitFramePointers="true"
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AdditionalIncludeDirectories=".\src;.\windows\inc;.\windows\inc\libintl;.\windows\inc\libpng;.\windows\inc\libz;.\windows\inc\spice;".\windows\inc\lua-5.1";.\windows\inc\libjpeg;.\thirdparty\Eigen"
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PreprocessorDefinitions="CELX;LUA_VER=0x050100;USE_SPICE;WINVER=0x0400;_WIN32_WINNT=0x0400;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
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PreprocessorDefinitions="CELX;LUA_VER=0x050100;USE_SPICE;WINVER=0x0400;_WIN32_WINNT=0x0400;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;EIGEN_NO_DEBUG"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="0"
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EnableEnhancedInstructionSet="2"
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FloatingPointModel="0"
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/>
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<Tool
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@ -744,10 +744,6 @@
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<Filter
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Name="celengine"
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>
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<File
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RelativePath=".\src\celengine\3dsmesh.h"
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>
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</File>
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<File
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RelativePath=".\src\celengine\asterism.h"
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>
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