Removed 3dsmesh.h from VC++ project. Turned on SSE2 and -DEIGEN_NO_DEBUG for the release build.

sensor-dev
Chris Laurel 2009-07-25 23:50:57 +00:00
parent 69d44fa03a
commit 8021043b08
1 changed files with 2 additions and 6 deletions

View File

@ -111,9 +111,9 @@
EnableIntrinsicFunctions="true"
OmitFramePointers="true"
AdditionalIncludeDirectories=".\src;.\windows\inc;.\windows\inc\libintl;.\windows\inc\libpng;.\windows\inc\libz;.\windows\inc\spice;".\windows\inc\lua-5.1";.\windows\inc\libjpeg;.\thirdparty\Eigen"
PreprocessorDefinitions="CELX;LUA_VER=0x050100;USE_SPICE;WINVER=0x0400;_WIN32_WINNT=0x0400;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
PreprocessorDefinitions="CELX;LUA_VER=0x050100;USE_SPICE;WINVER=0x0400;_WIN32_WINNT=0x0400;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;EIGEN_NO_DEBUG"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="0"
EnableEnhancedInstructionSet="2"
FloatingPointModel="0"
/>
<Tool
@ -744,10 +744,6 @@
<Filter
Name="celengine"
>
<File
RelativePath=".\src\celengine\3dsmesh.h"
>
</File>
<File
RelativePath=".\src\celengine\asterism.h"
>